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Topic: Control Schemes

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retired_account

I thought it'd be fun to come up with control schemes for different types of Wii games. Most developers seemingly don't know what they're doing, and either go the "too simple" route or the "too complex" one. Who knows? Perhaps we can email these ideas to game developers and we'll see them (or something similar to them) in a game sometime.

I'll go first. Try to post your ideas in a likewise format:

Genre: Tennis
Proposed Game License: Any, w/ Mii support
Proposed Platform: WiiWare
Remotes/Accessories Required: Wii Remote and/or Nunchuck

Control Scheme:

Swinging your Racket
Hold the A button to pull your racket back (and freeze your character), and then use the analog stick to aim (or, if you're not using a nunchuck, then simply use the timed swing method). When ready, swing the Wii remote to hit the ball. Upward swings apply topsin, while downward swings apply backspin. Using the B button instead of A will trigger a lob, while combining both buttons will trigger a drop-shot.

Moving
Use the analog stick to move. If you're not using a nunchuck, movement can be automated or d-pad controlled.

So yeah, there's my idea. Next?

[Edited by retired_account]

retired_account

Blue_Protoman

Classic Controller support for WiiSports Resort.

Brawl: 4468-0656-5286 (Jesse)

Stevie

I'm still waiting to see a idea I had a while back come to fruition, that is for one person to use 2 Wiimotes, 1 in either hand. Obviously this would only be viable for certain types of games, but think of some kind of duel wielding sword game where you can swing about with both arms hacking and slashing, this would be made even better now with the advent of motion+. I believe this concept has already been used in one game, Helix on Wiiware, but there could be other games where the Nunchuck is a poor alternative to a Wiimote as far as motion sensing goes where this concept could be used. There are certain drawbacks for developers such as anybody buying the game would have to own 2 x Wiimotes and possibly 2 x Motion+ but innovation sells so as long as the game were good enough it should sell well enough. What do you think??

retired_account

@Stevie: I like it. A Wolverine game with those controls would be awesome.

retired_account

skywake

pixelman wrote:

Genre: Tennis

Control Scheme:
Swinging your Racket
Hold the A button to pull your racket back (and freeze your character), and then use the analog stick to aim (or, if you're not using a nunchuck, then simply use the timed swing method). When ready, swing the Wii remote to hit the ball. Upward swings apply topsin, while downward swings apply backspin. Using the B button instead of A will trigger a lob, while combining both buttons will trigger a drop-shot.

Moving
Use the analog stick to move. If you're not using a nunchuck, movement can be automated or d-pad controlled.

sounds horribly over-complicated

I always liked the idea of turning the Wii Remote in a Pong/Breakout/Side-Scrolling shooter sort of game. Naturally variations of Plasma Pong were the intended target but..... since then Bit Trip Beat has done that idea already. I'd still like to see a Side-Scrolling shooter that does this but.

Another of my better ideas was an asteroids-like game where its controlled purely with the pointer and A + B buttons.The "ship" moves towards where you are pointing with pointing closer moving it slower and pointing further away being faster. Where you are pointing at is also your target and A + B are primary and secondary weapons. You have to move towards stuff to shoot but you also have to avoid hitting them.

[Edited by skywake]

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Mange

Control schemes should always be customizable, why give devs ideas how we want it? there is only one way to please everybody. Always, always let the user decide wich buttons/movements should be used. Added plus if they add some defaults to get you started. With customizable control schemes also people with different disabilities can find control schemes that work for them.

Mange

retired_account

@skywake: Eh? Over-complicated? It's basically just Mario Tennis (classic, not Wii-make) controls using motion as the trigger to swing and to add top/back-spin. I agree with Mange, though I think it'd be difficult to make customizable Wii-motion controls.

retired_account

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