How do you make links to different areas with pipes and doors?
Sublevels are the last thing you unlock, and when you do, you just take Mario from the editor and put him on top of a pipe. Doors I dunno when they come in, but they're pretty obvious anyways, they have to be in the same area.
Was hoping that wouldn't be the case, oh well off to cheese the unlock system some more.
Hey, for anyone who is making levels, please check out my level creation competition thread! Some of us used to do this with Pushmo and it was a fun way to keep the creative juices flowing!
@Rexcalibr: I'm around 93+ Stars now. You need 1 or 2 relative successful levels and you'll earn enough Stars over the time.
My most successful level is at 41+ Stars right now, and slowly rising. And got others that have around 15 Stars. I'm pretty sure I'll will reach 150 Stars pretty soon. But because Stars aren't gone when remove the level, you'll reach it sooner or later anyway. So, it seems like it's only importand that someone liked your levels at some point... That makes sense.
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@MasterWario: EC96-0000-001D-445D water grave its my third level and probably the hardest level i will ever make at this point that is beatable and holds many ways to beat but takes skill and alot of trial and error and so far none have slain my level.
I finally beat it. Are the items Magikoopa spawns from blocks random? A cape helped a lot in this level. Apparently I'm the only person who played it that beat it.
Hey guys, would you please try my new level. It is called Cave Diving!
The ID is:
F30D-0000-0026-DCB8
It focuses a lot more on puzzles than platforming.
I liked this a lot. Probably one of the best stages I've seen posted here. It took me three tries because I was dying towards the end when you fight Bowser Jr. Gave it a star.
alright @Morpheel told me to continue my question here, but i ultimately decided to just time travel. so now i have everything.
on a side note, try out my two levels.
Big Mario's Platform Peril - C4CA-0000-001A-81EF
Bowser's Treasure Hoard - D12C-0000-0026-87A
First off lol at your Mii looking like Fox.
I only played the Platform Peril stage. I found it a little frustrating to be honest and it was a lot of trial and error. Timing your jumps on the trampoline takes getting used to. It would have been better if the themes and concepts were introduced in a safe way at first and then got challenging from there.
I played it probably close to 20 times and got as far as seeing the second star.
I couldn't beat the stage but gave it a star anyway. It's the first level I've seen that had giant Mario (I didn't even know you could do that).
@Rexcalibr: I'm around 93+ Stars now. You need 1 or 2 relative successful levels and you'll earn enough Stars over the time.
My most successful level is at 41+ Stars right now, and slowly rising. And got others that have around 15 Stars. I'm pretty sure I'll will reach 150 Stars pretty soon. But because Stars aren't gone when remove the level, you'll reach it sooner or later anyway. So, it seems like it's only importand that someone liked your levels at some point... That makes sense.
That's interesting.
My most successful stage is my first one and it has 10 stars. I have 22 total between my three levels. My levels are pretty basic and the kind you would see in a normal Mario game, nothing crazy, so I guess that's why they're not that popular.
@Rexcalibr:
Thanks, I was originally going to use Koopa Shells the entire time, but they kept bouncing back and forth, so I switched to Bomb-ombs. I was trying to make an extremely unique level! Thanks for the Star!
New level! I have just unlocked the ability to go through the pipes and I've tried to put it to good use.
Stage is called Super Mario Rooms for obvious reasons: 0A29-0000-0031-D663
Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...
I finally uploaded my first course, called "Bowser's Lil' House of Horrors 1". Took a lot of adjusting and timing to make it not only beatable, but (at least I think) pretty difficult, especially considering how short it is.
Would love some feedback
DC1A-0000-0032-2AC3
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