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Topic: Paper Mario: Color Splash - OT

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Eel

I think they mean 3D as in stereoscopic 3D.

Also, guys, please let's use the quotes in moderation. They're getting overly long.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

shaneoh

[Edited by shaneoh]

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
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NintendoFan64

There is nothing here...except for the stuff I just typed...

Eel

Please, just reply to the last answer(s), there's no need to repost the entire conversation.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

shaneoh

[Edited by shaneoh]

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

NintendoFan64

[Edited by NintendoFan64]

There is nothing here...except for the stuff I just typed...

Seacliff

I think I'm going to take the conversation back a bit, I'm all for hearing both sides of the arguments, but you two seem to be going in circles.

shaneoh wrote:

Heaven forbid Nintendo try to do something different with their games. But they also better not rehash their games either. Well I'll be going into Colour Splash with an open mind.

The flaw is, Paper Mario never stayed in one spot long enough for anyone to start complaining about rehashing. If they stayed with the original mechanics for five entries, then yes, that's understandable. But does anyone complain about a series getting stale after the second entry?

There's also the case where the best received 'innovative' Nintendo games still keep the core mechanics of what made said series. Mario Galaxy still takes a lot of elements from Mario 64, Every 3D Zelda takes a lot from Ocarina of Time, and Metriod Prime felt like a natural progression into 3D.

The 'innovative' Nintendo titles that gets the most hate are the ones that completely reinvent the wheel before the series was even refined enough to be called a rehash. Here we have Star Fox Adventures, Yoshi's Story, and of course Sticker Star. Regardless of the game's quality, they tend to get a lot of backlash. No one wants their favorite franchise turned into an experiment.

Yet when Nintendo get's a new idea and creates a new IP with it, like Pikmin, Animal Crossing, and Splatoon, it get's good reception. Mostly because it's not replacing a system that's still be refined, while these new core mechanics get refined as well.

The process of trying to be innovative every title is the mindset that killed Sonic. Look! Sonic has a Sword now! Nevermind, now he's a werehog! Forget that, he absorbs aliens to get super powers! How about time traveling? Combining Parkour with Mario Galaxy? Now let's make a mediocre beat 'em up part platformer!

As a result, every game may as well be treated as the first in a franchise. An idea with potential. Yet what is potential if you ditch an idea for a new one? Paper Mario is heading in the same direction, as the series in general might lead to an identity crisis as well.

[Edited by Seacliff]

Seacliff

Mister_Wu

@Seacliff Well, actually, with Color Splash the number of Sticker Star-like games will now be the same as the number of Paper Mario games like the first one. I agree that experimenting should never be at the expense of great ideas, and after more than 10 years probably something new could be devised even when retaining much of the core structure of the first two Paper Mario games. Unfortunately, here we are also seeing a whole new development team and a game like the first two would risk being less creative because of that (it is very difficult to imitate the work of others and be as creative as the others you are imitating, and I think the NSMB series is a bit suffering because of that), so I can see why they tried almost from scratch using rules so strict we don't understand. I would like to know how much of the original development team is still there at Intelligent System. If it is there, I wouldn't mind a new Paper Mario game from them. But I don't see it happening, as it would put the new team in an awkward situation if it is bypassed or it could lead to various internal conflicts if it isn't, much in the same way as I'm not seeing a new Super Mario game directed by Koizumi or Tezuka (and I really would like them!).

Mister_Wu

Seacliff

@Mister_Wu From what I heard, everyone except the programmers were replaced for Sticker Star, which I find believable.

For the record, I would be less worried about them focusing on the Sticker Star system then trying to think of something completely new again. It would be nice if they could meet halfway with the older fans though, however unlikely that would be.

Seacliff

Mister_Wu

Seacliff wrote:

@Mister_Wu From what I heard, everyone except the programmers were replaced for Sticker Star, which I find believable.

For the record, I would be less worried about them focusing on the Sticker Star system then trying to think of something completely new again. It would be nice if they could meet halfway with the older fans though, however unlikely that would be.

As I said before, I suspect that in the Iwata Asks of Sticker Star they said that Sticker Star was going to be the standard for this exact reason - new development team who is actually more well versed in doing this kind of Paper Mario games. So, I expect to see a few games that will try to refine this formula, with possibly other experimentations - I still suspect that Super Paper Mario was actually a scrapped game in which Paper Mario elements were introduced later, as there are clearly two distinct art styles that don't blend together at all, and the settings in that game almost all follow the new art style introduced in Super Paper Mario and used only in that game - not to talk about many paper abilities that were removed, including Plane, Boat and Tube.

[Edited by Mister_Wu]

Mister_Wu

shaneoh

[Edited by shaneoh]

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

NintendoFan64

[Edited by NintendoFan64]

There is nothing here...except for the stuff I just typed...

shaneoh

[Edited by shaneoh]

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

TuVictus

Pshhh, Super Paper Mario was leagues better than Sticker Star in every way conceivable I wish that stayed the series norm. Though ideally turn based battling that mattered would have been the path they followed.

TuVictus

NintendoFan64

[Edited by NintendoFan64]

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Mister_Wu

@NintendoFan64 I recommend stopping using Arlo's latest video. I think he does a bad analysis of what makes the Mario & Luigi and Paper Mario series different. In my opinion they are different and definitely cannot replace each other, but the points he makes are not convincing.
Mario & Luigi: Partners in Time, despite its funny and crazy moments, has a way darker story than the first Paper Mario.
Also, in the first two Mario & Luigi games badges have different effects besides those cited. As an example, there are those that increase the chance of receiving rare items, those that lower the coins lost when fleeing from a battle, those that increase attack power when you have a lot of mushrooms. And even in Partners in Time bosses couldn't just be beaten by spamming attacks and avoiding all enemies' attacks. Remember Commander Shroob? And even Sunnycide and Swiggler required smart actions in order for the battle not to last an insane amount of time. Superstar Saga even has weakness and resistance to fire or thunder. actually, some enemies are healed by those moves.
And of course, there are spiny enemies you can't jump on and flying enemies you cannot attack with the hammer, just like in Paper Mario.
The only point that stands is that of the partners, that are effectively a thing unique to the Paper Mario series.

I think Tabata's reply was terrible, because people are asking for a Paper Mario game like the first two, not a game pertaining to a different series, but this doesn't justify a biased analysis of the Mario & Luigi series just to reinforce some points against Sticker Star and Color Splash.

And I'd rather have Morton Koopa Jr. than that egg boss. If anything, Superstar Saga gave me both the Koopalings and original characters.

Mister_Wu

NintendoFan64

@Mister_Wu Alright, some good points there, but there is something that I disagree with. Partners in Time was seriously dark, but aside from that, M & L is generally more light-hearted, with maybe one or two other exceptions. Also, it definitely has some stiff competition with Super Paper Mario. Still, I'll give you the other stuff, and we at least can agree with Tabata's response being absolute bull.

[Edited by NintendoFan64]

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