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Topic: Super Mario Maker - OT

Posts 3,521 to 3,540 of 4,786

Freeon-Leon

@Rexcalibr: You don't have to delete them. I've made 2 remakes of my levels but I kept the original versions too. Although I wish there was an option so you could keep your levels online but without being playable.

Check out my super awesome Super Mario Maker levels.

Undead_terror

A level about trains! it's another small themed level, hopefully anyone who plays it will enjoy it.

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | My Nintendo: Undead_terror | X:

mrichston

@Kinan: Well you could try Bowser's Sky Prison shown in message above your message, which is another one of those levels of mine, which require some finicky moves.


And I just found out Alex from NL played one of my puzzle levels: https://youtu.be/w9fKy9JJWfk?t=688
He actually beat it. Well it is one my easier puzzle levels.

[Edited by mrichston]

Freeon-Leon

@Kinan: I'll be able to watch the stream! I'd love to see you playing my lastest course

It's sort of easy, so you'll probably beat it in the first try.

Check out my super awesome Super Mario Maker levels.

DreamyViridi

@Kinan: You're taking suggestions? How about this? It's my most recent one and I'm taking a break from making levels since I'm still at the 10 upload limit...

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

paul6891

I'm not sure how you guys post those images of your course ids but here is the first course ive made in a while. Hey yoshi
(CD92-0000-00F2-FE2C) I'd welcome some feed back

Almost 100 hours on xenoblade. Loving the game.
Friend code 0387 8772 9947
network ID liverpaul

X:

rallydefault

Dusted off the Wii U to give this a try. It's awesome! I just can't fight that 2D Mario urge. I don't know how much I'll use it to actually make my own levels, but I'm having a blast playing through other people's levels (and the boxed-in ones, but those are pretty easy).

rallydefault

AdamLikesNintend

I've basically made almost all of my courses considerably easier because no one was playing (and especially clearing) them. It occurred to me that the only way people would see those courses was if I promoted them really hard (too lazy for that) or when people come across them in Expert 100 Mario Challenge. Who plays that though? It isn't fun! In looking to see how many expert clears people have, I think I've only seen one person with more than 1-3, most have 0 like me. The one person I have found who has lots of Expert clears is @Dazran303 and I have no idea how he does it. So the courses just weren't getting played but now that I made them easier, they are getting a lot more plays and accruing stars faster. Anyway, wondering if anyone else has the same experience or feels the same way.

On the other side of that, I've also grown weary of courses that take me numerous attempts. Some of them are really fantastic. But thanks to this thread and some other factors, I now have like 30 people favorited and they all make lots of great courses. I just don't have time to spend an hour on a single course when there's an infinite number. Anyone else feeling this as well?

@Kinan: I'd love to see how other people play my courses! It's never, ever the way I do when I am testing them out. Please notify me if you do though because, well, otherwise I won't know. I have four called Watch For Shooting Stars! which are all versions of the same course but they become substantially different the further you get into them. They also help exemplify some of the differences between the generations but mostly they are just fun and kind of wacky. You might consider the beginning of this post as a bit of fair warning about the lack of difficulty with many of my courses.

https://www.nintendolife.com/super-mario-maker/users/AdamLikes...

[Edited by AdamLikesNintend]

DreamyViridi

@AdamLikesNintend: I think I know what you mean...
Only my first level seems to get plays and the rare star because it's easy. The rest are often ignored since apparently, Mario Maker players are a bunch of amateurs who won't play anything beyond World 1 difficulty... unless the level's made by someone internet-famous.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

Mikeyrage

if anyone would like to critique my courses before i upload them that would be great ;D

Bowser's battleship (SMW style)

Zelda inspired dungeon

smash 4 combo video
https://www.youtube.com/watch?v=UumZqsNBdK0

Freeon-Leon

@Kinan: And even then your levels will be played by people that just got the game and they don't even know why or how to star a level. It's pretty frustrating if you put a lot of effort on your levels.

Check out my super awesome Super Mario Maker levels.

99mushrooms

AdamLikesNintend wrote:

I've basically made almost all of my courses considerably easier because no one was playing (and especially clearing) them. It occurred to me that the only way people would see those courses was if I promoted them really hard (too lazy for that) or when people come across them in Expert 100 Mario Challenge. Who plays that though? It isn't fun! In looking to see how many expert clears people have, I think I've only seen one person with more than 1-3, most have 0 like me. The one person I have found who has lots of Expert clears is @Dazran303 and I have no idea how he does it. So the courses just weren't getting played but now that I made them easier, they are getting a lot more plays and accruing stars faster. Anyway, wondering if anyone else has the same experience or feels the same way.

On the other side of that, I've also grown weary of courses that take me numerous attempts. Some of them are really fantastic. But thanks to this thread and some other factors, I now have like 30 people favorited and they all make lots of great courses. I just don't have time to spend an hour on a single course when there's an infinite number. Anyone else feeling this as well?

@Kinan: I'd love to see how other people play my courses! It's never, ever the way I do when I am testing them out. Please notify me if you do though because, well, otherwise I won't know. I have four called Watch For Shooting Stars! which are all versions of the same course but they become substantially different the further you get into them. They also help exemplify some of the differences between the generations but mostly they are just fun and kind of wacky. You might consider the beginning of this post as a bit of fair warning about the lack of difficulty with many of my courses.

https://www.nintendolife.com/super-mario-maker/users/AdamLikes...

I like really hard courses as long add they don't have doors that drop you in a hole, or invisible blocks over a hole that make you fall in, or instant death as soon as the level starts and other troll crap like that. When I'm playing Mario challenge I skip hard levels even if they are good ones though because I don't want to use up all of my lives. I'm sure that's what most people probably do and it is why even good levels that are hard don't get stars. If it's a really good level I will go back and play it in my "played courses" section so I don't have to worry about lives and then star it.

Mario vs the corndog farmers 1
BA83-0000-0111-DBEF

Laying pipe for princess peach 2
37FD-0000-00F7-B212

The dangers of shell jumping 1
2D18-0000-0101-C59F

Sky high
752F-0000-0055-28B4

Let me know what you think, I would love feedback and some stars i...

crimsontadpoles

I usually play courses on the Mario 100 Challenge since there's still costumes left for me to unlock. I don't want to waste lives, so I'll quickly skip levels that are too difficult. However, I still love playing difficult levels and I'll usually try to complete them if I'm not doing Mario 100 Challenge. As long as a level isn't awful or unfair, I try to remember to give them a star before I skip them.

The Deer Club has a bond harder than deer crackers.

Switch Friend Code: SW-5487-8712-2210

AdamLikesNintend

Thanks everyone, obviously a lot of people are feeling the same way about this! It's a tragedy that Nintendo can't get this figured out. I thought 100 Mario challenge seemed like a great idea and now I think it's just awful. Just make me clear 16 courses, don't limit the number of lives. That way we would be able to stick with the ones we really wanted to complete and still have them count. It might make sense if they actually filtered out all the really horrible levels with unfair deaths but they clearly make no effort to do so. I'd also be fine if we could unlock all of the costumes by playing Normal 100 Mario Challenge since that's the only one that is ever fun. At this point I think 100 Mario Challenge is a complete failure though. I just want to complete courses and get costumes, not be forced to start over because of trolls.

[Edited by AdamLikesNintend]

AdamLikesNintend

I'm surprised that this course isn't getting more stars. Will people please check it out and give me some feedback? Specifically, what is already fun about it and what would make it more fun? What could help the overall concept come across better?

It's supposed to feel like you're going through a theme park with various rides and a funhouse at the end.

[Edited by AdamLikesNintend]

gcunit

I've just made my first course. I was aiming for simple but requiring concentration. I finished it easily in the editor but when I had to clear it again to upload it took me much longer than it should.

While it is simple and probably completely unoriginal, it hooked me and there's some good elements intended to throw your concentration.

Please let me know what you think. I've not played that much 2D Mario and so find it hard to gauge difficulty.

Course code is 47C4-0000-00F7-E127.

Thanks.

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

99mushrooms

I hadn't been on this forum in awhile, I will post a couple levels that I would like feedback on and check some out and give feedback sometime in the next couple days.

Mario vs the corndog farmers 1
BA83-0000-0111-DBEF

Laying pipe for princess peach 2
37FD-0000-00F7-B212

The dangers of shell jumping 1
2D18-0000-0101-C59F

Sky high
752F-0000-0055-28B4

Let me know what you think, I would love feedback and some stars i...

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