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Topic: Why Isn't Nintendo Hardware Powerful? Here's Why (Video)

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MrGawain

Seeing how much trouble Nintendo had jumping to HD with all the game delays (which they admitted), I question how Nintendo would have fared if they would have attempted to create a machine equal to the XBS4. Probably their own games would have looked exactly the same but the development costs would have been 50% more.

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moomoo

MrGawain wrote:

Seeing how much trouble Nintendo had jumping to HD with all the game delays (which they admitted), I question how Nintendo would have fared if they would have attempted to create a machine equal to the XBS4. Probably their own games would have looked exactly the same but the development costs would have been 50% more.

Development costs would have probably been exactly the same if the games looked exactly the same.
It's not as much power as it is how comfortable developers are with the hardware. Nintendo makes hardware that they themselves are comfortable with. It's part of why devs like Bethesda don't make games on Nintendo platforms, since Nintendo doesn't try to involve them in the process and introduce the structure to them in any way. If the hardware would have been just as easy to work with, then it would have taken the same amount of time, even with the amount of power potential.

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RobbEJay

indispensable wrote:

@moomoo Yes a price cut won't matter if people don't want it in the first place but it is ridiculous to claim that everyone who wants a Wii U right now already has a Wii U. Games that make people want a Wii U( more games the better) are the other side of the coin but people are more likely to buy the console to play those games if the console is cheaper. Any time you cut the price you will have people who change their mind from "wait" to "buy" because there are people who are interested in buying that are waiting for the right time or situation

I think comments on this very site prove that to be correct, I've seen quite a few people talking about how they jumped at the chance to get a Wii U and a game they were interested in due to a sale of some sort.

On the flip-side, the Gamecube shows how little difference price-drops can make for a console's success. Not even dropping it to $99 didn't helped sales much, and it had games from every one of Nintendo's major IPs by then. It had Mario, Zelda, and even Pokemon, just not the 'right' ones. The Wii U is in a similar boat right now.

RobbEJay

shaneoh

"Why Isn't Nintendo Hardware Powerful?" Here's Why:

Because they understand the it isn't power but gameplay that make good games

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unrandomsam

Discostew wrote:

unrandomsam wrote:

Discostew wrote:

unrandomsam wrote:

(I just want no sprite flicker / visual artifacts or slowdown - in this day and age there is no reason to still put up with that rubbish).

It still exists because it is emulation. Doing things like emulating an NES as if it had double the CPU power would simply make the game run twice as fast with possible compatibility issues, so even if the "slowdown" parts get sped up, the parts that operated just fine would be running even faster. And much of the sprite flickering (even with emulator options like no-limit sprites) still occurs because it's programmed into the game to get by the limited number of sprite pixels that could be rendered per scanline.

So while you say it shouldn't happen, you don't seem to understand the point of why it is there in the first place.

I know why it is there but it can and has been worked around in various ways.

See Capcom's fixed version of Super Ghouls n Ghosts. The way M2 overclocked the emulator for the PS3 version of Metal Slug 2 or the 3D Classics version of Kirby's Adventure which is immaculate.

The rest of the Capcom stuff we should have the Arcade versions (Like the PSP had). Or the stuff like HD Remix.

Um, are you talking about the the Capcom Classic Collection (or Capcom Generation) that involved Super Ghouls n Ghosts? You do know that is not running under emulation, but is a port, right? Same goes for Kirby's Adventure in the 3D Classic series. Again, not emulation, so both of those are not under the limitations of the original hardware they were made for.

Yeah I understand that.

I just see them as doing as little they can get away with nearly all the time. (The GBA emulator is good).

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CaviarMeths

Zombie_Barioth wrote:

I think comments on this very site prove that to be correct, I've seen quite a few people talking about how they jumped at the chance to get a Wii U and a game they were interested in due to a sale of some sort.

You're weighing "quite a few people" against the millions who bought one with no price reduction though.

Especially since we're not far from holiday season, a price reduction now would be very poor timing. People will absolutely pay $300 for a Wii U with Smash Bros. this Christmas, so why let them take it for $200?

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

kereke12

midnafanboy wrote:

I seen this video so many flaws in Adam's theory,but it's still interesting to watch.

Actually I did a lot of history before I posted this thread and half of the stuff he said in the video is correct.

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kereke12

shaneoh wrote:

"Why Isn't Nintendo Hardware Powerful?" Here's Why:

Because they understand the it isn't power but gameplay that make good games

I put the title like that because that's what it says on the video title.

LONG LIVE NINTENDO

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Jazzer94

kereke12 wrote:

midnafanboy wrote:

I seen this video so many flaws in Adam's theory,but it's still interesting to watch.

Actually I did a lot of history before I posted this thread and half of the stuff he said in the video is correct.

50% correct is terrible so you're really only strengthening @midnafanboy point.

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Dreamsleep

CaviarMeths wrote:

Dreamsleep wrote:

Nintendo has also known for a very long time (I think it came to them during the SNES days), that their machine was the Nintendo machine, and third party developers do not matter. If they come, great. If they don't, who cares. People buy their machines for Nintendo games. And, to attract third party developers you need to enter the hardware arms race. Nintendo doesn't care, and doesn't need to do this. They full utilize whatever system they have, and do what matters, create a fun game 99% of the time with whatever hardware they have.

Think you might be misinformed on this one. Many 3rd party companies enjoyed tremendous success on the SNES. They all jumped ship to the Playstation because CDs were cheaper to produce and had much higher storage capacity than the N64's cartridges.

Yeah, I know they did on the SNES. But, they realized even then, that it was their games that people were flocking to, and that they could sell hardware with their software.

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unrandomsam

CaviarMeths wrote:

blaisedinsd wrote:

@moomoo Yes a price cut won't matter if people don't want it in the first place but it is ridiculous to claim that everyone who wants a Wii U right now already has a Wii U. Games that make people want a Wii U( more games the better) are the other side of the coin but people are more likely to buy the console to play those games if the console is cheaper. Any time you cut the price you will have people who change their mind from "wait" to "buy" because there are people who are interested in buying that are waiting for the right time or situation

Price and value are two different things. Dropping the price of the Wii U does nothing to increase its value, and consumers don't buy products they don't feel are valuable.

I think they do - See stuff like that firesale for the HP Touchpad. They won't make any money from them though.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

kereke12

Here's what I think. I agree on what he has to say & half of what he's saying in the video is somewhat true. Some of us are too blind to realize what's at stake here. Nintendo needs to realize what they did was stupid in every way. First is one thing that everyone in the gaming industry has said take off the Game-Pad and put it as an accessory for the console. Patch up the game and make the Pro controller as the main thing. Yes make the Game-pad as the main thing too but Nintendo is stupid in every way. There is not game that actually utilizes it and that's what's hurting Nintendo. LOL Not even Nintendo can utilize it & that's really sad. Second is the games that they have (Virtual Console) is completely backwards. Like DS games on Wii U, seriously that a dumb move if they thought they were going to get somewhere there wrong...What they should of done is put the DS games on 3DS not Wii U. It doesn't make sense. What they should of done was put every console Nintendo has ever made in history hell they should do an adapter for 3DS to played on Wii U. Sort of like Playstation TV. They do everything backwards. I love Nintendo but they make me angry they bought this on themselves. They could of fixed it. They could of have some third-party support. Including EA. I can on for hours say what Nintendo did wrong and what they can do better. But I rather not.

Edited on by kereke12

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GuSolarFlare

kereke12 wrote:

Here's what I think. I agree on what he has to say & half of what he's saying in the video is somewhat true. Some of us are too blind to realize what's at stake here. Nintendo needs to realize what they did was stupid in every way. First is one thing that everyone in the gaming industry has said take off the Game-Pad and put it as an accessory for the console. Patch up the game and make the Pro controller as the main thing. Yes make the Game-pad as the main thing too but Nintendo is stupid in every way. There is not game that actually utilizes it and that's what's hurting Nintendo. LOL Not even Nintendo can utilize it & that's really sad. Second is the games that they have (Virtual Console) is completely backwards. Like DS games on Wii U, seriously that a dumb move if they thought they were going to get somewhere there wrong...What they should of done is put the DS games on 3DS not Wii U. It doesn't make sense. What they should of done was put every console Nintendo has ever made in history hell they should do an adapter for 3DS to played on Wii U. Sort of like Playstation TV. They do everything backwards. I love Nintendo but they make me angry they bought them on themselves. They could of fixed it. They could of have some third-party support. Including EA. I can on for hours say what Nintendo did wrong and what they can do better. But I rather not.

the DS on WiiU was actually a smart move since the 3DS can already play DS and DSi games, the wrong move was GBA on WiiU and not on the 3DS, but they set it up to not happen when they gave some GBA games for the ambassador program, seeing how bad the backfire would probably be if those games weren't exclusive to the ambassadors anymore..

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blaisedinsd

CaviarMeths wrote:

Zombie_Barioth wrote:

I think comments on this very site prove that to be correct, I've seen quite a few people talking about how they jumped at the chance to get a Wii U and a game they were interested in due to a sale of some sort.

You're weighing "quite a few people" against the millions who bought one with no price reduction though.

Especially since we're not far from holiday season, a price reduction now would be very poor timing. People will absolutely pay $300 for a Wii U with Smash Bros. this Christmas, so why let them take it for $200?

I want to clarify I am not talking about a price drop caused by a gimped SKU as I have in the past. I am simply saying a price cut helps sell consoles.

The Wii U has not even had a real price cut and while yes it has sold millions the reality is that it's losing money and not selling well overall since launch.

They pulled out some value with the Mario Kart deal and the bundle....they could have just taken your attitude and say Mario Kart is so great people will absolutely pay $300 for the console and $60 for the game.

I am not saying they need to knock $100 off the price but simply telling you a price cut helps sell consoles. Costs have come down according to some reports to where they are actually not losing money selling the console anymore. For instance Nintendo makes more money if someone buys their console now and then gets smash when it comes out than if that person waits for a smash bundle because in a bundle you are basically giving the software away for free and if they bought the console now and smash later they make full profit on the sale of smash.

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RobbEJay

CaviarMeths wrote:

Zombie_Barioth wrote:

I think comments on this very site prove that to be correct, I've seen quite a few people talking about how they jumped at the chance to get a Wii U and a game they were interested in due to a sale of some sort.

You're weighing "quite a few people" against the millions who bought one with no price reduction though.

Especially since we're not far from holiday season, a price reduction now would be very poor timing. People will absolutely pay $300 for a Wii U with Smash Bros. this Christmas, so why let them take it for $200?

I didn't say anything about it needing a price-drop, I said that a lower price can, and does, help entice those who might be interested in getting one. It doesn't even need to be an official price drop, a solid holiday sale would work just as well, such as Black Friday. A price-drop certainly isn't some magical elixir that fixes all a devices problems like some seem to think (I'm not referring to anyone specifically), which is why I brought up the Gamecube as a counter-point.

RobbEJay

CaviarMeths

Zombie_Barioth wrote:

CaviarMeths wrote:

Zombie_Barioth wrote:

I think comments on this very site prove that to be correct, I've seen quite a few people talking about how they jumped at the chance to get a Wii U and a game they were interested in due to a sale of some sort.

You're weighing "quite a few people" against the millions who bought one with no price reduction though.

Especially since we're not far from holiday season, a price reduction now would be very poor timing. People will absolutely pay $300 for a Wii U with Smash Bros. this Christmas, so why let them take it for $200?

I didn't say anything about it needing a price-drop, I said that a lower price can, and does, help entice those who might be interested in getting one. It doesn't even need to be an official price drop, a solid holiday sale would work just as well, such as Black Friday. A price-drop certainly isn't some magical elixir that fixes all a devices problems like some seem to think (I'm not referring to anyone specifically), which is why I brought up the Gamecube as a counter-point.

Yeah, sorry, my second paragraph there was intended more as a general statement, not specifically directed at you. I should have made that more clear.

I generally agree though. The MRP is just that - a recommended price. The price that Nintendo sets is not necessarily the price that a store must go with and many are already unofficial sales and price drops. That's fine. It moves stock off shelves. But I think Nintendo is right in preserving its value of the Wii U through the holiday. At $300, this will likely be Nintendo's best holiday season since launch, so they gain nothing by doing an official price drop now.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

DefHalan

I watched both videos and with RTU he talks more about Nintendo's advertising. Yes the advertising talked about power but I don't think Nintendo ever used the most Powerful Hardware on the market. Even with the SNES I don't think they used the most powerful hardware, they just made a better system than Sega.

Dropping the GamePad isn't the answer. Nintendo can drop the price without dropping the GamePad. With Nintendo's big games finally coming out they can hold off on a price cut until next year.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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RobbEJay

@Caviarmeths
Don't worry, I've been there myself,
I have a good feeling about this holiday as well, since the price is right and the line-up will be the best its ever been. It'll be a good holiday for Nintendo all around actually.

DefHalan wrote:

I watched both videos and with RTU he talks more about Nintendo's advertising. Yes the advertising talked about power but I don't think Nintendo ever used the most Powerful Hardware on the market. Even with the SNES I don't think they used the most powerful hardware, they just made a better system than Sega.

Dropping the GamePad isn't the answer. Nintendo can drop the price without dropping the GamePad. With Nintendo's big games finally coming out they can hold off on a price cut until next year.

No, probably not, but how powerful the technology itself was isn't important. The point was Nintendo was just as big on power as Microsoft and Sony are today. For some reason people seem to think Nintendo has always had their current strategy, when really, affordable hardware was the main focus of consoles in general.

RobbEJay

DefHalan

Zombie_Barioth wrote:

DefHalan wrote:

I watched both videos and with RTU he talks more about Nintendo's advertising. Yes the advertising talked about power but I don't think Nintendo ever used the most Powerful Hardware on the market. Even with the SNES I don't think they used the most powerful hardware, they just made a better system than Sega.

Dropping the GamePad isn't the answer. Nintendo can drop the price without dropping the GamePad. With Nintendo's big games finally coming out they can hold off on a price cut until next year.

No, probably not, but how powerful the technology itself was isn't important. The point was Nintendo was just as big on power as Microsoft and Sony are today. For some reason people seem to think Nintendo has always had their current strategy, when really, affordable hardware was the main focus of consoles in general.

I don't think Microsoft and Sony see power as being important at all, it is more that they feel obligated to shove expensive/new hardware into their systems to create a type of worth that is not required. Most of Sony and Microsoft's efforts have been put towards Social Gaming, which Nintendo has focused on just without feeling obligated on their hardware side. Yes Nintendo seemed focused on Power back in the day because their competition was, today you don't see the same advertisements, you see how you can be social on Facebook or Twitch while you play. You see your games reaching out to your friends without you having to do much. Seriously if you watch a lot of the advertisements you don't see Power, you see people interacting with apps and with their friends. This is just my observation. Nintendo is more affected by their competitors than people realize. Nintendo created their own Social Hub in order to compete with Xbox and Playstation's Social aspects. Power has only been played up by the gamers, not so much the companies, in my eyes.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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RobbEJay

DefHalan wrote:

Zombie_Barioth wrote:

DefHalan wrote:

I watched both videos and with RTU he talks more about Nintendo's advertising. Yes the advertising talked about power but I don't think Nintendo ever used the most Powerful Hardware on the market. Even with the SNES I don't think they used the most powerful hardware, they just made a better system than Sega.

Dropping the GamePad isn't the answer. Nintendo can drop the price without dropping the GamePad. With Nintendo's big games finally coming out they can hold off on a price cut until next year.

No, probably not, but how powerful the technology itself was isn't important. The point was Nintendo was just as big on power as Microsoft and Sony are today. For some reason people seem to think Nintendo has always had their current strategy, when really, affordable hardware was the main focus of consoles in general.

I don't think Microsoft and Sony see power as being important at all, it is more that they feel obligated to shove expensive/new hardware into their systems to create a type of worth that is not required. Most of Sony and Microsoft's efforts have been put towards Social Gaming, which Nintendo has focused on just without feeling obligated on their hardware side. Yes Nintendo seemed focused on Power back in the day because their competition was, today you don't see the same advertisements, you see how you can be social on Facebook or Twitch while you play. You see your games reaching out to your friends without you having to do much. Seriously if you watch a lot of the advertisements you don't see Power, you see people interacting with apps and with their friends. This is just my observation. Nintendo is more affected by their competitors than people realize. Nintendo created their own Social Hub in order to compete with Xbox and Playstation's Social aspects. Power has only been played up by the gamers, not so much the companies, in my eyes.

Well yea, back then there was a ton of room for improvement, and very noticeable improvements at that. These days, not only are we hitting the rule of diminishing returns, but costs are substantially higher, to the point that the power/graphical race is no longer sustainable. Its the last generation consoles that drove the point home that loss-leading on super-charged hardware, something Nintendo has never done, doesn't work well anymore. They changed their approach now, but they played up the power of their hardware plenty before, and even this gen boasted resolution and frame-rate, at least early on. You've heard about how the next-gen console "beat high-end gaming PCs", right?

RobbEJay

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