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Topic: VC games transferrable after next Nintendo system is released?

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skywake

I don't see why not. All they have to do is let you select a "yes I had a Wii" option with a space to plug in your friend code when you first turn the system on. Limit it to one Wii per New system and one New system per Wii and there is no way it can be abused.

There is the "two people could then own the game" issue but..... well, Guitar Hero 5 lets you re-download songs from World Tour including the ones on a disk after you pay a small fee. And that's with the music industry which is FULL of overly paranoid execs. I don't see why the Wii couldn't do the same.

Edited on by skywake

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ItsFuzzyPickles

To be honest, I don't see the big deal with transferring downloadable games for the Wii to the next system.

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bro2dragons

@skywake: while, yes, the music execs are extremely paranoid, videogame ones (especially Ninty!) are FAR more so. they'll sue over anything.

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ItsFuzzyPickles

@bro2dragons: Then why hasn't Nintendo sued anyone this generation? If anything, Nintendo being paranoid could be the reason why Earthbound isn't on the Virtual Console yet.

Edited on by ItsFuzzyPickles

ItsFuzzyPickles

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Stuffgamer1

@SSBF: Where have you been? Nintendo HAS been suing people...particularly pirates in relation to the R4, I believe.

Regarding Symphony of the Night: Konami published the PS1 game without any help from Sony. Therefore, Sony doesn't OWN any part of the game at all and Konami can port it to whatever they darn well please. Just like Raymon pops up on so many systems because it's UBISOFT that owns it, not Atari.

That said, the operative word here is PORT. The version of the SofN on Xbox Live Arcade was ported to the 360, running natively on that hardware. It even added some really nice smoothers, Achievements, and leaderboards. If they'd tried to simply plop a PS1 ROM on Arcade, Sony could've complained.

Regarding the transfer of downloads: I'm HOPING Nintendo's smart enough to give us a method involving Club Nintendo. Preferably, the next system will have actual USER PROFILES that you can link your Club Nintendo account to and sync up your game collection with. Then they continue with that.

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Thomas_Joseph

Stuffgamer1 wrote:

Regarding the transfer of downloads: I'm HOPING Nintendo's smart enough to give us a method involving Club Nintendo. Preferably, the next system will have actual USER PROFILES that you can link your Club Nintendo account to and sync up your game collection with. Then they continue with that.

Agreed.

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Sean_Aaron

Super+Smash+Bros wrote:

Even if it's not Sony's developed or published games, Nintendo could still get sued for putting there game on there compeatitor console.

I'm sorry but that makes no sense. The platform is irrelevant, if Square wanted to port Bushido Blade to Wii (and I would love it if they did) that has nothing to do with Sony whatsoever, it's not their IP -- the platform is irrevelant unless it somehow uses Sony code, which it won't, it just originally ran on Sony hardware.

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V8_Ninja

Nintendo probably will, since if they're still trying to draw in the casual crowd, they'll want to put in familiar elements from their previous console (which will be the Wii at that time).

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madgear

Sean+Aaron wrote:

I'm sorry but that makes no sense. The platform is irrelevant, if Square wanted to port Bushido Blade to Wii (and I would love it if they did) that has nothing to do with Sony whatsoever, it's not their IP -- the platform is irrevelant unless it somehow uses Sony code, which it won't, it just originally ran on Sony hardware.

Yeah a lot of people seem to think that for some reason. It' really no different to Capcom porting Resident Evil to the Saturn or when Core ported Tomb Raider to the PlayStation back in the day.

madgear

Bass_X0

I was thinking there was a difference between porting a game from one system to another and emulating another system exactly. that there would be hardware coding that belonged to Sony that allows the game to be run.

porting Resident Evil for example isn't exactly creating a PS1 emulator for the Saturn to run the PS1 version of the game . They took the game code and modified it to run on the Saturn. ports between consoles tend to have inconsistencies because of differences between the machines whereas emulators would be identical.

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Sean_Aaron

Well, it all depends on what's involved. I would expect a Playstation emulator probably would need to use Playstation code because the hardware is proprietary. I can recall there was a Playstation emulator for the PC that was sold at retail that got shut down, no doubt for exactly that reason. DOSbox works because you don't need actual MS-DOS to run DOS games and Microsoft was only one of several companies to own (they didn't create it) a version of IBM's original OS.

So yeah, Playstation on the VC probably wouldn't happen from that perspective. I'd happily settle for ports of several Playstation games though!

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Stuffgamer1

@Bass X0: You are correct...actually EMULATING the PS1 on VC would be a serious legal no-no. I was just correcting those who thought that SotN on Live Arcade did just that...because it didn't. Nintendo could get ports of some PS1 games within the file size for WiiWare NOW if they wanted...not many, but some are actually small enough.

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vandil

Nintendo's been showing the promise with transferring DSi downloads between units. Perhaps there will be a method available for Wii owners that utilizes an SD card with a Club Nintendo account.

vandil

Stuffgamer1

@vandil: Huh? Nintendo said the only way to transfer between DSi's was if one broke and you sent it in to Nintendo for replacement. That's not exactly "promise."

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Bass_X0

When they come out with the next console, I'm sure "keep your Wii" will be their answer if you want to play your VC games.

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SpentAllMyTokens

Bass+X0 wrote:

When they come out with the next console, I'm sure "keep your Wii" will be their answer if you want to play your VC games.

Unfortunately, that sounds very Nintendo. I hope they don't do that though. They'll lose sales from people who would use the trade in money to buy the new system, so it's not very smart.

Edited on by SpentAllMyTokens

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AllstarsforVC

Regarding the transfer of downloads: I'm HOPING Nintendo's smart enough to give us a method involving Club Nintendo. Preferably, the next system will have actual USER PROFILES that you can link your Club Nintendo account to and sync up your game collection with. Then they continue with that.

[/quote] Nintendo needs to just find a way to be able to transfer VC and WiiWare games from your old wii, to your new wii. And to the person who said that now two people could have the downloaded game, nintendo should delete the VC games from your old wii.

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brooks83

Bass+X0 wrote:

When they come out with the next console, I'm sure "keep your Wii" will be their answer if you want to play your VC games.

If that happens then I will not support Nintendo's next console. But when you say that, do you think they will do away with the VC, or do you just think they will make you re-buy all the games? Either way would be stupid for Nintendo, and many people would find it insulting, myself included.

brooks83

SherlockHolmes

It can't be that hard to just transfer VC onto the next nintendo console though can it?

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RowdyRodimus

If they were smart, they'll make it so you can slap in your SD card and be ready to go. It wouldn't be hard for them to add code to a download that gives your card a specific number so that when the new system comes out, it reads that number and locks it into that one so it can't be used on any other system without making it a "clone" of the first. Here's what I mean-

Wii-code 4659
Wii 2- code 0000
Wii SD card inserted into Wii 2
Wii 2 code (is now) 4659

From then on all downloads to "Wii 2" will have the console code 4659 and then repeat ad nauseum.

It will make it harder to resell systems to one another, sure, but the good of all is better than the good of few.

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