it's basically looks like a classic controller that plugs directly into the gamecube port, and there doesn’t seem to be anything else like this on the shelves as it can achieve all the following:
well positioned D-pad suitable for the classics analogue sticks for 3D games, N64, gamecube, wii ware etc. rumble compatibility reasonably price
could this be the definitive method for anyone looking for an all-in-one solution to suite all retro gaming needs on the wii? (apart from the modern wii titles that require wiimote / numchuck of course!).
Essentially being a gamecube pad it lacks wireless and has reported to have a short cable, however I imagine this could be overcome with a cable extension.
I’m going to throw a tenner at it to try it out and, and I’ll let you know if it’s any good.
i've got both now and i use the pro much, much more. it's sticks aren't as well suited to subtle movements like aiming as the gamecube's due to the extreme stiffness, but they work better for simple things like character movement that require big movements. it just feels a lot more comfortable overall. unless you play a lot of gamecube games or shooters that don't use the wiimote i think the pro is better.
it's basically looks like a classic controller that plugs directly into the gamecube port, and there doesn’t seem to be anything else like this on the shelves as it can achieve all the following:
well positioned D-pad suitable for the classics analogue sticks for 3D games, N64, gamecube, wii ware etc. rumble compatibility reasonably price
could this be the definitive method for anyone looking for an all-in-one solution to suite all retro gaming needs on the wii? (apart from the modern wii titles that require wiimote / numchuck of course!).
Essentially being a gamecube pad it lacks wireless and has reported to have a short cable, however I imagine this could be overcome with a cable extension.
I’m going to throw a tenner at it to try it out and, and I’ll let you know if it’s any good.
They moved the left analog stick down to the harder to reach position it occupies on the Classic Controller, so I'm not interested. I'll stick with my Hori Controller, which may only provide partial support for GameCube games (which I already have controllers for, anyway), but it keeps the left analog stick in the prime position, and it can be used with anything Classic Controller compatable (see below).
Also, keep in mind that because it plugs into the GameCube ports, it probably can't be used with the Wii and WiiWare games that accept Classic Controllers but not GameCube Controllers. Unfortunately, it's a method that is becoming more and more common among idiot developers who don't realize that a large portion of the hardcore Wii audience, the ones who buy WiiWare games and large amounts of disc games, take advantage of the Wii's backwards compatability with GameCube games, even if they never had a GameCube before. On top of that, very few SNES and Genesis games on the VC offer support for more than 2 simultaneous players, so Wii gamers also tend to have more GameCube controllers than Classic Controllers.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
They moved the left analog stick down to the harder to reach position it occupies on the Classic Controller, so I'm not interested. I'll stick with my Hori Controller, which may only provide partial support for GameCube games (which I already have controllers for, anyway), but it keeps the left analog stick in the prime position, and it can be used with anything Classic Controller compatable (see below)..
The Hori Classic does look good, and I assume it connects to the wii via the wiimote and if that's the case, then how can it possibly play any gamecube games at all? Unless I'm missing something?
Also does the Horri Classic have any rumble support ?
Also, keep in mind that because it plugs into the GameCube ports, it probably can't be used with the Wii and WiiWare games that accept Classic Controllers but not GameCube Controllers. Unfortunately, it's a method that is becoming more and more common among idiot developers who don't realize that a large portion of the hardcore Wii audience, the ones who buy WiiWare games and large amounts of disc games, take advantage of the Wii's backwards compatability with GameCube games, even if they never had a GameCube before. On top of that, very few SNES and Genesis games on the VC offer support for more than 2 simultaneous players, so Wii gamers also tend to have more GameCube controllers than Classic Controllers)
Agreed, the product I highlighted is essentially a re-designed gamecube controller, therefore games like Monster Hunter Tri that can utilise the wii CC/CCP wouldn’t be compatible with gamecube pads. I think developers intentionally disabled such backward compatibility control options forcing us to either 1. rely on the wiimote/nunchuck or 2. Get us to shell out for the likes of the wii CC/CCP.
Having said that, I am pleased to say that Goldeneye Wii developers have included backward compatibility, so guess they’re not all bad.
They moved the left analog stick down to the harder to reach position it occupies on the Classic Controller, so I'm not interested. I'll stick with my Hori Controller, which may only provide partial support for GameCube games (which I already have controllers for, anyway), but it keeps the left analog stick in the prime position, and it can be used with anything Classic Controller compatable (see below)..
The Hori Classic does look good, and I assume it connects to the wii via the wiimote and if that's the case, then how can it possibly play any gamecube games at all? Unless I'm missing something?
Also does the Horri Classic have any rumble support ?
I don't know how, and so far I've only tested it on Super Smash Bros. Melee (which didn't work), but I've been assured by multiple online sellers that it does work with some GameCube games.
It doesn't have rumble, but it does have 2 turbo settings for almost all the buttons (A, B, X, Y, L, and R, but not Z).
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
The Classic Controller Pro is one of my favourite controllers I've used. It's comfortable, and is easy to use for 3D games, SNES games, and NES games (but I would probably use the sideways wiimote instead for them).
I don't know how, and so far I've only tested it on Super Smash Bros. Melee (which didn't work), but I've been assured by multiple online sellers that it does work with some GameCube games.
Unfortunately any device that utilises the Wiimote for connectivity, be it the Nunchuck, Classic Controller, Classic Contoller Pro and the Hori Classic Controller, will not be compatible with any Gamecube game at all.
You might ask… “these controllers work on virtual console games, so why not gamecube games?”
…because when you fire up the wii to play gamecube games the wii switches the hardware into gamecube mode and shuts off all inputs apart from the 4 gamecube ports and 2 memory slots. When you play virtual console games there is no hardware switching, the wii is simply emulating all the old hardware and so still has access to all ports, wiimotes, sd slot, usbs etc...
The only way you could ever hope to get this to work is if you fed the input from these controllers directly into the gamecube ports.
Those online sellers are wrong, they have been misguided.
Therefore as good as the Classic Controller Pro / Hori Classic is, they fail for me because I will never be able to play any of those great gamecube titles with them.
Is it too much for us gamers to have just one relatively decent pad with the option to play all gaming configurations on our console? I don’t like the way Nintendo and other 3rd party gaming companies churn out hardware without being more upfront about the compatibility aspects, but I guess that wouldn’t be good business sense for them… oh the swines!!!
For Gamecube games I just use one of the best controllers ever made. The Wavebird.
It's a good piece of kit, and compatible with many gaming options on the wii, than the Pro, however: D-pad still in an awkward position for retro No 3rd partly re-chargeable adapters, have to shell out on AAAs each time No rumble
For Gamecube games I just use one of the best controllers ever made. The Wavebird.
D-pad still in an awkward position for retro
Just use the analog stick most of the time. The D-Pad is only really needed for games with a strict timing for double-tap dashing or fighting games with special move inputs that use directions. For those games, as well as the growing number of WiiWare/Wii games with Classic Controller support but not GameCube Controller support, it's best to also have some sort of Classic Controller handy.
It's better that the D-Pad is in that awkward position than the analog stick when playing N64 VC games (other than Sin & Punishment), GameCube games, or WiiWare/Wii games with GameCube controller support.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
Classic Controller Pro. Pro, Pro, Pro all the way.
1.) D-Pad is great for retro games (unlike Gamecube) 2.) Very comfortable to hold for long periods of time (unlike CC original) 3.) It comes in black (not really that important but it looks so B.A.) 4.) Also great for Wii games that support it (especially Goldeneye, Black Ops, Monster Hunter Tri, etc)
GC controller has better controls for the N64 VC games, CCP felt extremely awkward when I played Majora's Mask and some review I read recommended a GC controller for Star Fox 64. Though, N64 games on the VC are scarce so it may not be that big of a concern. Also, the short cord of the GC controller can be inconvenience and there were moments I almost yanked the Wii down (consider a Wavebird!). For everything else, I prefer CCP.
CC Pro, definitely. GC controller would be great also if the analog sticks wouldn't turn loose so easily. CCP also has a better d- pad (the best ever, as a matter a fact).
How's D-Pad positioning for retro games on the CC Pro compared to the regular CC. I'll probably get one of each eventually, but I'm wondering which to buy first (I would mainly use them for retro games).
I am way too lazy to think of something clever. My Backloggery
How's D-Pad positioning for retro games on the CC Pro compared to the regular CC. I'll probably get one of each eventually, but I'm wondering which to buy first (I would mainly use them for retro games).
It's positioned at the same spot in both controllers, so it doesn't make any difference. Pro feels much better for me because of the handles, but some may prefer normal CC for nostalgic reasons.
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Topic: classic controller pro vs. gamecube pad, advice
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