I like the beginni g and the second part a lot. I couldn't get the timing right for the Thomps, but you gave ebough Power ups that I made it too after a couple of tries. @brandonisi:
I like the beginni g and the second part a lot. I couldn't get the timing right for the Thomps, but you gave ebough Power ups that I made it too after a couple of tries. @brandonisi:
Yeah it's a little difficult but it was really fun making. Thanks for playing!
Sometimes, when the townsfolk of Termina make me angry, I bring Armageddon upon them via the Song of Double Time.
I made a ghost house earlier and was at it for around 3 hours,they're a lot more difficult to create than normal levels that's for sure.It's definitely my trickiest so far but it's always fair.
It's funny,I never saw myself being a big creator,I thought I'd make a few and work on them over time to try and make them the best I can but it's just so much fun to create them,I can see myself now being pretty prolific at putting them out,if they were getting ignored I'm not sure how much motivation I'd have to keep making them but seeing that they're being played and enjoyed motivates me to make more.My new one has only been played 5 times but already has 3 stars and a positive comment.
My boyfriend and I made some levels! Try them out!
Here are the ones I made. I tried my best to make them like regular Mario levels, that are a bit on the challenging side. Except for Space Invasion... which is much tougher:
Mush Hills 1-1
1943-0000-0027-3541
Mush Hills 1-2
E6E5-0000-0027-FEFA
Spectre Shack
F45E-0000-002F-0586
Space Invasion
C314-0000-0029-D9B6
Holy Moley!
D203-0000-0032-7488
And here are the ones my boyfriend made. They are very tough, tight platforming stages:
Spikes
B970-0000-0031-3B4D
Hidden Block Mania
8F1E-0000-0031-25D6
If you try them let me know what you think/what we can improve on! I hope you all like them! : )
I decided to pick this game up today. I didn't expect it to come with an art book! I like all of the doodles and sample levels. There was even sheet music right on one of the first couple of pages! Awesome!
Anyway, I can't wait to give this game a try! I hope the music-making blocks aren't as limited as I thought. It'd be awesome to add some full-fledged, user-created music.
@NintyMan
Only thing I would change is to put a ? Mushroom of Dk on the spawn point of the level and then add a ? block alternating between Diddy and Donkey where ever the Barrels are suppose to be.
@Rexcalibr: yes they are completely random and be glad u got it easy while every1 else has had torture but if i recall it does feather, boo, coins, fire bar, mostly but rarely a goomba or koopa.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
So I find myself making levels based around mystery mushroom costumes, anyone else?
Well anywho, I made Gutsman's stage from the original Mega Man, lemme know what you think
3A30-0000-0033-78A0
I did the 100 Mario Challenge on expert mode and quit at the 6th stage. Honestly, the overly difficult levels that are almost impossible to beat aren't fun to me. I've beaten some of them but when you have to play a stage like twenty times to get through them, it's just annoying. I didn't even want to finish the challenge because 16 stages of that would be too much, and only one of the stages I would consider good.
The best stages are the ones that are challenging but just enough.
@ButchManly: mush hills is good but 1-2 was far easier then 1-1 i think u might want to add something to it maybe a chain chomp near the end.
Space invaders requires precise movements to even be possible to beat maybe less deadly unless that's what your going for. spectre shack i wouldn't change much of anything except maybe that ghost near the end of the vine being removed. holy moley its near impossible with the feather and i only found 1 feather maybe a pipe that spawns them incase a person loses it.
As for your boyfriends levels i only say this tell him to play this EC96-0000-001D-445D water grave it might give him some inspiration and for you i recommend 4656-0000-002A-56DE the legend of Mario enter the chomp! and no not zelda think more of spyro the dragon enter the dragonfly.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
Your stage that I played was pretty ruthless on the difficulty but it was still more fun and better than some of the ones I saw on the 100-Mario Challenge.
Or it might be having to play really hard stages back to back (since it's 16 levels) just gets to you. I can only do stages like that here and there. Doing a bunch one after another is draining.
Can anybody explain the differences (if any) in physics between Super Mario World and Super Mario Maker-World? Because I'm reading confusing stuff about this on the Internet. Some people say they are the same yet some people say they are different.
I really don't like the navigation bar of Nintendo Life continuously reappearing while browsing!!
@edgedino Thanks for the plays and the great reviews! Yea, the first two Mush levels were my first ones when I was starting. Super easy & wasn't sure if I should even post them. : P You found Holy Moley hard though? Was it in the second part? You don't really need a feather for it... did you miss the hidden vine above the piranha plant in the second part?
And thanks for the stage suggestions! I will try them as soon as my BF is done designing another course.
I made a silly level based on something I discovered while editing. It's called "Are You Claustrophobic?" It's not overly long or hard, it's just for fun.
5518-0000-0032-0C33
If you add me, I need to at least know you or I won't add you back.
The thing is, I'm really enjoying the creation part a lot more than i expected. The interface is just brilliant and before you know it, you've spent many hours drawing platforms and dropping coins. But playing other courses is a bit of hap-hazard affair so far... too many people seem to think that cramming lots of enemies makes a level hard or interesting. Same with instant death scenario's; they're not the Nintendo way of ramping up the difficulty.
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