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Topic: Why Isn't Nintendo Hardware Powerful? Here's Why (Video)

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kereke12

I know I'm going to get eaten alive when I put this up but to be honest half the stuff he says in the video, I actually agree with him. If Nintendo does what he and half of everyone says Nintendo is going to make a really good profit not only that we will start getting more third-party support. I'm not going to say what my opinion is until I hear yours.

Here's the link the video:

Skip to 5:04.

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TuVictus

If people don't buy it with the gamepad, I doubt they'll buy it without it. You can get a refurbished wii u from nintendo for $200. How many price drops before people stop saying it'll save the console?

TuVictus

MsJubilee

I seen this video so many flaws in Adam's theory,but it's still interesting to watch.

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moomoo

Price isn't the problem with Wii U. If you want one, you can get it for $200 refurbished. It doesn't get that much cheaper for a console.

Its problem is that people do not want the games that are on it. If you don't care about Nintendo games, why would you buy a Wii U? Heck, if you like Nintendo games, the 3DS is a much better option, with cheaper games, more of them, and better support. So even if someone likes Nintendo, they may just stick with 3DS.

Of course, there's other issues. Online is poor (no good chat system, no instant messaging system, etc.), graphics are not up to par of the competition, 3rd party games are extremely lacking, etc.

EDIT: It doesn't help that game budgets are bigger than ever, while games cost the same (or cheaper) than they did since their inception. It's a market that is unsustainable unless if a game sells dozens of millions of copies or if game prices go up. If a system doesn't get 3rd party support, why support it when the others have the audience that will buy your products.

Edited on by moomoo

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Jazzer94

SNES, N64 and GCN already disprove the nonsense in the beginning, honestly the guy waffled off some proper nonsense.

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Kewlan

Jazzer94 wrote:

SNES, N64 and GCN already disprove the nonsense in the beginning, honestly the guy waffled off some proper nonsense.

Now I'm hungry.

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Samurai_Goroh

Hernandez wrote:

Also, my Wii U cost me the same as my PS4. €350 + €50 for the Pro Controller — which, to me, is not optional — vs €400 for my PS4. That point did not convince me, either.

You're a rather peculiar consumer, then. I'm pretty sure your console already came with a perfectly fine working controller in the box. You may want to check the box again. The Pro is optional, it's an accessory regardless of opinions or tastes. But did you also failed to notice that your €350 Wii U console also came with a free game included for the admission fee? Go look for it in the box. Don't bother for the PS4, though. For the measly sum of €400, no game is included I assure you.
Also, did you know that the Wii U now costs €300, not €350? Get on with the times, mate.

Edited on by Samurai_Goroh

Samurai_Goroh

Hy8ogen

@Samurai_Goroh In Canada the Wii U skylander bundle is $250 and the PS4 is $450. Man the prices sure is F*ed up in the UK.

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DualWielding

Hy8ogen wrote:

@Samurai_Goroh In Canada the Wii U skylander bundle is $250 and the PS4 is $450. Man the prices sure is F*ed up in the UK.

Or he just bought both consoles at launch the Wii U premium bundle was only $50 cheaper than PS4 at launch

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Hy8ogen

DualWielding wrote:

Hy8ogen wrote:

@Samurai_Goroh In Canada the Wii U skylander bundle is $250 and the PS4 is $450. Man the prices sure is F*ed up in the UK.

Or he just bought both consoles at launch the Wii U premium bundle was only $50 cheaper than PS4 at launch

You're right, totally forgot about that possibility. My bad.

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GuSolarFlare

maybe it's because Nintendo sees no need to make it much stronger, even if the third parties do....
or it's some sort of conspiration in the gaming industry to make most people with a Nintendo console also get a non-Nintendo system for the third party games, making sales for gaming hardware manufacturers slightly increase and implanting on people's minds that Nintendo systems aren't a competition but actually a complement to make gaming more complete, thus brainwashing millions of players little by little to then implant the rare downloads system without causing major complaining from costumers.

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unrandomsam

Jazzer94 wrote:

SNES, N64 and GCN already disprove the nonsense in the beginning, honestly the guy waffled off some proper nonsense.

The SNES was a problem (Even more so because nobody bothers fixing the stuff like slowdown for the VC releases even now).

It didn't need to be if they chose the 10mhz or whatever it is version of the CPU.

They cheaped out even on Super Mario Bros 3 it could have been so much more pleasant if they used the same mapper that Castlevania 3 used.

For example see this http://www.youtube.com/watch?v=_TDcY6J_1GM

Or they would just put All Stars on the eshop (Or give it for free for people owning the 4 originals).

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unrandomsam

(I just want no sprite flicker / visual artifacts or slowdown - in this day and age there is no reason to still put up with that rubbish).

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Discostew

unrandomsam wrote:

(I just want no sprite flicker / visual artifacts or slowdown - in this day and age there is no reason to still put up with that rubbish).

It still exists because it is emulation. Doing things like emulating an NES as if it had double the CPU power would simply make the game run twice as fast with possible compatibility issues, so even if the "slowdown" parts get sped up, the parts that operated just fine would be running even faster. And much of the sprite flickering (even with emulator options like no-limit sprites) still occurs because it's programmed into the game to get by the limited number of sprite pixels that could be rendered per scanline.

So while you say it shouldn't happen, you don't seem to understand the point of why it is there in the first place.

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blaisedinsd

Most powerful or competitively powered home consoles by Nintendo

NES, SNES, N64, Gamecube

It has been my opinion the success of the gameboy line is the root cause of the current consoles being under powered. The gameboy held off more powerful competition for quite a long time and it did so mainly with games and battery life. Nintendo realizes console power is not the number one factor that determines success of a platform. The DS was a bit of a risk and was originally talked about as a third pillar, it was not supposed to kill off GBA it was supposed to provide a new and interesting gimmic. Not only did it replace GBA it destroyed the much more powerful PSP and took nintendo handhelds to even new heights after the super successful GB GBC and GBA. The Wii was influenced by this....the new crazy gimmic was the defining feature of the console and it was not a huge leap in power even from the gamecube. I think lots of gamecube games actually look better than wii because wii got lots of lazy development and third parties didn't even try to push the envelope visually on the console. The Wii was a smashing success.

The handhelds were always underpowered but this was lagely due to power efficiency or battery life. The Wii was the first experiment in underpowered home console and it was a huge success. The 3DS and the Wii U than followed as consoles that focused on gimmics as their defining feature glasses free 3D and second screen gaming.

3DS has done well considering the market and the Wii U not so much. I am not sure where they go with the next handheld but I think their is a good chance the next home console will be competitively powered. The N64 and Gamecube were competing in the power wars and still didn't succeed but I think Nintendo will see that being underpowered did hurt the Wii (towards the end and with weak versions or all together skips by multiplat games) and that perception has hurt the Wii U as well.

Ultimately though in home consoles the market leader will win #1 by having the best online/intall base. People will want to buy the console they can play online with their friends...online gaming is huge. #2 exclusive games. Last gen Wii only wins because of casuals who arent coming back, 360 won with the gamer crowd because of headstart/price/best online and the only thing that kept PS3 up was better exclusives. The hardest of core gamers would by multiplats on 360, exclusives on their PS3, and they mostly forgot about their Wiis when they got tired of Wii sports (unless they were Nintendo fans)

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AceDefective

Power's never been Nintendo's real issue with third party. Gamers to dumb to realize, or are busy being fanboys, that third parties don't really like Nintendo's polices and (in Bethesda's case) think they need to be catered to (which I sort of agree with). My general belief is that Nintendo develops hardware for themselves, third party to them is an after thought. Hopefully Nintendo can realize this soon, and start taking 3rd parties into consideration.

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Octane

I've seen both videos. AdamKoralik doesn't always know what he is talking about, RTU made a decent response. The problem is, whether Nintendo always went for cheaper hardware or not, the specs don't mean anything when it comes to sales. The Wii and the GameCube are the best examples. The GameCube was a very powerful console at the time, it sold only 20 million consoles. The Wii sold over a 100 million, and was the least powerful console. Marketing, launch titles (games in general) and a loyal fanbase are what matters.

The Wii U is a great system, but Nintendo kinda dropped the ball when it came to launching the system. Little advertising, and few launch titles, followed by very few games in its first year, have led to sales lower than predicted. Even this year isn't looking all that great.

Edited on by Octane

Octane

blaisedinsd

ZeroZX_Dev wrote:

Power's never been Nintendo's real issue with third party. Gamers to dumb to realize, or are busy being fanboys, that third parties don't really like Nintendo's polices and (in Bethesda's case) think they need to be catered to (which I sort of agree with). My general belief is that Nintendo develops hardware for themselves, third party to them is an after thought. Hopefully Nintendo can realize this soon, and start taking 3rd parties into consideration.

Power was most definitely the Wii's problem with 3rd party. The Wiis 3rd party was shovelware mostly (and some rockband just dance) and inferior ports.

N64 Power was not the problem but sticking with carts over discs really is what hurt that system. In most ways it was the most powerful console of it's generation.

Gamecube didn't have a problem with 3rd party. Almost everything multi plat game out on the cube. Image marketing and no online were the gamecubes problems....people bought it for Nintendo games because they already had a PS2. Multiplats did not sell very well on the console but they were so easy to release on the Gamecube because it was powerful enough and easy to port games too that they came out anyway because they didn't have to sell many copies to make it worth it.

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