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Topic: Super Mario Maker - OT

Posts 2,441 to 2,460 of 4,786

Rexcalibr

@DanoLefourbe:

  • Lost Mansion: I liked this stage a lot. It was puzzling at first to figure out what to do but I finally got it. I was worried I was going to run out of time but I made it. Gotta say, Mario looks really cool with the spiny helmet. I don't think I had ever seen it before in the Super Mario World style.
  • Fairies Wear Boots: This was a lot of fun. This is actually the first stage I've seen make use of the Goomba Shoe having wings and the giant Goomba shoe. Good call on the first part where if you accidentally lose the shoe, there are those blue platforms you can still use to make your way.
  • A Common Enemy: I liked this stage and it was challenging. The buzz saw going back and forth on the pipe though annoyed me and I got stuck on the part where you get the Clown Kart and in the room with the pipes spawning Goombas. I wasn't sure what you were supposed to do and then I went back into the pipe and the buzz saw killed me again. The stage is long and I played it probably close to 20 times and ended up giving up. When I died though, it always felt like it was my fault and not because of some cheap feeling like a lot of other people's levels.

Will try to play more of your levels later because I feel bad for only playing three when you played all of mines but that last one really wore me out. You do have a knack for making good courses though from what I see. If I could suggest something, I'd say use capitalization more in your titles. For example instead of Lost mansion, it would look better as Lost Mansion.

[Edited by Rexcalibr]

Rexcalibr

skywake

I've been sitting on a pretty awesome level for the past few days, I'm tempted to post it here. But I want to see what sort of reaction it gets from the general community first. Because posting it here I'd pretty much be forced to explain the trick. Or someone else will explain it for me. I want people to go into this one blind.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Rexcalibr

skywake wrote:

I've been sitting on a pretty awesome level for the past few days, I'm tempted to post it here. But I want to see what sort of reaction it gets from the general community first. Because posting it here I'd pretty much be forced to explain the trick. Or someone else will explain it for me. I want people to go into this one blind.

Just give me the code. You can't tease people and then not let us play it. It's like waving a slice of pizza in someone's face and then not letting them eat it. I'll just give a review for the level without posting the trick to it.

Rexcalibr

MasterWario

I should probably just un-watch this thread for now. I'm glad you guys are being very constructive to each other and playing each other's levels, but with the amount of levels already being posting on the official level sharing thread, keeping track of two level sharing threads is too much; because that's basically what this is atm.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

Rexcalibr

@skywake:

  • Deja Vu: I beat the stage but I honestly don't know what the trick was. Untitled To be honest, and I hope this doesn't sound rude, but the course felt a little bland.
  • Fire Coaster: this course was fun but I would have liked to see it go on longer. I do like how the skull platforms shoot off and then connect to another rail.

Rexcalibr

skywake

Rexcalibr wrote:

@skywake:

  • Deja Vu: I beat the stage but I honestly don't know what the trick was. Untitled To be honest, and I hope this doesn't sound rude, but the course felt a little bland.
  • Fire Coaster: this course was fun but I would have liked to see it go on longer. I do like how the skull platforms shoot off and then connect to another rail.

At risk of spoiling the fun of the level, if you happen to get it right the first time Deja Vu can be pretty quick. And you might think that there's not a lot to it. But if you get it wrong? You can be "stuck" in the "same room" forever. Walking past the same sections over and over again. Most people who have played it didn't finish the level.

The other one was quite a bit harder the first time I uploaded it and it had a lot more of those slow track sections. But nobody was giving it any stars. A lot of people were dying even though I didn't think it was too hard. So I nerfed it and I don't think it's anywhere near as good anymore. But now it's getting stars. So what do I know?

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Chandlero

skywake wrote:

So I nerfed it and I don't think it's anywhere near as good anymore. But now it's getting stars. So what do I know?

Yes, that is a problem I often see

If I delete one of my uploads, will I lose the stars that the level has? Sometimes I feel like I should update my level but losing overall stars is not an option, of course, since I want finally reach the 50 border.

[Edited by Chandlero]

skywake wrote:

Rexcalibr wrote:

@skywake:

  • Deja Vu: I beat the stage but I honestly don't know what the trick was. Untitled To be honest, and I hope this doesn't sound rude, but the course felt a little bland.
  • Fire Coaster: this course was fun but I would have liked to see it go on longer. I do like how the skull platforms shoot off and then connect to another rail.

At risk of spoiling the fun of the level, if you happen to get it right the first time Deja Vu can be pretty quick. And you might think that there's not a lot to it. But if you get it wrong? You can be "stuck" in the "same room" forever. Walking past the same sections over and over again. Most people who have played it didn't finish the level.

The other one was quite a bit harder the first time I uploaded it and it had a lot more of those slow track sections. But nobody was giving it any stars. A lot of people were dying even though I didn't think it was too hard. So I nerfed it and I don't think it's anywhere near as good anymore. But now it's getting stars. So what do I know?

I played your level too and I got it right the first time too, it's a very easy level if you just play it straight forwardly.

[Edited by SuperWiiU]

Gandalf65

Hi.. me newest level..
this time I tried an easy and entertaining level. Lookout for secrets! have fun!

Journey to to center of the earth!
9E77-0000-0079-7D94

[Edited by Gandalf65]

Gandalf65

Super8-BitBen

Shouldn't there be a feature in the 100 Mario challenge that lets you play people you followed's levels or your friends levels should be put first instead of random people's levels.

Super8-BitBen

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DanoLefourbe

@Rexcalibr:
I just replayed A Common Enemy, and all yours concerns were absolutely valid. The sawblade's path was elarged to make it more fair, some hazards that were a bit sketchy have been streamlined, and I made the level a bit more obvious overall, mostly by using coins and getting rid of pointless threats. I thought this level was easy and fair, but after replaying it I realized it wasn't and I understood the low completion rate.

Here is the new version, please tell me if you think it is better at all.

Thanks for your help

[Edited by DanoLefourbe]

OneBagTravel

I wish the game gave notice when someone you follow uploads a level. I swear I remember hearing or reading about this feature before the game was released. Maybe a separate notification in Course World with a pip icon similar to the 3DS notifications (or iOS).

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

DanoLefourbe

@OneBagTravel: I've tried three of your levels for now: World 1 Secret, First Real Attempt, Pipe Problem.

  • Overall the feel of the old classic games is really there. The architecture of the levels, the pacing, with a very progressive difficulty, the amount of threats along the way, everything is there. You know your "Mario grammar" by heart and playing those levels is almost nostalgic
  • What's nice is that aside from that you still feel you're on Mario Maker. Sometimes classic levels feel a bit bland, But there is always this little thing that pushes it a bit further and gives it more personnality.
    I'm not certain what it is, but I'm sure secrets play a pretty big part in it. The placement of those secrets is always spot on: just barely in view of the player, with ONE step missing on the screen. It feels really satisfying when you reach these areas and I will absolutely replay the levels later to find what I missed.
    A part I really loved was the little cloud at the end of Pipe Problems. I completely ay mis tortillas my jump and thought "hey what's this pipe? let's wait before I suicide, there might be a good surprise.". And indeed there was. It felt really nice.
  • For now I can't really review theming. The architecture is really great and that participates nicely to a good theme. The thing is that SMB1 is pretty limited in terms of theming, and SMB3's overworld gives you blocks of different colors. So, more on theming when I've played more levels. Also consider your levels followed.

I wish the game gave notice when someone you follow uploads a level. I swear I remember hearing or reading about this feature before the game was released. Maybe a separate notification in Course World with a pip icon similar to the 3DS notifications (or iOS).

I can only agree with that. Between my encouters on 100 Mario and you guys here, my follow list is getting quite crowded, and notifications for this would be great.

@Rexcalibr: your levels are also followed BTW

[Edited by Eel]

OneBagTravel

Hey thanks a ton @DanoLefourbe I appreciate the commentary. I try to give two main paths to every level and at the same time give the player a reward for trying to find secrets. Either get past a harder part of the main level when you exit the secret or reward them with a better power up. As I've stated numerous times I'm trying to just create expansion levels to the original games. Being able to throw together a SMW level in a few hours that, in my own humble opinion, plays close to an original, is very rewarding.
Last thing I'll say is that my levels are centered around not frustrating an experienced Mario player. If a player has a moderate understand of the controls, none of my levels should really frustrate someone. In the end my goal is to make a level most people can complete. A good test to this is if my girlfriend can complete the level, that's a sign it's time to upload

I'll play your levels tonight when I'm home and post the results.

My most popular level so far appears to be Bowser's Day Off 232F-0000-004D-2353 It's gotten the most reaction with comments and stars. Nothing too special, just a fun castle level.
97★ is probably the level I'm most proud of.

Okay I'll stop talking about myself now haha I'm usually not this narcissistic.

[Edited by OneBagTravel]

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

OneBagTravel

@Kinan yep, gotta dredge through the BS. Out of the 8 or 16 levels I play, I'll find maybe 3 I'll star at most. And that's just because the level wasn't annoying.

I had one level yesterday where this japanese creator made you go back and forth through the level with no enemies. just run to one end, then drop slightly, run back to the left, drop slightly, run to the right. Just fishing back and forth. Total waste of time.

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

DrVollKornBrot

Even more work went into this, this is the newest version - again looking for test subjects!

DrVollKornBrot

Maxoxpower

hi all
usually i dont do that but i dont want to upload a bad level ...
just uploaded my hail to the king2.
and i think this lv is maybe a little to hard

i take some people( you guys) i want to test it before. ( beta test!)
can you play it and send me feedback?
Hail to the K.King2: Hot Potato. (BF7C-0000-007A-3F8C)

how?
Gameplay /10
Fun /10
Difficulty /10

what is hard? what is too easy?
what you would change?
what you really like?

thanks in advance
Some feedback from users : ( you can say YAY or NAY )

  • limiting the amount of obstacles on screen while the bombs were the focus.
  • easier boss fight at the end or remove it (i cant do that, its hail to the king after all but i can make the fight easier).
  • adding some block at the end.

Don't ignore me please, i want a GOOD level and i need YOU!

[Edited by Maxoxpower]

Maxoxpower

DanoLefourbe

@OneBagTravel: It is slowly getting better though. There are less things like "50 meters long runs above 5 pyramids of goombas" and that kind of stuff. There is an effort, it is not great but people are stuck with their 10 uploads and start understanding they need to work more. Those who did make good levels have more uploads and take more space in the 100Mario Challenge. I never go "Wow that was a fantastic run!", but I don't feel like I lost my time playing the game either.
There are still a lot of auto-complete though...

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