@megapokepaul Congrats on reaching S+ (I'm almost there... just a little bit.. ok, maybe quite a lot lol). proceeds to go into bowing stature
Now I shall bow down to--- OWCH, I BROKE MY KNEES! DANG IT!
In all seriousness, though... congrats and respect!
I guess that Coro-Coro Roller's the only Roller we're getting... The only thing I may actually use out of that lot is the N-Zap, depending on what it's Sub is. Actually, I'll wait to see both Sub and Special, because they gave a Splat Roller Inkzooka, which I think is never going to work...
I hope to be pleasantly surprised.
Interesting to see a Splatterscope there. They could do a whole range of usable Subs and Specials. I kinda hope it doesn't get an inkwall, else that'll be annoying to fight online. XD
@TheXReturns I'm not a roller guy but wouldn't the Inkzooka be perfect to balance the lacking range of most rollers?
I'm curious what the N-Zap will carry with it. Even more curious what the new Nozzlenose will be like. And surprised to see the Aerospray there. But overall, I don't think I will find a new main in there. Just sticking to my beloved Custom Jet Squelcher.
@Shani Ah, no, the problem is less the range, it's more the long charge time of the Special. On a Carbon, as the carbon inks so fast, it can build up the meter quickly, and thus works fine. With the added ink drain of potential Splash Walls, you're unlikely to build up the meter before trading splat for splat...
I don't like to rely on specials at the best of times (Except the Junior, which is literally just Bubbler charging.), and the Inkzooka and Splash Wall just doesn't fit the main two styles of play of the Roller. The Splash Wall leans towards a more defensive play, but the Inkzooka leans more offensively. My other problem is that there is both a better offensive and defensive Roller respectively, being the super Offensively orientated Carbon, and the Defensively orientated Splat and Krak-on rollers.
The concept just feels like it's trying to appeal to both Offensive and Defensive roller types and being good at neither, to me...
Anyway, the only Roller that boasts no range is the Krak-on. The Vanilla Splat Roller has Suction bombs to make up for the lack of range, the Carbons don't need it, and the Dynamos outrange stuff anyway. XD
I'll still try it, but I'm not anticipating brilliance. I'd have loved to have seen a Splat or Burst Bomb normal Roller with either Echolocation or Bubbler, which could've been a more interesting offensive standard Roller.
@TheXReturns: What you've written makes sense and I'm no fan of the Splash Walls either.
You could counter the special charge issue with Tenacity (unless you already do and it's not enough), as I know that issue myself from some weapons. But you're right, relying too heavily on the special is never a good tactic.
Maybe the thought behind the Coro-Coro roller was more like alternating defensive and offensive behaviour? Like, you play defensively, until your special is ready, than a short phase of offensive play and then back to defensive again. It reminds me of how I sometimes - but not always - play the Custom Jet Squelcher. I generally play it more defensively, almost like a good old sweeper in football: Staying back, inking the ground so that the enemy can't pass easily and splat enemies from afar. But when my Kraken is ready, I go into the offensive, sometimes even Superjump (which I rarely do anymore) and activate the Kraken at the last possible moment.
But it's not always like that, there are situations where I play offensively without the Kraken (e.g. when I read the situation before my enemy does and have temporal advantage) especially if I have tons of Run Speed Up equipped, as it then almost feels like playing one of the high-mobility-weapons I used before (minus the firerate).
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
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