I hope the game features less useless stuff than TP. A lot of the weapons in TP were rarely needed and redundant. There's no point to the slingshot when there's a bow especially when you get the bow so soon after. Link should have multiple attachments for his sword instead =p An upgradeable sword with up to 3 extra attachments of your choice.
Meh... Not impressed.. The series has seen a decline in quality since they released the minish cap.. dont get me wrong, I like minish cap and twilight princess.. but they just ditched key elements of the series making the games feel incomplete.. and both DS games suck balls when you compare them to their GB and GBC counterpars
I don't get why people hate the art style so much. It should smooth the game out to the point where it doesn't look aged 2 years after it comes out. Look at both The Wind Waker and Twilight Princess in HD (search them up on Youtube in 1080p). Twilight Princess looks blocky, and is easy to see that it is a Gamecube game. However, The Wind Waker shines on as though it's been released as a 360 game 3 years ago.
Skyward Sword has nothing wrong with it (my only gripe is the fact that they didn't create another model) and people are over exaggerating. The reason I haven't felt amazed by Zelda for a long time is due to the fans reluctance to allow the series to grow. Ocarina changed the system to having wonderful gameplay mechanics. If Zelda fans back then had been arguing about staying with the same crap, we'd be playing nothing but 2D Zelda games. The Wind Waker evolved Zelda to a more cinematic game, with a big story, wonderful music and art style, and creativity with its items and such, that couldn't be replicated before. Then Nintendo listened to its fans, and released Twilight Princess, a game that brought nearly NOTHING to the table. Whereas Ocarina started all 3D games, Majora's Mask created characters with actual lives, The Wind Waker brought a large story and music, Twilight Princess brought NOTHING. Are you telling me you want ANOTHER ONE OF THOSE?
Mario has evolved. A LOT. Why can't Zelda do the same?
Games I'm Looking Foward To Most -
The Legend of Zelda: Skyward Sword Okamiden Golden Sun: Dark Dawn Kid Icarus Uprising
I found a few things on GoNintendo. One is a quote from Aonuma about bringing new elements to the series. http://gonintendo.com/viewstory.php?id=131050 The really interesting part of it is when he says "This time there are larger fields and dungeons that don’t really feel like dungeons or fields..."
The other thing I found is a list of things that are supposedly going to be in the September issue of Nintendo Power regarding Skyward Sword. http://gonintendo.com/viewstory.php?id=131227
"People who alter or destroy works of art and cultural heritage for profit, or as an exercise of power, are barbarians." - George Lucas, 1988
I'm not insightful enough to catch all of these problems with the art styles of Wind Waker, Twilight Princess, and Skyward Sword that you all are. I think they all look great, as long as they keep it different each time.
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The first link was covered months ago on this site and others, though maybe this is just a recent quote reiterating what he said before. Nevertheless, it's this comment that has me most excited about the game, moreso perhaps than even the art style, which I love.
The writer's comment makes me laugh.
"I am a little worried about Skyward Sword. Nintendo has to introduce enough 'new' ideas into the game to please Zelda fans that want something fresh, but they can't take away too much of what makes it a Zelda game. Striking that balance may not be something Nintendo can achieve the first time out."
First time out? This is what has to be done with every sequel ever, not even just Nintendo. Why people make a big deal about it for Zelda particularly, I don't know.
As for the second link, the beetle racing sounds like a nice side attraction. It is certainly an interesting item.
I really disagree with him about voice acting not fitting the series though. I think this is just a case of Nintendo being afraid to embrace the times, as they've been slow to make a strong online presence. I just hope if they are going to continue casting Silence on their characters that they put less and less dialog in the game. The better a game looks, the more annoying it is to scroll through line after line of text. The game shouldn't have modern graphics and yet live in the stone age when it comes to dialog.
I do slightly remember the topic of the first link being covered a while ago, so I think it was just him reiterating it. Even so, I found it to be a pretty interesting quote and I'm quite looking forward to how they change up the field to dungeon formula.
I'd really like to see Zelda at least go the route of Metroid Prime 3 regarding voice acting, and have everyone but Link talk. So yeah, I'm kinda disappointed that there won't be any in Skyward Sword.
That's exactly what I'd like. Link doesn't need to talk. But if they're still going to force us through boring dialog, at least spice it up with some good acting -- which we know Nintendo's capable of (see Fire Emblem Radiant Dawn's cut scenes for more information).
I really disagree with him about voice acting not fitting the series though. I think this is just a case of Nintendo being afraid to embrace the times
i can't imagine any voice acting working in a zelda game. they have a fairy tale feel to them that's made stronger by reading the dialog, almost like a playable story book. the characters emote and make little sounds as you read, so it still feels like they're speaking to you without really doing it.
what's really wrong with the way it works now, anyway? why take something with a unique charm and replace it with the same thing every other game is doing, simply because every other game is doing it? i don't think voice acting is mandatory any more than orchestral scores or 3D polygons; just because many games have made those advancements doesn't mean you can't still make sidescrollers or use midi if that's what suits a game best.
I think they should have voice acting only if it works out well in Metroid Other M. If voice acting destroys that games experience then I say Zelda shouldn't go there, but if it works out well in a Metroid game it will most likley work in a Zelda title. An orchestated soundtrack is a must though.
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Uhh, there are lots of fairy tale movies. And you aren't going to see them silent with subtitles.
The problem is that graphics are improving while dialog is going nowhere. With each game the characters look more and more alive... and yet they have no voice but to laugh or make these ridiculous, indecipherable grunts and noises while text is displayed on screen as their mouths move wordlessly or don't move at all. That doesn't sound like talking to me at all. That gives the impression that they are either infants or somehow psychically understand this nonsensical babble.
And not every game has voice acting. That's obviously very, very wrong. But certain types of games benefit greatly from it, and this would be one of them.
Not that I ever once said it was "mandatory," just that it would fit the series' continued, conscious push toward a more cinematic style. Having cut scenes stop while you read text and hear nothing really conflicts with that goal, a goal they've acknowledged since Ocarina.
Saying "what's really wrong with the way it is now" is the problem Zelda's had from the beginning. The series is constantly being accused of a fear of change, and then when someone suggests a change, there are just as many fans who say oh but it's fine how it is. We've had Zelda games with text. Why not try something new?
Worst case scenario: Some people don't like it, they learn their lesson, and they go back to text next time. Not like most games with voice acting don't have subtitles and an option to turn off voices anyway.
Worst case scenario: Some people don't like it, they learn their lesson, and they go back to text next time. Not like most games with voice acting don't have subtitles and an option to turn off voices anyway.
Exactly. To help prove your point, just look at Super Mario Sunshine's voice acting then look at the likes of Super Mario Galaxy 1 and 2. Nintendo knew it was bad, so they just went back to text.
We've had Zelda games with text. Why not try something new?
i can't argue with that. if nintendo wanted to take that route i'd be completely open to it, i just don't want them to do it because it's the thing you're "supposed to do". they thought about whether it was appropriate this time and said no, and the reason i agree with them is that zelda's characters are too cartoonish to pull off without the danger of becoming annoying or overly goofy. maybe when they do a more realistic and serious zelda, that'll be the time to try voice acting.
metroid is serious and grim enough for straightforward acting, but when it comes to voicing tingle you've got a challenge on your hands. i imagine he might sound like some sort of wet screeching octopus... the thought of it makes me wet my pants.
Dragon Quest 8 was cartoony, and if you listen to any of the conversations between Yangus and Trode, you'll see just what voice acting can add when done right. (Seriously, those two need a Saturday morning cartoon all to themselves.) Oh, and I should add that the main character doesn't talk in that game either, and it works fine.
Tingle with voice acting would be absolutely hilarious, though I don't think we'll see him in this game anyway, personally. And if the voice acting is that bad, we can turn it off.
Zelda doesn't need voice acting. I like to imagine the characters' voices when I'm playing it. Adding voice acting (especially the cheesy kind Nintendo's always doing) would be horrible. I prefer Link to be silent, and everyone else to be too. I wouldn't mind the gibberish voice acting Midna did though. Something along those lines would be okay.
Games I'm Looking Foward To Most -
The Legend of Zelda: Skyward Sword Okamiden Golden Sun: Dark Dawn Kid Icarus Uprising
Zelda doesn't need voice acting. I like to imagine the characters' voices when I'm playing it. Adding voice acting (especially the cheesy kind Nintendo's always doing) would be horrible. I prefer Link to be silent, and everyone else to be too. I wouldn't mind the gibberish voice acting Midna did though. Something along those lines would be okay.
Link being silent and having voice acting would work you know, it's not like if they would do voice acting they absolutely would have to give Link a voice. And as has already been said, take a look at Fire Emblem Radiant Dawn, then tell people Nintendo can't do it. If they can do it right for Fire Emblem, I'm sure if they really wanted they could get it right for the flagship that is the Zelda series.
Zelda doesn't need voice acting. I like to imagine the characters' voices when I'm playing it. Adding voice acting (especially the cheesy kind Nintendo's always doing) would be horrible. I prefer Link to be silent, and everyone else to be too. I wouldn't mind the gibberish voice acting Midna did though. Something along those lines would be okay.
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