@Mk_II: I really don't understand the whole 15 minute thing they added in the patch, but I can explain the other one:
When you receive the next shipment, use the new set of objects for 5 minutes.
You'll get a yellow notification box saying you will receive a new set of objects the next day.
Wait until the next day or change your Wii U date to one day ahead.
Note: On days where you get things like sound effects, you have to use the objects you get, not the features. I must have been using the sound effects for 10 minutes and didn't get a notification.
Additionally you can set the Wii U date back to normal once you get all the parts (the last one is sub-worlds)
If someone could explain the other method that'd be great because it never worked for me.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
How do you make links to different areas with pipes and doors?
Sublevels are the last thing you unlock, and when you do, you just take Mario from the editor and put him on top of a pipe. Doors I dunno when they come in, but they're pretty obvious anyways, they have to be in the same area.
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
3rd day with the game and I love it, it's really made me think through my ideas and give levels a series of challenges. The only complaint I would have is the 100/10 man Mario runs are a bit overrun with nothing levels and screens with nothing but a fire flower and Bowser. It would be nice to have some sort of 3 tier system where basic, fair challenge and really cruel levels. It's all very well to swipe a level away, but it doesn't make you challenge yourself or skip the lazy levels.
Isn't it obvious that Falco Lombardi is actually a parrot?
How do you make links to different areas with pipes and doors?
Sublevels are the last thing you unlock, and when you do, you just take Mario from the editor and put him on top of a pipe. Doors I dunno when they come in, but they're pretty obvious anyways, they have to be in the same area.
Was hoping that wouldn't be the case, oh well off to cheese the unlock system some more.
Hey, for anyone who is making levels, please check out my level creation competition thread! Some of us used to do this with Pushmo and it was a fun way to keep the creative juices flowing!
@Rexcalibr: I'm around 93+ Stars now. You need 1 or 2 relative successful levels and you'll earn enough Stars over the time.
My most successful level is at 41+ Stars right now, and slowly rising. And got others that have around 15 Stars. I'm pretty sure I'll will reach 150 Stars pretty soon. But because Stars aren't gone when remove the level, you'll reach it sooner or later anyway. So, it seems like it's only importand that someone liked your levels at some point... That makes sense.
My youtube channel for all your Nintendo News needs! - https://www.youtube.com/channel/UCIh04YEpt3b-z_sVY5YrZDA
The Fire Emblem Hype Is Always Strong!!!
NNID : DoctorOverbuild
3ds Friend Code : 5456 - 0350 - 6896
Forums
Topic: Super Mario Maker - OT
Posts 1,621 to 1,640 of 4,835
This topic has been archived, no further posts can be added.