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Topic: Why does the Wii U get so much hate?

Posts 181 to 193 of 193

ThanosReXXX

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

_Octoling_

This thread is a battle zone. It gets so much hate simply because it's not what people want. At the end of the day, as sad as it is, it will be known like the Dreamcast was. A failure.

Majora's Mask = Best Game Of All Time
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unrandomsam

srhades wrote:

This thread is a battle zone. It gets so much hate simply because it's not what people want. At the end of the day, as sad as it is, it will be known like the Dreamcast was. A failure.

Which people ?. Most people want is Candy Crush Saga and Flappy Bird.

[Edited by unrandomsam]

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

AceDefective

srhades wrote:

This thread is a battle zone. It gets so much hate simply because it's not what people want. At the end of the day, as sad as it is, it will be known like the Dreamcast was. A failure.

Should I be surprised no one knows a darn thing about the death of the Dreamcast? To make a long story short, it's death had nothing to do with being undesirable (which it wasn't) or a poor library (FAR from it) but SEGA's financial woes and the unstoppable god known as the PS2. Stop assuming it sucked people, especially if you didn't/down actually own one, and stop comparing it the Wii U, their situations are very much different.

Oh btw, if you're going to give the Wii U crap, at least give a solid reason by either owning one or actual research. Stop the blind hate, what are you, fanboys? I expect better.

Just some random loser who loves a variety of things.
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X:

rallydefault

srhades wrote:

This thread is a battle zone. It gets so much hate simply because it's not what people want. At the end of the day, as sad as it is, it will be known like the Dreamcast was. A failure.

Pancakes and waffles aside, I need to disagree with that. The Dreamcast is known as a failure because it was discontinued and marked Sega's departure from the hardware market. That hasn't happened here. At all.

(Even then, I don't know many gamers that actually consider the Dreamcast a "failure." It had awesome games on it, and the little removable screen thing was way ahead of its time and pretty darn cool.)

rallydefault

OptometristLime

Turnip-Forest wrote:

The length of these posts makes me really sad.

Bet they were really fun to write tho!

You are what you eat from your head to your feet.

VmprHntrD

Dreamcast wasn't the failure, Sega was...IS the failure. I had a DC from about 3 weeks after it popped up and kept it for years until I ran out of stuff to mess with. I even a few years later regretted that and bought another I had for a nice little stretch until I seriously started to cut back the collection. Sometimes I think I'd like it again, but knowing just how damn flaky the system can be with many miles on it, and how butthurt sensitive those overly compressed CDs (GDROMs) are about scratches I just feel it's more hassle than it is worth even if it would be a fun old novelty. I even went as far as making some of those non-released titles into legit discs for Half Life which Sony tanked, Propeller Arena, and the Quake1 setup from Titanium Studios. All said and done, and I've had all but Pico, it was my favorite Sega system that got screwed hard due to bad management, not bad design.

That is where it does have something in common with the WiiU, bad management. With Dreamcast they were fine with releases, doing quality work, giving people what they wanted not just from Sega but anyone who wanted to play in the pond, and the system gave those people what they wanted in hardware. Easy to code for, easy to port to, parts that could mirror what developers wanted in a system for what they wanted to give the consumer. That's what the WiiU doesn't do which is why it's hated. It's not easy to code for, it's quite not easy to port to, parts that developers told them they didn't want to use which doesn't give the consumer what it wants so they bailed. Hopefully Nintendo doesn't keep down the path of bad management that Sega did for 3 generations roughly. Nintendo may have Pokemon and other cash sources, but they're also dealing with 2 more competent console makers that give the game makers what they want, and on their good business side of handhelds they're getting pressure from gaming tablet/controller systems.

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ThanosReXXX

I was going to comment on the utter stupidity of comparing the Wii U to the Dreamcast, but luckily two other smart people already beat me to it...

@tanookisuit don''t agree with you on the whole "Wii U is difficult to develop for" and the rest you posted after that, though.

For every developer that has voiced an anonymous, and most importantly UTTERLY dated, complaint there's a well known developer coming out way more recently, name, reputation and all commenting on how easy Wii U is to develop for and how forthcoming Nintendo is with assistance. The truth is of course always somewhere in the middle, but from any point of view and objectively it would also seem rather dumb on Nintendo's part to change their console's architecture so radically compared to the previous one that an experienced developer that has done work for them before all of a sudden can't make games on their next console anymore or has trouble doing it.

Most of these complaints were, as I already stated, from the early stages of development, so it is very likely that these developers had to deal with earlier dev kits and current, actual developers have their hands on v5 or v6 dev kits. Another reason I already proposed in one of the earlier comments in this thread is that it could also have happened that in the months following that first period developers were pushed by their publisher (because of financial reasons and little interest on the publisher's part to give the comparatively small group of Wii U owners their money's worth) to rush the Wii U release of their game and they didn't give their developers enough time to optimize the Wii U version, resulting in bad ports for us and stress and frustration on the developers' part which in turn resulted in them blaming the dev kit/Nintendo for it when interviewed about why the Wii U version of their game is so bad or buggy.

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Ralek85

Switch: 3355-6459-9982 | 3DS: 2809-7989-1816 | NNID: Ralek85

VmprHntrD

The difficulty concept I think which I was speaking of can be seen in a few ways, one of them just being ease, another laziness. The way the WiiU CPU works is very very different than the PS3 or the 360 in how it reads and executes code. You can ram through something with minimal changes but in turn you get poor performance like the launch game Black Ops2 had. When you bother to put a lot more effort into it and uniquely re-code for the WiiU, it can do great things. Third parties are either too lazy, too cash crunched with their dumb idea on how to profit on stuff, or just unwilling to bother which falls well into some lame reason for it being 'difficult.'

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