Forums

Topic: Super Mario Maker - OT

Posts 2,621 to 2,640 of 4,835

Chandlero

DanoLefourbe wrote:

Competely remade after @Freeon-Leon's advice

I haven't played the earlier version but this version here is simply great. The music fits perfectly and you have managed to make the underwater levels enjoyable since there are really fair! From start to finish I was having pure fun. Thanks

[Edited by Chandlero]

Mk_II

OneBagTravel wrote:

I've hit a wall with creating levels

Use the P Switch to change the wall into coins

BTW: is it possible to re-submit uploaded levels? If i make some changes, will it upload to the same slot and replace the earlier upload?

[Edited by Mk_II]

Nintendo 64 Forever forum
Nintendo Games NES 241 | SNES 324 | N64 267 | NGC 150 | WII 85 | WIIU 9 | IQUE 5 | GB 161 | GBC 57 | GBA 106 | NDS 57 | 3DS 21
Nintendo Network ID: Mk2_NL 3DS Friend code

DanoLefourbe

@OneBagTravel: I'm a bit stuck too. 23 levels, that's a lot, but I know some are meh, and I'm a bit out of ideas. That's why I'll mostly play for some time, until I get more ideas.

OorWullie

@OneBagTravel: That happened to me last week,after being on a roll with ideas and improving level by level but then after coming up with what I thought would be a good theme I hit brick wall and just couldn't pull off what i was trying to achieve,more because of lack of inspiration rather than tools.I took a break for a few days then from nowhere an idea popped into my head and back I was creating.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Blue_Blur

@Mk_II: To answer your question, @DanoLefourbe is right. To add to his answer, if you un-upload a level, you will keep all of the stars if has gotten while it's offline. So feel free to make as many changes as necessary!

Splatoon Rank: S+
Splatoon 2 Ranks: SZ: S+ / TC: S+ / RM: S+ / CB: S+

JVeg199X

I spent last week making this level specifically for the 8-bit Mario amiibo. It's a "vertical" level which starts out pretty simple but then gives you a choice between 2 paths, each a different challenge. It might take a couple of tries to beat, but I tried to keep it fair. I suggest to pick the route that best suits you and develop strategies for each room. And don't worry- if you lose the power-up, more Big Mushrooms are always available at the top of a room.

I worked pretty hard on this, scrapping a bunch of challenges that ended up being too frustrating, so please let me know what you think!

JVeg199X

Boo-Thang

I've been out of ideas, but I have still been reading this thread everyday, and I can't wait to get back in!

Boo-Thang

Joeynator3000

I dunno when, but I wanna make sure my level 3-4 ends up being a good "haunted airship" type level...no clue what I'll do, though. It probably won't be anything amazing, but...whatever.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Gridatttack

@Freeon-Leon: I played your other 2 levels and I found them enjoyable.

I like the remix of 1-1. Feels completely new and fresh.

The Donut touch that is pretty cool too, but perhaps the piranha plant in the pipe to the bonus room is a cheap shot, as you are waiting for the donut blocks to drop, just to be hit by it.

Other than that, great levels!

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Freeon-Leon

@Gridatttack: Thanks for playing my levels!

Actually, I put that Piranha Plant because I thought it would be too easy to leave it without it. The begining of the level is easy enough to get to that pipe as Super Mario so if you get hit you should be penalized with a hit. This was also trying to warn the players that standing in donut blocks for a certain amount of time would cause something negative. Still, if the players were curious and adventurous enough to try to get in that pipe (using the outer blocks and risking themeselves), they'd get a nice reward. If I didn't put that plant there, it might've been too easy to get to that area and the whole level would be very skippable.

... Or maybe it shouldn't be there, as the creator, it's difficult to judge it. But thanks for pointing that out!!!

Btw I liked Mystery Mansion, it's a very entertaining level. There's some enemies that can cause some trouble though, the first group of boos you encounter when you go for the P switch is easy at first but when you go back their pattern can be a little tricky. Also, the boo above the blue skull platform can hit you easily. The progression of the level was good, maybe the final group of boos was a little too easy. It would've been nice to see both challenges combined (dodging boos and using springs) to make it feel more like the conclusion of the level.

I gave it a star!

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

Joeynator3000

Undead_terror wrote:

Is deleting your levels online safe? do you keep stars?

I deleted my first level ever, you keep the stars.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

Gridatttack

@Freeon-Leon: I see where you're going, though from my experience in the ROM hacking scene, doing these kind of stuff is bad. Mainly because simply not all players might be Super mario and they might be killed right away. I would have added a Venus fire trap. What I perceive is that, players might ignore it as the first pipe near the koopa is not enterable, and having the venus fire trap down there seems more like an obstacle, rather than going down there.

As for my level, I see the issue about the first boo buddies pattern. While I intended that to be that way, I left the ceiling open up so one can run jump through them, so they just really serve as an obstacle to the bonus pipe below. I could have perhaps added coins in this hole in the ceiling to indicate this.

And yeah, IK I could have done better in the ending, but I unfortunately reached the game's object limit, so I couldn't make more interesting :<

Thanks for playig my level BTW!

[Edited by Gridatttack]

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Freeon-Leon

@Gridatttack: Thanks for the advice! That part was a little difficult to decide and I went for that decision. I'll keep it in mind for my next levels. I'm still new to this level design thing.

And it's a shame you couldn't place more objects in your level! It would've been nice to see the real ending.

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

This topic has been archived, no further posts can be added.