I read 3 different reviews of this game (well, one of them was a video review so maybe not "read"), all of them had notable problems with it, none of them were stupid.
I am pleasantly surprised (though granted, I avoid stupid/worthless game sites (read: most of them)).
I do feel this is basically this year's Wooly World despite that. Once you get past its problems, it is the closest we'll get to a worthy follow-up to one of the best games Nintendo ever made and will probably be way more well liked by fans than critics.
Or......Star Fox could be gone like Chibi Robo......that's a nightmare to have.
Do you mean being turned into such a different genre that it is almost unrecognizable as part of the same series... That has already happened to Star Fox.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
Nintendo Life's Star Fox review article is just ridiculous (well, not the review itself). 400 comments of pointless bickering that didn't even get resolved in the slightest. I mean, what the hell?
I'm just going to come to NLife mostly for the forums from now on.
Today's round of reviews has shown me that video gaming critics, really, really do not like alternative control schemes.
It all comes across as disingenuous whining, if you ask me. I'm looking forward to having fun with Star Fox Zero on Friday; I hope they're looking forward to having fun with their superiority complexes.
Today's round of reviews has shown me that video gaming critics, really, really do not like alternative control schemes.
It all comes across as disingenuous whining, if you ask me. I'm looking forward to having fun with Star Fox Zero on Friday; I hope they're looking forward to having fun with their superiority complexes.
Steep learning curve is a valid complaint. If a game takes hours to learn to control, then it can hamper the experience. That's also why a complete newcomer to gaming isn't likely to enjoy playing Devil May Cry.
But just complaining because you are unfamiliar with the control scheme is absolutely ridiculous.
Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F
I'm not defending the game, but the fact that the media hires people like this is a big problem with games journalism.
I thought that was very churlish.
This quote in particular is just silly:
"The idea of playing more fills me with the kind of deep, existential dread I can't really justify"
In other words "I'm going to throw up a wall of philosophical-enough-to-not-sound-simply-half-arsed hyperbole, acknowledge I'm aware of it (and in doing so, imply it doesn't really matter), then wave my hands to suggest the rest of the article because I'm too edgy to actually be expected to properly do my job thoroughly".
It's seems 'being paid to write about video games' has given way to 'being paid NOT to write about video games'.
Today's round of reviews has shown me that video gaming critics, really, really do not like alternative control schemes.
I kinda get that sometimes certain controls aren't gonna click with people, but I feel people obsess over first impressions for a game that takes a while to learn. Or are just butthurt about it.
Honestly, if Skyward Sword wasn't Zelda, it probably would've gotten similar treatment.
I do understand some complaints I've heard. It sounds like the controls take a long time to get and understand and I've seen one person say that the controls shouldn't be something that take many hours to get used to. I'm not sure how well this will work out for everyone that buys it.
That said I am personally excited and happy to see that the game got some decent ratings overall and I just preloaded the game myself right now.
@iKhan and @kkslider5552000, I totally agree that there are valid control-related and learning curve issues that critics can legitimately argue (especially the former; controls are crucial to the experience), and that some reviewers simply won't click with any given control scheme. It happens.
What I'm seeing a whole lot in today's reviews, though, is an immediate wall built before the review even starts because the controls are different. Not non-functioning, mind, just different. It's disappointing to me, in terms of gaming criticism — video games are the marriage of play and technology, and yet a disturbing portion of our critics have a tendency to immediately dismiss technological play.
Arthur Gies is also disappointing to me, but that's more my own deep, existential disappointment that we're part of the same species.
I'm definitely looking forward to the game, but I won't be purchasing it at launch. I just bought Ratchet & Clank a week ago but haven't even touched it yet because adult responsibilities got in the way. Want to focus on that game when my schedule eases up.
Today's round of reviews has shown me that video gaming critics, really, really do not like alternative control schemes.
It all comes across as disingenuous whining, if you ask me. I'm looking forward to having fun with Star Fox Zero on Friday; I hope they're looking forward to having fun with their superiority complexes.
FWIW, all reviewers didn't objected against the controls. There are some reviewers to where it clicked directly (and a few with early shipments this week), and some that really appreciated the direction. The opinions are just very divisive.
The Polygon piece seems like a classic, in the same way that that MK8-will-be-the-worst-selling-Mario-Kart-of-all-time piece. But it probably says more about Polygon than it does about SFZ.
As a side note, when the embargo lifted, I believe there were only one known to have cleared 100% of the game (Jirard). He loved it.
I still don't understand why they simply didn't make the motion controls optional, like in MK8. It's not always people whining and complaining about new stuff, and it's not always fanboys blindly defending Nintendo and praising everything they do as revolutionary. Some folks just prefer a simpler way to play their games, and are disappointed when they aren't given an option.
I still don't understand why they simply didn't make the motion controls optional, like in MK8. It's not always people whining and complaining about new stuff, and it's not always fanboys blindly defending Nintendo and praising everything they do as revolutionary. Some folks just prefer a simpler way to play their games, and are disappointed when they aren't given an option.
You already have that option: turn on the setting to only use gyro when ZR is pressed, and never press ZR.
The problem is that you will not be able to manage some of the levels by shooting straight ahead, since the levels are designed for shooting in a different direction than the ship moves.
MK8 is a very bad example, since it's only left/right and gas+break.
@Kazuo: I'm not going to lie; the controls have me scared... more so than any other game. I'm just worried it won't click as fast as I want it to. In my head I see myself enjoying the game immensely, occasionally looking down at the GamePad and all that... I just wonder how long it'll actually take for me to get to that point when I get the game.
I am hyped for the game, though. Very hyped. It's just that the concerns are there.
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