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Topic: metroid trilogy's advanced controls- someone explain it to me?

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romulux

everyone raves about how good the advanced sensitivity is in corruption, but i always found it unplayable and stuck with the standard setting. well, i'm at the point now where after a few years of using the wiimote i like higher sensitivity and can't really stand the standard mode anymore, but i still can't for the life of me use advanced; the dead zone has got to be the size of a mosquito and the screen never stops moving.

it's really annoying when you can't walk down a straight hallway without feeling like samus is drunk. am i the only one who has this problem? do those of you who use advanced just ignore the seasick motion, or do you have a secret way of keeping the cursor perfectly centered that i don't know about?

[Edited by romulux]

goldeneye- 5447 4748 5174

Punny

Stay a few feet away from the TV and place your arm on a surface, like a table. That's what I always do when playing the Metroid Prime Trilogy game. Either that, or check the sensor bar or your TV if there's any more problems. I don't have those problems with my game.

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Adam

I thought the controls were weird either way.

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To the bear arcades again.

JonWahlgren

I usually just sit with my arms resting on my lap when playing Wii FPS, which tends to keep everything pretty level. One thing you might want to try at first is using the lock-on button when walking around; you can't turn while holding it down, but if you're just running down corridors then you can see straight while still being able to aim around with the pointer. Eventually you learn to just keep your hand still, though.

JonWahlgren

X:

romulux

i've tried the lock on thing, but not being able to turn gets really annoying. i also rest my hands on my lap and i can keep the cursor pretty well centered, but it's rare if i can keep it totally still. i'll try sitting farther away, but i assume getting closer would help more since it'd take bigger movements to move the cursor across the screen.

i just wish they'd taken a page from the conduit and at least added a dead zone option.

goldeneye- 5447 4748 5174

JonWahlgren

Yeah, customization is always nice. I dunno, I've never had too much of an issue with the Prime Wii controls, I actually prefer them to the Conduit because Conduit gives me too many options to tinker with and thus I break my aiming somehow. Red Steel 2 had pretty nice controls too, even if the cursor took up what felt like a third of the screen.

Unrelated gripe, but I hated movement speed in Conduit. The sense of weight they tried to establish just felt super slow and contrasted sharply with how quickly you could turn and aim. Threw me off completely.

JonWahlgren

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romulux

hey hey, contrary to what i expected sitting farther away does make it more stable. still moves a little too easily for my tastes, but i'm getting used to it now. thanks punnyguy

i definitely know what you mean about customization, panda. i've noticed that playing with any controller over time forces you to bump up sensitivity, whether it's the wiimote or dual analogs, so i can never stop adjusting and just play the game. but i suppose that's one of the better problems you can have...

the only wii controls i've flat out disliked are in red steel 2. as amazing as the swordplay was, i couldn't get the turning to feel good and that oversize cursor is the worst i've seen. i wish more games used one as sharp as resident evil 4...

goldeneye- 5447 4748 5174

Sean_Aaron

I tried the advanced controls a couple of days ago, but yeah, it feels like the dead zone is too small and it's oversensitive as a result. Standard feels a little sluggish, but I prefer that to feeling out of control and I only use lock on when absolutely necessary - feels too much like cheating.

I do wish there was some proper config like The Conduit; I agree with Panda that the movement doesn't feel right in that game, but I got used to it. Metroid I have trouble judging the jumps sometimes; the HUD feels overly intrusive and my view feels more restricted.

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invmat

I actually like the advanced controls in MPT, it makes looking around and movement a lot easier for me. Are you sure you lock on to enemies when fighting them? Otherwise you could have a problem indeed.

invmat

romulux

for the fun of it i tried to recreate metroid's control scheme in red steel 2, just to figure out how tight the dead zone in advanced really is, and as it turns out there isn't a dead zone; setting the bounding box to "0" is what duplicates the advanced scheme. no wonder it's so jittery! they turned the bounding box off completely.

if you have the conduit or red steel 2 to experiment with, adding just a pixel's width to the dead zone and bumping up the turning speed a little makes metroid's control scheme perfect, which makes it a tragedy that retro didn't include the same options in their trilogy. still, i was impressed that the improvements i made took such small tweaks to get, meaning that the trilogy's pretty damn good anyway even if it's not perfect.

goldeneye- 5447 4748 5174

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