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Topic: Mario Tennis: Ultra Smash - OT

Posts 201 to 220 of 258

Rexcalibr

I know a lot of people are disappointed so far on this game but I'm kind of excited for it. I already purchased it on a digital download and pre downloaded it. I have to work Saturday and Sunday because the military base I'm stationed at is doing some stupid mock exercise that I have to participate in so I can't stay up all night playing it.

I have Monday off though.

Rexcalibr

SuperWiiU

Rexcalibr wrote:

I know a lot of people are disappointed so far on this game but I'm kind of excited for it.

There isn't a lot (of content) to get excited about anymore. I was excited from the announcement until the previews, but when I read there's hardly any content in the game I cancelled my pre-order. I don't support bare bones games.

Grumblevolcano

@DiscoGentleman: Not possible, the matchmaking online is only with random people. No friend lobbies are confirmed via GameXplain's stream.

Grumblevolcano

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jump

SuperWiiU wrote:

Average score so far: 57%
http://www.gamerankings.com/wii-u/168676-mario-tennis-ultra-s...
http://www.metacritic.com/game/wii-u/mario-tennis-ultra-smash

Confirming what we already knew. It's very bare-bones with very little to unlock.
On the plus side: It looks great and the local multiplayer seems good.

Luckily paid DLC will be coming soon to sort that out!

How did you get an average of 57%? There's two reviews on Metacritic and they are 60 and 70 so it should be 65%. Actually never mind you've used gameranking.

Edited on by jump

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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SuperWiiU

arronishere wrote:

SuperWiiU wrote:

Average score so far: 57%
http://www.gamerankings.com/wii-u/168676-mario-tennis-ultra-s...
http://www.metacritic.com/game/wii-u/mario-tennis-ultra-smash

Confirming what we already knew. It's very bare-bones with very little to unlock.
On the plus side: It looks great and the local multiplayer seems good.

Luckily paid DLC will be coming soon to sort that out!

How did you get an average of 57%? There's two reviews on Metacritic and they are 60 and 70 so it should be 65%.

I used Gamerankings, which has over 10 reviews and is averaging 57%.

Vee_Flames

Grumblevolcano wrote:

@DiscoGentleman: Not possible, the matchmaking online is only with random people. No friend lobbies are confirmed via GameXplain's stream.

Wut.
Is Nintendo trying to do what they did with Splatoon? Release bits of the game as time progresses?
Why in heaven's name can we not set up friend lobbies?! Welp, there goes organizing friend matches in the Multiplayer Organization Thread....

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00a

Gamexplain just posted his review of Mario Tennis: Ultra Smash.

Also it's funny how the original had 16 with extra transfer characters and 12 bonus Mario Courts.
The GCN version had 18 characters and 8 bonus Mario Courts.
The GBA version had just under 40 characters.
The DS version had 18 characters plus a bunch of color changes and 8 bonus Mario Courts.
Ultra Smash has an unprecedented 16 characters and 3-5 bonus courts. .......Is having less content in games is the new thing now?

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Yellowtails

It seems that Nintendo has been cutting content in their games lately. (Mario Party 10 barely has any modes and extras, Mario Kart 7 has no single player VS mode, Mario Kart 8's battle mode is reduced to being on race tracks and the roster, except for the Koopalings, isn't so good). And now this game has less characters and modes than previous games and there's only one court that just changes color. And playing with friends online is apparently inconvenient.

Yellowtails

Jazzer94

Pity that this seems rushed can't see myself buying it for a long time.

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Peek-a-boo

Sad to say that I am quite pleased I cancelled my pre-order in time. Terrible reviews all round.

£40 is a ridiculous amount of money to pay for a game as barebones as this, especially considering you cannot even play with or against your friends online!

Only bought three games for my Wii U this year; Runbow, Splatoon and Year Walk.

Sadly, this has been a rather forgettable year for the Wii U.

Peek-a-boo

Yellowtails

@DiscoGentleman: Well, if they intended not to include certain content that worked well in previous games, it's feels more like a bad design choice. (Like VS mode in Mario Kart 7). And yeah, lately, it feels like Nintendo has to rush their games in order to have something out for the Wii U and 3DS, and I think it has affected the quality of their games a bit.

Edited on by Yellowtails

Yellowtails

Grumblevolcano

@DiscoGentleman: It definitely has felt like 2) has been very prominent for Wii U with rushing being a resulting factor. Look at some of the examples:

  • MK8's battle mode is just on racetracks, no battle arenas to be seen (though outside that, there being a lot of great content including 2 content heavy DLC releases for a very small price)
  • Smash had a lot of repeats from Brawl, both in the form of Brawl stages and Melee stages that appeared in Brawl (I feel the DLC has massively improved the value of the game though)
  • Mario Party 10 has less content than all the previous games in the franchise
  • Splatoon's launch content was absolutely abysmal (the free updates have mostly improved the situation, could do with stage rotation improvements)
  • Super Mario Maker is missing very important features like slopes that would make stages much more interesting
  • Animal Crossing amiibo Festival is an absolute cash grab, shouldn't have existed but rather the figures being created for Happy Home Designer
  • Mario Tennis Ultra Smash (see Mario Party 10)

If you think about it, all of these potential rushed situations have ended up a result of the giant 2013 game drought which was caused by 3rd parties like EA, Activision and Ubisoft abandoning the Wii U.

Grumblevolcano

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Yellowtails

Grumblevolcano wrote:

@DiscoGentleman: It definitely has felt like 2) has been very prominent for Wii U with rushing being a resulting factor. Look at some of the examples:

  • MK8's battle mode is just on racetracks, no battle arenas to be seen (though outside that, there being a lot of great content including 2 content heavy DLC releases for a very small price)
  • Smash had a lot of repeats from Brawl, both in the form of Brawl stages and Melee stages that appeared in Brawl (I feel the DLC has massively improved the value of the game though)
  • Mario Party 10 has less content than all the previous games in the franchise
  • Splatoon's launch content was absolutely abysmal (the free updates have mostly improved the situation, could do with stage rotation improvements)
  • Super Mario Maker is missing very important features like slopes that would make stages much more interesting
  • Animal Crossing amiibo Festival is an absolute cash grab, shouldn't have existed but rather the figures being created for Happy Home Designer
  • Mario Tennis Ultra Smash (see Mario Party 10)

If you think about it, all of these potential rushed situations have ended up a result of the giant 2013 game drought which was caused by 3rd parties like EA, Activision and Ubisoft abandoning the Wii U.

Yep, I agree with all of this. Even though the DLC improves the games, some of the DLC feels more like its making up for the fact that there was less to offer initially.

Yellowtails

Vee_Flames

@Yellowkoopa: Underneath the purpose of most DLC is to cover up the fact that the game had less to cover, really.
@Grumblevolcano I think you're assuming that the excluded content of some games was a result of 'rushing.' For starters, how do you know slopes was originally intended in Mario Kart, much less it was cut because Nintendo didn't have time to put it in? The same goes for Mario Kart 8 and proper battle mode stages; how do we know they were intended to be in the game in the first place? Smash Bros., although it was incomplete, felt complete at launch (that's one of the reasons I don't even want to buy Smash DLC) to me.
The rest, I can agree with. Splatoon was totally playable at launch, though. It's really a shame that Mario Tennis is lacking in content, because I wanted to give the game a chance this holiday season. Oh well, I haven't gotten Mario Maker yet, so that'll fill in the gaps.

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Grumblevolcano

@VeeFlamesNL: Regarding slopes, the Smash DLC stage "Super Mario Maker" is enough of a hint that they will come later along with some other features that aren't in Super Mario Maker yet. Why would a Smash stage based on a game contain features which aren't ever going to be in said game?

Grumblevolcano

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DefHalan

Grumblevolcano wrote:

@VeeFlamesNL: Regarding slopes, the Smash DLC stage "Super Mario Maker" is enough of a hint that they will come later along with some other features that aren't in Super Mario Maker yet. Why would a Smash stage based on a game contain features which aren't ever going to be in said game?

Because it is a level inspired/based on a game, not a level ripped from the game. I haven't played all levels in all Fire Emblem games but I don't remember a level that changes every few minutes.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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Vee_Flames

@Grumblevolcano The Mario Maker stage in Smash Bros. is a Smash Bros. stage, first and foremost. And Smash Bros. stages either have slopes and/or platforms. That isn't difficult to figure out.
Slopes DLC might be coming for Mario Maker, but saying it was cut out and then coming as DLC because Smash Bros. said so is a bit of a stretch, isn't it?

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Grumblevolcano

@DefHalan: Assuming by the changing every few minutes you're referring to Coliseum and Arena Ferox, while there's isn't one that changes every few minutes there's a few which change after every turn or few turns. Most of these occur in Awakening.

Grumblevolcano

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DefHalan

@Grumblevolcano: I was actually referring to Castle Siege where the entire level changes.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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