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Topic: Super Mario Maker - OT

Posts 4,541 to 4,560 of 4,786

DreamyViridi

I am super excited for the keys after seeing that video.
I'm gonna make a couple levels in preparation for the update!

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

Chandlero

Nice update. Still no slopes but the key mechanic is freshly new, so that I can create completely new levels with it. Now you can have Bonus rooms for the people that discover all key coins. Nice!

For the next update I would like to have either new music samples or the possibility to create your own.

[Edited by Chandlero]

boyonion

Thanks for all the tips, guys!

I've made another one here: Yoshi Makes Things Easy!

Most of my courses skew towards difficult, so I wanted to make one a little more laid back. Also, it features Yoshi. SMW style.

boyonion

DarkAero

Bosh_Factory wrote:

I also like that it was possible to skip the first track section using the platform route, so i didn't have to keep going through it to get to the second section. Putting a muncher plant on the block-snake was a good twist.

The problem is – if you don't ride the first block snake to the end, then you miss the second checkpoint. Which could become quite useful especially with the second block snake and the ice blocks falling from the top back in the overworld. It's definitely interesting for world records, though.

I tried to convey a real ice level aesthetic with this level. I hope it worked. =P

Furthermore, there's a course I re-uploaded just yesterday – it's called "Tormentum Insomniae" and uses the SMB3 Ghost House style.

Bookmark

Le noir, ce mot désigne depuis un époque lointaine le nom du déstin.
Les deux vierges règnent sur la mort.
Les mains noires protègent la paix de nouveau-nés.

Bosh_Factory

I've updated another one of my levels, "Race Against The Star". The completion rate was a bit low - which is a shame given the level is a race - so I modified a couple of areas where people were dying the most to make it fairer. I made a few other tweaks as well.

As before, if you catch the star then you're rewarded with a more euphoric route to the finish line.

https://supermariomakerbookmark.nintendo.net/courses/BAC2-000...

My Switch friend code: SW-8246-4833-2898

kkslider5552000

So I decided to try to recreate the first 2 levels of semi-obscure N64 platformer Mischief Makers. Because I guess I was certain no one else is gonna!

https://supermariomakerbookmark.nintendo.net/courses/20BA-000...

Parts of it are reasonably clever I think! (not 100% accurate recreation, because Mischief Makers lacks traditional enemies frequently)

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Freeon-Leon

Finally made a "new" level!

Well, sort of, it's a revision of my previous level "Bowser's Frosty Fortress":

Here it is!. It can be a little hard, but I'm sure you'll have lots of fun. Also, as always, it's very speedrunnable.

Oh and I'll be posting a new level each week AND I'll be playing yours through the week.

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

DreamyViridi

I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.

It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.

[Edited by DreamyViridi]

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

DreamyViridi wrote:

I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.

It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.

I too have levels ready to go, I think what I will do if keys and coins are not saved is put them after or accessible only after the last checkpoint. Probably the best solution.

GIR

DreamyViridi wrote:

I can't wait for the big update tomorrow! I pre-made 2 levels in preparation for the new Keys and Skewers. I used to use 1-UP Mushrooms as replacements for Star Coins but the new Key Coins may do a better job; they might give players better incentive to go for them.

It'd be cool if checkpoints saved the number of Key Coins a player got; though I can understand if that's not implemented.

I too have levels ready to go, I think what I will do if keys and coins are not saved is put them after or accessible only after the last checkpoint. Probably the best solution.

Grumblevolcano

Official trailer for tomorrow's update. Important new things include:
. Can have up to 8 keys in a level
. Can have up to 5 pink coins in main and sub areas.

[Edited by Grumblevolcano]

Grumblevolcano

DreamyViridi

@Chandlero, @GIR: I imagine that the checkpoints might save the key coin count and when play-testing the level to prove its upload-worthy; the game will act as if you didn't collect any.

Heh, that's the problem with making levels beforehand. You expect the new addition to function in some way without taking any other unexpected functions into account.

[Edited by DreamyViridi]

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

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