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Topic: Super Mario Maker - OT

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SuperWiiU

spizzamarozzi wrote:

In the meantime, here's the code again for my Super Mario Rooms: 0A29-0000-0031-D663
I'd really appreciate feedback on it because I'd like to do more stages structured like this. Thanks in advance!

I played your level. It's fun and a little challenging. Didn't really get why there was a Fire Mario flower available, I might've missed something but I didn't see the point of it as you get tall Mario in the next part which is all you need to get ahead and being tall/super gets in the way when jumping through the blocks to coins section anyway.

spizzamarozzi

SuperWiiU wrote:

spizzamarozzi wrote:

In the meantime, here's the code again for my Super Mario Rooms: 0A29-0000-0031-D663
I'd really appreciate feedback on it because I'd like to do more stages structured like this. Thanks in advance!

I played your level. It's fun and a little challenging. Didn't really get why there was a Fire Mario flower available, I might've missed something but I didn't see the point of it as you get tall Mario in the next part which is all you need to get ahead and being tall/super gets in the way when jumping through the blocks to coins section anyway.

thank you for playing! Good point - I wanted to give the player some kind of item, but I also wanted this reward not to be risk free - hence the saw underneath the block. So if you get your timing right you get the item. It couldn't have been a mushroom because mushrooms move when they land, and I wanted it to be a "you get it or you don't" kind of item. Then you have the next section where you need to be a bigger Mario anyway, because you have to smash the blocks, and I had to put another block with the mushroom, otherwise players who didn't get the flower the room before would have had to restart the level. I could have changed the order of the rooms after everything was done, but editing the pipes is not really intuitive for a first timer and I just left it the way it came.

But yeah, I agree, had I planned everything in advance you wouldn't get those "inconsistencies", but I kinda improvised as I went on. Thanks again for playing.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Starburst

Hey guys, i just made this course it has multiple paths. I'd love if anyone wanted to check it out. Tell me if you like it or not :3
ID: E2C6-0000-0037-D94D

Switch Name: Nath

Switch Friend Code: SW-5982-6570-5215 | My Nintendo: Nath

Starburst

@Retro_on_theGo Yes that would be so nice!

Switch Name: Nath

Switch Friend Code: SW-5982-6570-5215 | My Nintendo: Nath

GrizzlyArctos

I'm planning another Zelda dungeon based level, but this time using Bob-ombs as the main item. I'm still planning everything out and playing around with the different ways Bob-ombs can be used, and I'm already having fun doing this! There are so many different ways of using different tools together that really allow for a lot of creativity!

Yes, I like bears.

bonham2

You guys should post your levels on mariomakeronline.com. It's another place for you to post your levels and add short descriptions. I'm sure you'll get more plays (and stars), so check it out.

bonham2

Late

First thoughts after 1,5 hours of playing. Never playing 100 Mario Challenge on Hard again before I have to. The level design in those levels were either: "The whole level is filled with enemies" or "Do perfect jumps of faith while there's little to no space to land on". At least the final level I encountered was well designed apart from a couple design flaws (mainly a Thwomp you can't see before it's too late). I starred that course and another while I was playing on Medium. Not handing stars too easily to keep people from making more frustrating levels and the ones where you do nothing and you win. Tomorrow I'll be trying to design my own course. I'm not uploading anything unless I've tested them multiple times and found the right balance. Quality over quantity.

Late

OneBagTravel

^yep that's been my fear from the beginning. people making ridiculously hard levels. They need a better filter for "hard" and exclude the levels that have lower than 15% completion.

I only give out stars to levels that I found fun and a hard level doesn't automatically mean it's fun.

[Edited by OneBagTravel]

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

X:

OorWullie

@Lycidas: Thanks,happy you enjoyed it.Yeah I didn't notice that unfortunately until the next day and it's annoying me that I missed it.Wish I could edit it without having to reupload it again.

I just made what I think is my best one yet 'The Great Rig in the Sky' Not sure how long exactly I was at it for but must have been close to 4 hours haha

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

AlSquire

Hi

3 short levels I made, you need to think a little to get through:

D32D-0000-001A-7668 - Fast or Fall, Underground!
B31A-0000-0026-9F03 - The Unbreakable Hat you need
E27B-0000-0033-B2D9 - Ghost Trap! Can you escape?

AlSquire

X:

99mushrooms

It would be cool if you could place a block in your level that when hit switched between game styles or level type and you could control what it switched between.

Mario vs the corndog farmers 1
BA83-0000-0111-DBEF

Laying pipe for princess peach 2
37FD-0000-00F7-B212

The dangers of shell jumping 1
2D18-0000-0101-C59F

Sky high
752F-0000-0055-28B4

Let me know what you think, I would love feedback and some stars i...

Budda

So made my next "big" level. I don't want to spoil much, so just check it out!
AA58-0000-0038-B088
I reached the enemy/item limit for some reason... There aren't many.. And I'm serious, no enemy spam.. ??? Strange..

Laugh Hard, Run Fast, Be Kind

Joeynator3000

My next level is almost done, hopefully I won't have issues, since I'm dealing with Hammer Bros. And in the last level they wouldn't stay put so I had to put them on rails. This one involves a second layer in the sublevel, so I'm hoping the enemies up above won't screw you up on the bottom. lol

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

runy

Hi! Im looking forward to trying courses from creators who put time and effort into making them. At this point I have just been lost in a jungle of automatics or sloppy design. I do not ask of much, just a sign of effort is enough. I have tried some of the courses posted here, and they have all been far better then what I could find on Course World.

I will continue to check this forum for good courses, so I hope you keep it up! I have also created some courses that I am rather pleased with, hope you check them out!

Water Temple - Ocarina of Time
0326-0000-0038-D65A

Mario Raceway
99EF-0000-0029-C271

runy

Joeynator3000

Finished my level, Hammer Bros. Factory, code is on the sharing thread. Have fun.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

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