I tried to build some stages which also could appear in the original Marios. Some of them like the airy walk of the walk with Yoshi are not too hard, but also all other stages can also be beating with some human effort. Give them a try
@Monsti Cheers! I really appreciate you taking the time to play all my stages - thank you!
Your levels are some of the best and more balanced I have played so far so keep them coming. I will catch up with your new creations as soon as I get home.
Wondering when @SKTTR, @kkslider5552000 and @arnoldlayne83 are going to get the game and join the fun.
In the meantime, here's the code again for my Super Mario Rooms: 0A29-0000-0031-D663
I'd really appreciate feedback on it because I'd like to do more stages structured like this. Thanks in advance!
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
Finally got my game! Updating right now. I'll spend a couple of days just playing and making levels and after that I'll start checking out levels made by everyone here. The size of the packaging surprised me a little (game + amiibo). They could've fit another amiibo in that monstrosity.
Don't give up on your upload limit if you're needing stars! Just give it time. I'm about at 70 now with 8 levels uploaded in just a few days, but most of those didn't come until the stage had been up a day or so. I'd like to try to share and play more levels with some of the folks on here. Not at home at the moment, but here's a few of mine. I'll most likely star anybody's levels I play as long as it seems like a good effort.
Yoshi's Fire Fight. Make it to Bowser at the end of this SMW level, and win the day with Yoshi;
A420-0000-0025-AD1E
1-1's Remix. I mixed together small parts of the first levels of 7 different Mario games! Can you find them all? Look out for the sub world as well.
8C41-0000-001F-B031
Pac-Land Adventure. Inspired by the game Pac-Land of course! I like how this one turned out quite well.
FE61-0000-002D-1E44
online games include: Mario Kart 8, Mario Kart 7, Smash Bros Wii U and 3DS, Super Mario Maker and Splatoon.
Try out my Super Mario Maker stages at well! Here's one to start : F98B-0000-0022-0753
(used to be Joshers744...
I made an Airship Level if anyone wants to try it! All Aboard! 2C11-0000-0036-CAF3
Also, has anyone been able to figure out if there's a way to change the color of objects? I've just noticed that in this video, at 30 sec, the mushroom platforms are different colors. Anyone know how you can do that?
In the meantime, here's the code again for my Super Mario Rooms: 0A29-0000-0031-D663
I'd really appreciate feedback on it because I'd like to do more stages structured like this. Thanks in advance!
I played your level. It's fun and a little challenging. Didn't really get why there was a Fire Mario flower available, I might've missed something but I didn't see the point of it as you get tall Mario in the next part which is all you need to get ahead and being tall/super gets in the way when jumping through the blocks to coins section anyway.
In the meantime, here's the code again for my Super Mario Rooms: 0A29-0000-0031-D663
I'd really appreciate feedback on it because I'd like to do more stages structured like this. Thanks in advance!
I played your level. It's fun and a little challenging. Didn't really get why there was a Fire Mario flower available, I might've missed something but I didn't see the point of it as you get tall Mario in the next part which is all you need to get ahead and being tall/super gets in the way when jumping through the blocks to coins section anyway.
thank you for playing! Good point - I wanted to give the player some kind of item, but I also wanted this reward not to be risk free - hence the saw underneath the block. So if you get your timing right you get the item. It couldn't have been a mushroom because mushrooms move when they land, and I wanted it to be a "you get it or you don't" kind of item. Then you have the next section where you need to be a bigger Mario anyway, because you have to smash the blocks, and I had to put another block with the mushroom, otherwise players who didn't get the flower the room before would have had to restart the level. I could have changed the order of the rooms after everything was done, but editing the pipes is not really intuitive for a first timer and I just left it the way it came.
But yeah, I agree, had I planned everything in advance you wouldn't get those "inconsistencies", but I kinda improvised as I went on. Thanks again for playing.
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
Hey guys, i just made this course it has multiple paths. I'd love if anyone wanted to check it out. Tell me if you like it or not :3
ID: E2C6-0000-0037-D94D
Switch Name: Nath
Switch Friend Code: SW-5982-6570-5215 | My Nintendo: Nath
Anyone else wish there was a feature to send a level to a friend on your friend list once you finish it so they can test it out before you upload it to the public? I'm having my little brother play my courses before I upload them, but he doesn't have much interest Mario and just prefers to watch me play, haha.
I'm planning another Zelda dungeon based level, but this time using Bob-ombs as the main item. I'm still planning everything out and playing around with the different ways Bob-ombs can be used, and I'm already having fun doing this! There are so many different ways of using different tools together that really allow for a lot of creativity!
You guys should post your levels on mariomakeronline.com. It's another place for you to post your levels and add short descriptions. I'm sure you'll get more plays (and stars), so check it out.
First thoughts after 1,5 hours of playing. Never playing 100 Mario Challenge on Hard again before I have to. The level design in those levels were either: "The whole level is filled with enemies" or "Do perfect jumps of faith while there's little to no space to land on". At least the final level I encountered was well designed apart from a couple design flaws (mainly a Thwomp you can't see before it's too late). I starred that course and another while I was playing on Medium. Not handing stars too easily to keep people from making more frustrating levels and the ones where you do nothing and you win. Tomorrow I'll be trying to design my own course. I'm not uploading anything unless I've tested them multiple times and found the right balance. Quality over quantity.
^yep that's been my fear from the beginning. people making ridiculously hard levels. They need a better filter for "hard" and exclude the levels that have lower than 15% completion.
I only give out stars to levels that I found fun and a hard level doesn't automatically mean it's fun.
Forums
Topic: Super Mario Maker - OT
Posts 1,681 to 1,700 of 4,835
This topic has been archived, no further posts can be added.