The game's only been out 6 weeks. Imagine if Nintendo wrote off all software after 6 weeks and refused to accept any more sales income after that time. I sincerely doubt even anyone as daft as Sega measures total profitability after just 6 weeks of being on the market.
The game will continue to sell, probably for as long as stocks last, over the years. Just because the Wii U is 'dead', it's not going to stop people re-visiting it in the future and wanting to pick up the great exclusive Nintendo games, of which SFZ is definitely one. Super Mario Bros. is still selling, and that's 30 years old.
And besides, whatever number of units SFZ does sell over the next couple of years, I'd be surprised if any IP was binned based purely on Wii U sales performance.
Really wish people would stop giving attention to any and every piece of tripe dug up from an 'analyst' on Twitter.
@gcunit again, pretty much every game in the series after 64 tanked. This was probably McClouds last shot. Simple truth is there's no money in on rails shooters anymore.
Until you, or that analyst, can quote me figures for how much every Star Fox game took to get on the market, and how much income was derived from doing so, I will treat statements like that with the distance they deserve.
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
@WebHead The 3 after 64 were different genres though. Adventures is an adventure game, Assault is a third person shooter and Command is a strategy game. You need to compare like with like so SNES, 64 and Zero.
Anyway, enough of the sales negativity. The Nintendo UK challenge for 3000 hits now has a bonus reward. The first 25 submissions will get their certificate signed by Miyamoto (currently there's 8 submissions).
It's very plausible that the game wasn't profitable. I don't think that means the ''end'' of the franchise. Unfortunately that means that the franchise is going on a hiatus again, will get a cheap spin-off title in the future or will be reworked with different gimmicky controls in order to sell the concept. Star Fox's future doesn't look much better than it did a couple of years ago, that's for sure.
So that's Rayman, Mega Man, Sonic, F-Zero, Metroid and now Star Fox video game icons all who are now officially, unequivocally dead as a doorknob according to the Gaming Internet Hyperbole Team.
No two ways about it, they're never wrong these reactionary people who declare things as they are, black or white, dead or alive (two video game series there lol). I mean, they called it about Fire Emblem too amiright?
Having now played the first few stages of the game, I think I can give a rough few first impressions. I'm most definitely not going to harp-on about what this game could've been if it was called No Man's Sky or if it had online multiplayer or if it was a game exactly how I wanted it to be because I find complaints about what a game 'should' have been to be disingenuous as every game could have been better if it had such-and-such a mode or been made at 10x the scale and ambition that it was ultimately made from, people that say those things lose me straight away, as if the answer to any games problems is solved by the addition of online multiplayer and it would be absolutely 100% better with it. Notwithstanding the fact that most games with online and offline content end up with that being their downfall, only the truly exceptional are capable of having both be excellent.
As far as genuine critique goes, first thing that I'm willing to praise are the graphics, again quite incredibly but the hyperbole thrown at this game by people saying it has (or had) "PS2/GameCube/DS (yup people said that) graphics" are just spouting nonsense, the audiovisual presentation is very good and has impressed throughout so far, certainly nothing to rival the best PS4 games but it's a relatively cheap Wii U game so my expectations were not so ludicrously high.
Then of course the gameplay and ultimately the controls affecting it must be addressed. On the whole I liked playing the game, I'm not a huge Star Fox or even an on-rails shooter fan or arcadey games in general but those first few stages were fun. The controls are annoying so far, as expected, and I am wholeheartedly in the camp that says that forced motion controls are bad. There should be the option to turn them off or at least toggle them. I got somewhat used to them, though it's clear that for people vehemently against motion controls this game would be their worst nightmare.
Looking forward to playing some more later today, but I can't quite say why people were so impassioned by this game. I've rarely seen a game with so much hyperbole attached to it by certain people, it's a decent game from what I've played so far, what's with all this doom and gloom still?
@TheLastLugia Nice first impression notes. Speaking of first impressions, I haven't even given mine on this site yet... even though I cleared the game a while back.
The visuals aren't the best on the Wii U (nothing will beat MK8, it seems), but they aren't so bad either. Besides, aside from a few frame rate drops here and there the game runs at 60fps and I certainly can't argue with that. However, I've noticed some 2D model trees randomly scattered around the terrain and they bother me more than they should. It just feels so... cheap. At least I'm focused on blowing up the enemies so I'm usually distracted from those trees.
The controls are definitely annoying at first (it even feels like you can't even master them at all in some points), but sooner than later it just clicks when you don't even know it. Next thing you know you're doing barrel rolls and somersaults and flying at high speeds while shooting at enemies... and it just feels natural. I can't even explain it myself but it just worked out for me. The final boss was really annoying, but thankfully the controls didn't play too much of a role in the annoyance.
I do wish there was online multiplayer, myself. It seems that this game was perfect for it. Imagine 8-player dogfights in space, flying around in your own customized Arwing? Frustrations would ensue, but an online mode would surely prolong the replay value of the game.
All in all, I think SFZ is a very decent game (oh, and speaking of decent... the game's music is brilliant) but I feel like there were a couple of missed opportunities here and there.
I think it's been proven time and time again that love it or hate it things are, ironically, things that do not really deserve either. The more middle-of-the-road quality, the more likely it happens. (see: Sword Art Online, Call of Duty, certain pop songs etc.)
I mean, I've praised the game quite a bit but there are better Wii U games.
Also, been playing Jet Set Radio lately, which plays so much worse, yet is still fun despite all that. I dunno, maybe I'm just more tolerant of bizarre and confusing control schemes if the game surrounding it is fun. Even then, after a while it feels the motion controls in Star Fox Zero are mostly either "make sure your arwing isn't gonna run into anything and get close to a thing and and shoot at a thing that's hard to reach" or "move up to shoot at a thing while in a land vehicle". I wonder if they themselves realized this was quite a bit to get used to and decided to make the motion controls reliant on the exact same couple of tasks.
At the very least, controls are rarely this interesting to talk about in games. Better to discuss this than "HEY HERE'S WHAT I THINK ABOUT THIS ANIME GIRL'S OUTFIT IN THE LOCALIZED VERSION" (plz kill me if I have to see that again).
It just baffles me that this game didn't have any online component. I'd have rather they'd made an online multiplayer deathmatch mode, with extremely limited options instead of that novel secondary game.
Star Fox 64 was critiqued for it's multiplayer being local only. Splatoon was a huge success as an online multiplayer game. BOTH of these factors were CLEAR indicators that's it's just IDIOTIC of Nintendo not to add them into this game. Oh, but that overrated hack that is Miyamoto wanted to force ridiculous controls upon the player, so whatever he says, goes. Well, congratulations Nintendo, you done goofed again.
it's a decent game from what I've played so far, what's with all this doom and gloom still?
Because the decisions they made on this game were just STUPID. It just baffles the mind how anyone in Nintendo honestly thought that the game would make a profit. How on earth did the makers convince the investors that this game was a profitable idea?
No classic multiplayer is indeed something that devalues the title and should be a standard in Star Fox games. Star Fox 64 and Star Fox Assault spoiled us.
Even with the new (they're not ridiculous) controls, Star Fox Zero would be capable of at least online four-player dogfight arena deathmatches. So that's where I take away a point from my personal score.
multiplayer Star Fox has never done anything for me (and honestly, 64's multiplayer is basically nothing in terms of content even by N64 standards), but I realize I'm in the minority. I think. TBH, every game that focuses on single player that could possibly focus on multiplayer always gets this reaction.
I think the only justification I saw that I really agreed with was what Gamexplain said, that it would've added a ton of justification to really master and appreciate the controls.
I don't see the game lacking in content though. I've done 3 playthroughs already and still have a ton to do. I've already put in like 8 hours or so and that'll probably triple at least before I'm done. I'm clearly gonna get my money's worth.
I think Assault was the most multiplayer I played in the Star Fox series. I don't think multiplayer was really needed in Zero, for what they were trying to do. There have been tons of games with a single player focus that get multiplayer tacked on for no reason, and that multiplayer is basically empty after the first week. Zero's multiplayer would have been rarely used and most multiplayer players on Wii U probably would just return to splatoon. I think they made the right call, and project guard was a much better alternative to multiplayer lol
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
@DarthNocturnal I agree. 64's player was pretty bland and... quite frankly, lame.
That's why I would agree that SFZ doesn't need local multiplayer because I don't see how it can be better than 64's in all honesty. Now online? Star Fox Zero would definitely benefit from that. What @DefHalan said might be true: "Not all games need online multiplayer," but I believe SFZ does need an online multiplayer dogfight of some sorts. On-rails shooter games aren't as positively received as they were in the past, so online multiplayer would have helped in the game's perception. I've talked about my idea for SFZ's online more times without number so I won't say much about it now, but while I believe SFZ has a lot of content, an online multiplayer will easily and instantly make its $45 price tag viable (to the eyes of most people, at least).
@Vee_Flames I agree that an Online Multiplayer mode could do well, I don't think it would have mattered to Star Fox Zero. Maybe the next Star Fox game but I don't think it would have fit well with Zero. Zero was supposed to be a quick development title that helped with the gap until Zelda. Lots of things changed in the time. Star Fox was delayed, probably because of the overwhelming negative response from E3 (another reason why dumping more than needed development time into the project would have been a bad idea, people were already turned off by it) and Zelda has gone through changes, mainly becoming a NX launch title. Multiplayer in Zero probably wouldn't have changed anything, except raised development costs and probably ended up with another delay.
A Star Fox dogfight multiplayer could be successful but not as a tacked on experience. It will need to be flushed out to stand a chance in the market. I am not saying Multiplayer in Star Fox isn't needed, but multiplayer in Zero wasn't needed, for the product they were making, if that makes any sense lol
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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