@DanoLefourbe I placed hidden blocks and used coins thinking it might clue the player in or that they may discover them by jumping at the coins. Like in the flame room.
Thats one thing I kept having to remind myself is that I know where everything is and they dont. I'll have to do a better job in that I suppose. Thanks for the star and the advice.
I'll be going through the mario maker level database that NL so kindly provided and this topic for next week. It'll probably be on thursday this time. Let me know if you want to see someone fumble through your level so you can laugh at me falling for all the evil tricks you came up with.
oo awesome vid, thanks for playing my level ^_^
Friend ID = 3738-0049-9885
Name - Chels My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)
New course from me
Race With Koopas The Quick
763A-0000-0066-BDDE
Sometimes the Koopas are unpredictable in which way they go so I made it so it would work out either way, I'd just be cautious lol
Hey! I made a level with the same name!
Never saw it, but I got the idea from Mario 64 game which I'm assuming you did too lol, also saw a level on twitch last night with a skeleton chasing you through a haunted house so figure I'd give it a shot myself.
EDIT: just went back a few pages and our name is different. Same concept though I'm sure even though I didn't try your level. Guess we are both Mario 64 fans
I've forgotten what life outside of mario maker is like...>.>;
Only level I played today for 2 reasons.
I spent all day making my new level lol and also my sisters came home and it's just way too loud to play at the moment, can't concentrate at all.
I made it as far as the chain chomp room then died. I probably could of beat it if I kept at it, I found the angry wiggler room a bit frustrating because if you jump too high you are killed by the ceiling lol. Other then that though good level and I always star Zelda themed ones =P
Friend ID = 3738-0049-9885
Name - Chels My Super Mario Maker Levels ♥
My user on Wii u is same as here, feel free to add me :)
@sjmartin: Ok I tried your levels. Overall, really great platforming. You know what the player can do in a mario game, and it is obvious each jump is measured and tested. It makes your platforming really enjoyable. Two things I noticed though.
1) you sometimes put the player in a point of no return because of necessary objects that have dissapeared, and he has to restart a level. More on that later but going through a door resets a lot of elements.and that can be quite helpful.
2) minor complaint overall but it is very true in one of your level: the use of sound is sometimes unnecessary and a bit random. It can be annoying in the long run.
Now onto a few levels:
*1 up,up,and away: the cloud at the very end being just placed there means the player will lose it if he just fools around a bit before taking it. Why not spawn it from a pipe? Also, the pit a t the end is maybe not necessary since the payer has basically finished the level and just needs to confirm by hitting the pole. Those two elements together can make a death of what should be a celebration.
Slip and Slide Cave Climb: The blue platforms just disappear if you mess up, and you're stuck since you don't have enough space to reset it. Just putting two doors at the bottom of the room would help respawn them.
Kid Icarus Retro Homage: That's the level where the sounds really annoyed me. Specifically the sppoky sound in the ghost room. this sound resetting on itself all the time was infuriating to me, and I gave after two deaths. Not because of the platforming, which is maybe the best through all your levels, but just because of the sound. You should just make it proc once when the player enters the rooom, and he will get the idea.
Mario Kart Jump Drive was super fun. just great platforming with a good rythm and pacing, and it's never boring despite being pretty long for a course of that kind. That would have gotten three stars if I could.
Mario Kart Fun-Time Drive felt more bland, since it's maybe too easy for me. Well put together and serves its purpose right though.
9 Rooms, 9 Doors, 9 Lives: that one just felt tedious to me, sorry. I saw it more as a chore than a challenge and I didn't really care to finish it.
Well that's all I have to say about your levels. Once again, I really loved the great platforming in them.
Thank you so much for your comments and critiques! I appreciate you taking the time to play my levels, and I truly respect your opinions, even if I don't agree with all of them.
As for the levels:
1) Up Up and Away - The cloud is placed there on purpose. Next to it is an arrow pointing up. Going up, you have plenty of time to get to the platform above. Not following the arrow, you take your life into you own hands and the cloud could disappear. It's a part where I gave the player a choice, follow the arrow to safety or go after coins at your own risk. That level is all about the choices you make while going through the level - stick to above and skip the enemies below or stay to the ground and jump/kill your way through.
2) Slip and Slide Cave Climb - In a regular Mario level, the blue platforms are used over pits. If you miss the jumps, you die. Since I didn't have a pit, I included the two spike to kill yourself, or as you did - reset the level. That was one of my earlier levels, and now if I built it, I would use doors at the beginning of each section to reset the stage.
3) Kid Icarus - I'm sorry you didn't enjoy the sounds. Fair statement. Not everyone loves them. I personally love them in that level. My intention was to attempt to recreate the mood from some of the stages in the original Kid Icarus.
4) Mario Kart Jump Drive - I'm so glad you enjoyed it! It was probably my favorite level to build. A lot of care went into timing and spacing the jumps.
5) Mario Kart Fun Time Drive - Was definitely built a super easy, fun drive, and pretty much zero way to die unless you tried. I just wanted a level that felt you were driving on a Mario Kart track. The bits at the end with the underground sections were my favorite part.
6) 999 - No need to apologize. I know this level isn't for everyone. I did make sure there were no cheap deaths, and that it was entirely built around platforming skill.
Thank you again for your comments! I will keep them in mind for future levels. Again, thank you for saying there was great platforming in them. That means a lot.
I'll be going through the mario maker level database that NL so kindly provided and this topic for next week. It'll probably be on thursday this time. Let me know if you want to see someone fumble through your level so you can laugh at me falling for all the evil tricks you came up with.
I was hoping for you to choose the other wrong pipes...lol
Also, you should totally do the 1-1 Advanced Remix, I wanna see how many times you die on that one. xD
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
@ChelsAngel: Just did your level, and that was tough, but I finished it. I questionned some choices at times, but once I finished the level and cooled down a bit, well I think it's pretty fair overall. I hate that pipe though, I had to fall for it. ^^
@Tamara: I just played you latest level (Link's teeny dungeon) and it was really great, just the right level of challenge. If you like challenge rooms, you should try this
9FB1-0000-0040-36AB
It's not mine. It's by a guy named Josh and he has a lot of one-screen challenges that are really fun and fair.
@sjmartin I'm now curious then what you think of this level of mine, then.
I loved this course! Fun platforming. No cheap deaths. Well designed. Excellent use of the wall to keep people from flying over everything and avoiding enemies. I gave it a star and added you to the list of people to follow.
@Kinan I played take to the sky as well and liked it, though I did have to take the low route as I can't fly worth spit with the cape.
Racoon for the win
@ChelsAngel: Just did your level, and that was tough, but I finished it. I questionned some choices at times, but once I finished the level and cooled down a bit, well I think it's pretty fair overall. I hate that pipe though, I had to fall for it. ^^
I'm not sure if anyone will notice what I did xD but I originally wanted the pipe at the very beginning but it would of interfered with what I had going on.. In Mario 64 if you try to take shortcuts it makes you start over so that was my idea with that lmao xD
I'm reallyyyy glad you liked it though, I almost gave up on it because of how unpredictable the damn Koopa's were in movement. (it basically depended on how fast the player went through the course for what direction koopa would take, even with springs or blocked off paths I just couldn't get it 100% the same every time. So instead I focused more on people being able to get through it regardless of which way the koopa went. Also I noticed if you go too fast the 3rd koopa wont even show because it gets pulverized by the blocks LOL)
My next stage will be Gameshow themed. I hope I can make it tomorrow or next day ^^ strategy and precision will be BIG factors in it xD
I decided to use NL's level sharing thingamajig to share my Advanced Remix...no clue how to post it here exactly. But I'll share the level again if anyone out there wants to try to take this one on.
EDIT: ...Stupid embed thing didn't work...just go here. lol
@DanoLefourbe: I played "Fairies Wear Boots". I got to a mushroom while wearing a boot. Jumped around. No blocks. Waited for 30 seconds. Nothing happened. Finally took a leap of faith and fell to my death. Is there something there? Second time through some fireballs came by, but they weren't timed right to jump on them.
Clever use of the arrow to show people where to use the boot.
I tried some of your other levels, but I'm going to have to come back to them.
I definitely appreciate and applaud the variety and style of your levels. Very unique and creative!
@ChelsAngel: Yes, the faster the better for the koopas' AI I think. if you rush the "easy" parts, you often end up in a situation where you can still trick them into going away from you.
@sjmartin: I don't like what I'm reading XD. I'll have to take a look at the level again, I might have placed thing that are too dependant on the players' speed and movements.
@sjmartin: I don't like what I'm reading XD. I'll have to take a look at the level again, I might have placed thing that are too dependant on the players' speed and movements.
It could entirely be me. I'll try it again after I finish cooking dinner. My fiancé is sick, so I'm cooking and playing nurse maid tonight too.
There is a path through the top of the level, you need the flying hat to get up there. Eventually the paths converge. The top path is a bit cooler looking.
@sjmartin: There was indeed nothing there and I completely forgot to block the road. It was just supposed to be an extra area with a few coins. Now it's fixed. Thx for the input. Here's the new code
What is everyone's level with the best star percentage? Not your most starred level, but your level with the highest percentage of players starring it. For me it's:
Bowser's Bob-omb Factory
B9AA-0000-0033-20F9
142 players and 62 stars so it has a star percentage of 43.66%.
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