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Topic: Super Mario Maker - OT

Posts 3,341 to 3,360 of 4,786

Alex83S12

Hello!!
The Ground Moves: ID F48D-0000-0090-BC24

I hope you like it . It has a platform type different from the usual

Alex83S12

mrichston

@DanoLefourbe: Based on screenshot on your comment, you were one key move from beating the level. After figuring out that move, you know how to get to pipe. And you've already done that move in this level before, so that shouldn't be a problem.

[Edited by mrichston]

Tobiaku

Can you unlock all nonevent costumes by just playing 100 Mario or is limited how many costumes you get that way?

Tobiaku

Tobiaku

@Undead_terror: That sounds good. Was afraid I would be screwed if I played it and mostely got costumes I could get from Amiibos, and end up having no possibility to get the rest like Waluigi and Tingle

[Edited by Tobiaku]

Tobiaku

Mustaviini

World 2 is updated:

Be sure to star and maybe comment and I´ll be sure to check and star your stages too.

I´ll try to update World 3 tomorrow.

Mustaviini

Hanakane

Hey guys, I'm back with part 2 of my Ocarina of Time Water Temple series. If you haven't played part 1 yet, here's the code:

Water Temple (Zelda OoT) Part 1: 9EC8-0000-00B9-C921

I'd love some feedback on this one. Let me know what you guys think. I put a few days of hard work into this one, and lots and lots of playtesting. Enjoy!

Retro Pac-Man Pack-a-nistic, really quite precocious!

Mauro1x1

Play this:
V for Vendetta (8CDA-0000-00CA-F8E1)
and my other levels. For who loves challanges.

AMARINO (I beat ROAD TO METROID MASTER (5AD8-0000-00CA-09FC) with a score of about 5/37000 try by more than 4000 people...).

[Edited by Mauro1x1]

Mauro1x1

sjmartin

@DanoLefourbe: As you probably saw on MiiVerse, I played your "Noisy Neighbors" level. I really enjoyed the idea of it and playing it. Sound effects were great as doorbells to go into "apartments", but my one complaint was that it was way too short. I was having a great time, and then it was over. If you get the time and motivation, maybe make a much longer one with a whole apartment complex. You have a great idea, it just needs more of it.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

sjmartin

@mrichston - Took your advice, went back to Rosalina and edited. Now has checkpoints, and I believe I removed any way to cheat the first part. If someone can do it now and survive, good on them. But I believe it is now designed that the player has to follow the flow of the level. Thank you again for pointing those things out!

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

sjmartin

Here's a question for the whole forum:

Do you believe all old levels need edited to include checkpoints? What about easy levels? Short levels? Or is it just long levels where people would be frustrated going back to the beginning?

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

SuperWiiU

sjmartin wrote:

Here's a question for the whole forum:

Do you believe all old levels need edited to include checkpoints? What about easy levels? Short levels? Or is it just long levels where people would be frustrated going back to the beginning?

No, just the long levels that you feel really need them. And you need to think about where you place checkpoints too, I've already played a few levels where a checkpoint is placed way too early in a level and one where it is too late.

sjmartin

SuperWiiU wrote:

sjmartin wrote:

Here's a question for the whole forum:

Do you believe all old levels need edited to include checkpoints? What about easy levels? Short levels? Or is it just long levels where people would be frustrated going back to the beginning?

No, just the long levels that you feel really need them. And you need to think about where you place checkpoints too, I've already played a few levels where a checkpoint is placed way too early in a level and one where it is too late.

Good point. Correct placement is important. I redid my longest level, but I think there may be 1 or two more of mine that could benefit from a checkpoint. May work on that this weekend.

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

GIR

sjmartin wrote:

Do you believe all old levels need edited to include checkpoints?

I personally believe it depends on length and difficultly...

sjmartin wrote:

What about easy levels? Short levels?

Definitely not, but funny you should mention easy short levels because I've noticed certain creators re-uploading their ridiculously easy levels with checkpoints. It's a pure shameless star grab.

sjmartin wrote:

Or is it just long levels where people would be frustrated going back to the beginning?

That is what I would do and recommend, but what would I know. It's SMM, where every day is opposite day apparently.

[Edited by GIR]

sjmartin

Re-done Rosalina level - Now with checkpoint

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

j-BL00D

I would like to ask players to please try my levels and I will play your levels in return. They range from easy to hard, but NO TROLLING! If you like any of my levels please leave me a star. If you clear any I'll give you an additional star and if you comment I'll give another star

So example: Play, clear and comment = 3 stars for you!

[Edited by j-BL00D]

My Super Mario Maker Bookmark Page
Nintendo Network ID: Justin
[url=https://m.youtube.com/channel/UCcV3...

MasterWario

@sjmartin: An interesting thing about checkpoints, and then to a bigger degree scaling power-ups, is that putting them into your old levels will, in most cases, make it significantly easier. I put both into my "difficult" Chain-Link Chamber level and all of a sudden it was super easy, I was really surprised.

So chances are you built the level's difficulty around no checkpoints and no scaling power-ups so in most cases you can (or should) leave it as is.

This is the argument I'm giving myself to not re-upload all my levels, anyway.

And I guess one more thing, it is a good excuse to re-upload levels that had glitches or unintended shortcuts.

On another note it figures as soon as the update comes out my enthusiasm for this game is just dead...

[Edited by MasterWario]

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

DreamyViridi

@gefflt: Well I played that level you recommended. Pretty hard. Not fond of the skulls rafts at the end there because they're rather finicky in Mario Maker but otherwise, solid level though it's a little long. Good stuff.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

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