Well im gonna pick up RE:DC at some point (but I do like the Genre) and will be getting Tatsunoko VS Capcom as soon as I can get my hands on it! lol . Those games both appeal to me but Capcom should stop there crying a proper RE would of sold a LOT more imo. With no advertising, average games like Spyborgs and other reasons metioned in this thread they only have them selfs to blame.
This really sucks! They have had some really cool titles on the Wii and few more on the way like Monster Hunter Tri and Tatasunoko vs Capcom. I bought pretty much all of their Wii offering except for Spyborgs (which I kinda wanted but haven't gotten around to it) and RE games as I don't like survival horror. Lack of marketing is to blame here. Both Nintendo and Capcom (and other 3rd parties) should advertise their games...ads work wonders!
Twilight Princess is basically Okami... only nowhere near as good as Okami.
Somebody, please remove this blasphemy.
That was not blasphemy. That was logical. Twilight Princess was Okami-Lite in story, characters, and gameplay. Blasphemy would be: "Twilight Princess is better than Majora's Mask," or even more blasphemous: "Twilight Princess is the best Zelda game ever.".
That isn't blasphemy, that's a honest and humble opinion....if that was to be someone's opinion.
"They say video games are bad for you? That's what they said about rock n' roll."
Zelda on DS looks cute and has mutch more accessible gameplay and controls than Zelda on Wii. It has also been marketed way better and was made with the idea of beeing mutch more accessible and sort of a crossover Zelda.
And yet you don't quote this imaginary post of mine at all. Interesting. I checked all four pages, and you're definitely thinking of a completely different thread. Unless you're responding to a post directly above yours, it's always a good idea to quote it so everyone knows what you're referring to.
Ah, responding to multiple posts two pages apart that previously had no connection and not quoting either. Not confusing at all, haha. Okay, I see what you're saying now. Of course, Wind Waker was just as cute, and that didn't do as well over here as the DS ones, to my knowledge, so I'm not sure that that's all there is to it.
But I never really compared Zelda Wii and Zelda DS in this thread to begin with. I compared Twilight Princess and Okami in one post, which I think is a fair comparison in the context of this conversation, and I mentioned Zelda DS in passing in a much earlier post within a different context. But yea, I definitely see the difference why these games would not appeal to the same group that Zelda DS does.
Sorry I had so much trouble understanding you, but hopefully you can see how that was confusing. What makes it worse, and this is no fault of your own, is there was previously a thread where we were comparing console Zelda to DS Zelda, and it seemed like you have threads mixed up. All cleared up now!
Excuse moi, my fault. I was confusing. It's only logical that when u compare DS and Wii and use Zelda as the example that works on DS, that I compare it with the Wii Zelda. I Believe.
EDIT: Windwaker came out before Nintendo had the attention of the mainstream and it has a traditional control method!
Capcom is one of my favorite companies. They have been since the NES days. Thanks to them I got to enjoy Okami. I never picked up Okami on the PS2 but the Wii version is excellent. Sure it is a port but they also got two games coming out within a few months of each other Tatsunoku vs Capcom and Monster Hunter Tri. Which might be the only games I pick up for a while.
Okami's controls aren't really traditional though, and that's the game I was really talking about, not Zelda Wii. Okami uses a lot of motion controls just like Zelda DS. If the only way to be successful on Wii is to market the heck out of it, I can understand Capcom's frustration.
Here's an interesting point (IMO anyway), I went out today specifically to find Zack and Wiki. I went to every store in town that carries new games, thirteen different stores, yet the only copy I could find was a used copy that had been traded in this morning at Gamestop. It might be out of print now, but that just compounds the issue. If you can't find the games, you can't buy the games. If it's out of print, then that's stupid on their part considering the Wii still sells like crazy and more than likely has another two years before we see any real info on it's successor and from what everyone says about it, it's one of those games that all ages and skill levels can into. I don't know, maybe I'm stupid for believeing that you shouldn't put all your eggs in one basket like Capcom does with Resident Evil.
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
The game was in plentiful supply when it was new. It's an old game now, and since it didn't sell well to begin with, there's no reason for them to waste money making sure it is available in all stores. I can't fault them for that.
Sorry to double post, but this is completely different than the last one so a new post does make sense.
Didn't Okami flop on the PS2? The only reason I ask is if it did, or at least didn't meet expectations, how did they expect it to do better as a re-release on a different console three or four years later? I remember when it was out on the PS2 some articles saying it would've done better on the Gamecube. If that is true (that the audience would've been bigger on the Cube, which is all speculation) then maybe it's not the advertising or the system it's on but maybe it's just that the game, no matter how great it might be, isn't what the audience wants. That's the beauty of the free market, the ability to vote with our wallets.
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
Are we talking about the same Okami? Okami doesn't have intuitive controls to a "non-gamer". Not a lot of motion control in that game. Freely controlling a character in a 3D space is probably intimidating especially since the character is controlled with the analogue stick. In comparison Zelda DS is fully controllable with the stylus.
Well Okami was released in April of 2008 on the Wii. And the PS2 was released in Sept. of 2006. That is hardly 3 or 4 years. One aspect was port is cheaper than making an original game. From WIkipedia On 30 July 2008, Capcom revealed that the Wii version of Ōkami had sold approximately 280,000 copies in North America and Europe since its release date.[132] The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region http://en.wikipedia.org/wiki/%C5%8Ckami#Sales Thats decent for April of 2008 to July of 2008 for a port. Ōkami sold 200,000 copies in North America in 2006, grossing approximately USD$8 million PS2 version only sold about 270,000 units total. They probably made a little bit of profit back off the port. Not saying its outstanding but somewhat decent.
Well Okami was released in April of 2008 on the Wii. And the PS2 was released in Sept. of 2006. That is hardly 3 or 4 years. One aspect was port is cheaper than making an original game. From WIkipedia On 30 July 2008, Capcom revealed that the Wii version of Ōkami had sold approximately 280,000 copies in North America and Europe since its release date.[132] The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region http://en.wikipedia.org/wiki/%C5%8Ckami#Sales Thats decent for April of 2008 to July of 2008 for a port.
Ok, fine it was two years. But that still doesn't explain why Capcom (or the fans) consider 280,000 copies sold as a flop. Is it because Japan only sold 24,000? Maybe that should tell Capcom that Japan is a dead market for anything that isn't Hentai, Hello Kitty or whatever the hot anime of the week is. I'm not trying to knock Okami or Capcom themselves, I'm just trying to understand their way of thinking.
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
Yes it did flop commercially on ps2. Maybe becouse it has such a distinct art-style, it's very creative, well written and has no zombies!
Now if it had Giant Robot Mechs, Schoolgirls with magic powers and Hentai with Zombies it would've sold 2.4 million copies in Japan alone lol
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
Forums
Topic: Capcom done with Wii.
Posts 61 to 80 of 88
This topic has been archived, no further posts can be added.