I've personally had my fill of Street Fighter on VC already though. I don't think the arcade versions are a big enough improvement over the console versions to warrant a release. The arcade version of Final Fight however would be welcome.
Good news, just lets hope Capcom isnt using the same games again they already selling us the 3rd time since Playstation/Saturn the "Capcom Generations" and PS2 Capcom Arcade Classics Then we be lucky to get 1942,1943,1943 Kai, Ghost n Goblins, Ghouls n Ghosts, SonSon, Pirate Ship Higemaru, Commando, Mercs, Gunsmoke and another load of Street Fighter games.
I just hope the dig a little deeper in their Arcadegames Classics and we get some more Classics like Bionic Commando, Tiger Road, Knights of the round, King of Dragons, Magic Sword, Strider, Final Fight, UN Squadron Area 88, Carrier Airwing, Mega Twins,
Yes. The VC can support ports of any arcade game released for the SNES. However, it would not be able to support the original arcade versions of those same games. The two games you mentioned have been considerably cut-down in terms of graphics, sound quality and animation from the arcade games. SNES SFA2 even has loading times.
Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.
I'm throwing my money at the screen but nothing happens!
Yes. The VC can support ports of any arcade game released for the SNES. However, it would not be able to support the original arcade versions of those same games. The two games you mentioned have been considerably cut-down in terms of graphics, sound quality and animation from the arcade games. SNES SFA2 even has loading times.
That's partially true. SSF2 is 32 Mbit and SFA2 48 Mbit. Alpha 2 is one of the two biggest SNES games available (the other being Japan only Star Ocean). The arcade version of MvC on the other hand is about 25 MByte and Wii supports digital games up to 40 MB which equals 300 Mbit. Also MvC was released on the CPS-2 arcade board which had a maximum capacity of 40,25 MByte (= 322 MBit). (sorry if I sound like a smart***, just wanted to clarify)
Right, first of all, Marvel VS Capcom could easily fit on the Virtual Console - it's a fraction of the size of most N64 games and Neo Geo games such as Metal Slug. I have an uncompressed version of the game on my PC and it comes to 22MB - a game like Super Paper Mario, which is on the VC, comes to 40MB. Pretty much all of Capcom's 2D fighters can fit on the VC up to the point they started to use the Naomi board - about 1999/2000.
Marvel Vs Capcom also uses the same arcade board as Super Street Fighter 2 Turbo - that actually comes to about 16MB so there's not much difference there in terms of game size either.
Also it's true all the VC Arcade releases have been very old games, but there's a few exceptions. Sega seem to be releasing slightly newer games - we have Golden Axe, which came out in 1989, the same year as Final Fight. And, speaking of Final Fight, it may have been censored in the SNES conversion but Nintendo arn't going to do the same for the arcade - it'd be kept as it originally was. The GBA version was an enhanced port of the SNES game, but Nintendo wont mess with a game on VC arcade for censorship reasons - Final Fight is very tame by today's standard.
Capcom's been pretty generous with the localization of games recently, so maybe we'll actually see them here, unlike the pile of Japan-only Namco games.
I am way too lazy to think of something clever. My Backloggery
That's partially true. SSF2 is 32 Mbit and SFA2 48 Mbit. Alpha 2 is one of the two biggest SNES games available (the other being Japan only Star Ocean). The arcade version of MvC on the other hand is about 25 MByte and Wii supports digital games up to 40 MB which equals 300 Mbit. Also MvC was released on the CPS-2 arcade board which had a maximum capacity of 40,25 MByte (= 322 MBit). (sorry if I sound like a smart***, just wanted to clarify)
Whilst the ROM may not be that big I expect any software that emulates the arcade hardware could be considerably larger, so it's quite possible that a more recent game like that would break limits. Not to mention the Wii's hardware might have trouble running a recent game like that with acceptable performance levels due to memory/CPU limitations.
Emulators use up very little space - it's just code telling your machine how to act like another and doesn't hold anything else (unless it has a user interface or something). There's no way a CPS2 emulator is going to have more than 20MB worth of code in there (imagine trying to make a 20MB txt document) - so I wouldn't worry about that. It also certainly wouldn't push the Wii to its limits - I think you're all forgetting that Marvel Vs Capcom was developed on hardware from 1993, I don't know where the idea that this is some sort of advanced hardware crushing game came from.
There's a difference between running code from 1993 and emulating a machine from 1993 and then running the code. I think you'll find that even old arcade games like Mr. Driller require a pretty hefty home PC to run emulated full speed and that game is 10 years old. But all this is academic as I expect Capcom to start out with their older stuff to test the waters first; there's no evidence they're going to open the floodgates like Namco did.
In this digital age nintendo arent going to chase up Marvel about paying for licenses again with digital downloads.
But... I'm playing Marvel vs. Capcom 2 on XBOX 360...
Its not Nintendo's job to chase up license owners for third party companies to release their games. Capcom reaquired the Marvel license and so should have been able to release their SNES Marvel games at least.
There's a difference between running code from 1993 and emulating a machine from 1993 and then running the code. I think you'll find that even old arcade games like Mr. Driller require a pretty hefty home PC to run emulated full speed and that game is 10 years old. But all this is academic as I expect Capcom to start out with their older stuff to test the waters first; there's no evidence they're going to open the floodgates like Namco did.
Well it's not going to be that taxing as I used to run a CPS2 emulator on my old 400MHZ PC almost a decade ago. But yeah, I know it's unlikely they'll release the game, but just saying it can be done.
It just has to be pointed out because, time and time again, there's posts about how a game couldn't be emulated on the Wii when it easily can. Games like this, Star Fox, Mega CD titles etc. It's all based on rumours from emulation programmers, several years ago, who had trouble getting the games to run at the time - I still hear the Mega CD is impossible to emulate despite the fact I have one running on my phone (a fraction of the Wii's power). In some cases the hardware may be tricky, but these are professionals we're talking about - if a bedroom programmer working on his own in his bedroom can get such an emulator working on a mobile phone, then Capcom/Sega/Nintendo themselves can get it working on the Wii.
I'll be getting Commando and Black Dragon (Tiger) when the latter gets released this week. It's hard has hell, but one of the better Front Line clones out there.
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