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Topic: Why does the Wii U get so much hate?

Posts 161 to 180 of 193

Nintenjoe64

unrandomsam wrote:

The only way to get positive coverage is to pay bribes anyway. (Ubisoft more than likely did for Watchdogs but not ZombiU).

I sometimes suspect Nintendo do. Not because I dislike their games that score well, I just don't see how some of their recent games are scoring higher than N64 and GC games that are now considered legendary. I know opinions are opinions but any score above 90 should be reserved for something that is not only a very well made game, but also does something not done before.

I personally think review scores died globally with IGN's 10/10 for MGS4.

I only posted this to get my avatar as the forum's thumbnail.

spizzamarozzi

Nintendo might have have f up their marketing but they are making a good job now at making each release a "must have". I honestly thought Hyrule Warriors was going to be a side-project but it turned out one of the big games of the year. Unfortunately there's only so much they can do if the press doesn't cooperate, and the press seems to give more coverage to android games than to WiiU.

But again, the press system has changed so much in the last decade, I'm not surprised Nintendo has problems getting the press on their side, because it's not about the quality of the games anymore. I mean, you're competing with Sony and Microsoft, who give away consoles, promo items and games, have launch parties, have people paid to interact with websites et al.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

ThanosReXXX

@spizzamarozzi Well, they may be doing a good job now, that's true, but in today's market you have to wonder if they can still turn things around for the Wii U or if they have to try again from scratch with another console because they are royally late to the party and they would have to move mountains to get third parties back and more buyers interested.

Maybe some will come back and more will come back when the Wii U's market share will rise to a decent enough amount, but other than that all they can do is maximize their own titles and make sure that they all score like crazy. They could succeed, but it is an almost Herculean task.

P.S.

Just out of curiosity: does spizzamarozzi mean anything?

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Ralek85

[Edited by theblackdragon]

Switch: 3355-6459-9982 | 3DS: 2809-7989-1816 | NNID: Ralek85

SCRAPPER392

Good points being brought up, here. I didn't read everything, but I think people have an idea what Nintendo should do. Considering Nintendo is actually the one in control of their business, they probably already have some plans to (at least try to)make their business more successful than it has been. I just think they've been going through a rough spot and are trying to endure it as well as they can.

For the record, some of Nintendo's games aren't selling spectacularly, either. W101, Pikmin 3, and even DK didn't sell completely awesome. That in itself shows that there is an audience for 3rd parties to appeal to. That's the thing. If certain games aren't selling, they need to make something that does.

It's always good to have some perspective, though. DLC and features missing is not going make people want your game. Missing features is not going to convince people to buy their games to "earn" that support. It doesn't work that way, and I think that's a point alot of people miss when we talk about sales. The games probably would have sold poorly anyway, but those actions just made it even more likely. I'm convinced that even if Wii U had said 3rd party support, people would still buy it on PS or Xbox.

[Edited by SCRAPPER392]

Qwest

VmprHntrD

I can't keep up with this one being away a day at a time. I saw someone mention that if the base would grow that 3rd party support would return. I'd argue that isn't quite the case. Having worked on the inside I can tell you that even a shoddy rushed port like Midway did from PS2 to GC/XB for various games back in 2001 it took like 6 months to do or more if I recall right and that was on basic stuff like NHL Hitz 2002. Given the complex differences in coding something to work versus work correctly on the WiiU I'd think you're looking more like a year on the lower end. A 'new' game minus the concept and into code you're looking more like 18+ months from start to store. Given that, how many of you really feel that people would dust off disused kits or actually buy the to support the system late in life? Odds are with Nintendo and their problems the thing has another 3 years left before it's outdated and that pushes up against where the profitability and value for the effort just isn't much there.

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DefHalan

@tanookisuit

It doesn't take a year to get a game working on Wii U. Also the 18+ months estimate you have for a "new" game is just wrong. If the game is being developed for the Wii U at the same time as the other versions it would take even less effort to get it working. Even if 3rd Parties come back it is guaranteed that they will sell but Nintendo needs to bring the 3rd Parties back before their next system. If it takes longer than 6 months to port your game from one console to another then you are doing something wrong

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

ThanosReXXX

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

SCRAPPER392

DefHalan wrote:

@tanookisuit

It doesn't take a year to get a game working on Wii U. Also the 18+ months estimate you have for a "new" game is just wrong. If the game is being developed for the Wii U at the same time as the other versions it would take even less effort to get it working ... If it takes longer than 6 months to port your game from one console to another then you are doing something wrong

Also, there were 3 system architectures to work with in 6th gen. They prioritized PS2 and x86, because one worked for PC by default, and PS2 was popular. That could easily push porting games an extra length farther than it is now.

@tanookisuit
In terms of how long it takes, it depends on how much they know about Wii U. They can either decide to work on Wii U specifically, which would take longer, as you say, or they can do it in one go by porting directly from x86, which is EXACTLY what they did last generation. Also, once a console is known and easier to work with, that makes the value for effort go up, which would make profitability go up. If Wii U gets outdated in 3 years, Xbox One will, too, because it is in PC land where the PCs will be 3 more years powerful in which ever way. That one is common sense. That's actually a good point, and if they are limited by hardware on all the consoles, it will add profitability/value for effort. That's why systems like PS2, DS, Wii, and 3DS were successful in the first place. They could get more from the hardware right away, because they knew it.

Xbox One in PC land =/= 3 years outdated from now =/= good thing for Wii U

PS4 won't be outdated nearly as soon, in terms of graphics, so it looks like Sony will be the only one pushing graphics to the max of PS4 like they did with PS3. So I guess we'll see how well PS4 does in PC land.

[Edited by SCRAPPER392]

Qwest

ThanosReXXX

@SCAR392 By your definition (and for a fact actually) the PS4 is also in PC land. It is only marginally more powerful than the Xbox One if you look at the overall picture. And both consoles will be outdated by next year when even mid-range game PC's will totally destroy them on nearly every level.
ALL consoles of the current gen use outdated hardware, and the Xbox One/PS4 use quite a few off the shelf parts.The only thing that preserves a console's "best before" date a bit longer than normal is that all parts are customized in such a way that they are more optimized than a PC with the exact same hardware. Having said that, the gap will be closed much sooner this generation, because of the consoles being so much more like PC's hardware-wise.

Last gen all consoles had chip sets derived from the PowerPC family, so there was no direct porting from x86. It is true that the Xbox 360 (especially in the case of multi-platform games) was the easiest to develop for, but that had other reasons. Amongst other things PS3 not having a unified memory pool and being hampered by the complexity of the Cell CPU.

As for developing games on Wii U: that is no more difficult than making games for Xbox 360/PS3 so development trajectories should consist of an equal amount of months, and probably only marginally longer than working on the x86 architecture of the Xbox One/PS4.
The architecture of the Wii U IS known, so that is not the issue. Every other reason, fact and theory has already been covered in this topic, I think...

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

TimelessJubilee

oh my god i came into this thread and i just saw paragraphs and paragraphs talking about this.But there all mostly by @TheRealThanos, so it looks like he's the only one here that makes sense.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

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ThanosReXXX

@midnafanboy Well thanks for the compliment, but that is not really true. I'm actually in the middle of a discussion with 3 or more intelligent people. Just read the backlog if you dare...

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

SCRAPPER392

@TheRealThanos
That was exactly my point, though. tookisuit said Wii U will be outdated in 3 years, and one really obvious answer would be that Xbox One will get outdated by PC, and we know that, because PC will continue improving on it's own in 3 years. That's why I said it's good for Wii U. The amount of graphics PS4 has over Wii U and Xbox One will carry it along PC for a while longer.

I just figured PowerPC was getting games from x86, because they developed on x86 to begin with, AFAIK. Even Nintendo develops on PC, I think. That's why there was a Windows version of Pikmin on the GCN disc.

I know PowerPC isn't an unknown architecture, but it still has enhanced parts, better parts, and more of each part. Nintendo is leading the development charge.

Qwest

ThanosReXXX

@SCAR392 Ah, okay. Partial misunderstanding then, my bad.
I do think you overestimate the capabilities of the PS4 though. What I said in the previous comment stands as far as I am concerned, they will BOTH be out the door at the same time when the next wave of powerful PC's arrives. Have you even seen what the latest graphics cards are capable of? Of course these are for high end PC's but this year's high end PC is next year's mid range PC, so they will be outdated pretty quickly. But I don't think that the console gamers care about such things. It does give me something to laugh about when they talk about their machine's high end graphics and whatever other fanboy drivel they can come up with.

And it is true that all games were developed on x86 but they had to use software to convert it to the dev kits and then optimize it. And that is another reason why I firmly believe that the difference isn't there, because in the case of the Wii U the same is true, so they know this and developers moaning about programming difficulties are talking utter BS. The time needed to develop for all these last gen consoles and the Wii U is more or less the same. The most realistic reason I can come up with is that their publisher was putting the thumb screws on for them to hurry so they just didn't get enough time, had to rush, made mistakes and blamed the Wii U dev kit for it out of frustration.

As for the Wii U: from what I've read and been told by people that are WAY more technical than me, the chipset in the Wii U is very similar to the Wii in how it operates except for the GPGPU that was now added. And the triple core setup and memory pool make it similar to the structure of the Xbox 360. That is also why I said somewhere in the middle of this topic that if games can be developed for the Xbox 360 that they can just as easily be developed for the Wii U, it's just that it is neither profitable nor interesting to do for third parties right now with things being the way they are at this point.

[Edited by ThanosReXXX]

'The console wars are like boobs: Sony and Microsoft fight over which ones look the nicest and Nintendo's are the most fun to play with.'

Ralek85

Switch: 3355-6459-9982 | 3DS: 2809-7989-1816 | NNID: Ralek85

Klimbatize

Prolly cause it sucks.

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rallydefault

I heard because PS4 makes blueberry waffles, and the Wii U can only make apple pancakes.

rallydefault

kkslider5552000

rallydefault wrote:

I heard because PS4 makes blueberry waffles, and the Wii U can only make apple pancakes.

Pffft, they couldn't handle half the syrup of a PC waffle.

#BelgianWaffleMasterRace

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Megaman Legends 2 Let's Play!:
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Amateur

kkslider5552000 wrote:

rallydefault wrote:

I heard because PS4 makes blueberry waffles, and the Wii U can only make apple pancakes.

Pffft, they couldn't handle half the syrup of a PC waffle.

#BelgianWaffleMasterRace

Who cares about the types of waffles? (Unless allergic reaction) All waffles tastes good as long as they don't leave bad taste in my mouth, I'm want alll the waffles!

[Edited by Amateur]

The Megaman Battle Network series is underrated... I think, don't quote me on this.

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