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Topic: List of Games With Asynchronous Gameplay?

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argh4430

I bought my Wii U in January 2012, primarily for the promise of asynchronous gameplay in games. I had great fun with Nintendo Land, but I haven't heard much about it since then, and it has been more than two years. I'm sure there's more (NSMBU comes to mind), but I just haven't heard of them. Can someone list a few of these games? I hoped there would be more games like Rayman 3's Mad Trax mode, or Zelda Four Swords Adventure type games by now.

argh4430

dumedum

Zombi U multiplayer is one.

"Dubs Goes to Washington: The Video Game".

jariw

Stealth Inc. 2 in two-player mode. Demo of how it works a minute in or something:

Hyrule Warriors two-player I've heard (have only played 1-player mode myself though).

EDIT: Rayman Legends (and Child of Light as well IIRC) is with a different player doing different things of the Gamepad. And I think Sonic Allstar Racing can race one on screen and one on the Gamepad.

[Edited by jariw]

jariw

argh4430

I struggled with the demo for ZombiU, but I may not have given the game enough of a chance. Besides, I can get it really cheaply now.

Stealth Inc. 2's looked cool. I already have a lot of platformers to go through, so i'll probably get it by the end of the month at the latest. Hyrule Warriors has two-player co-op where one player has the TV, and the other the gamepad. I play that a lot with my sibling whenever I visit. Not necessarily asynchronous, but I do like the feature whenever it comes up. Sonic Allstar Racing also had that feature. I completely forgot about Rayman Legends, but that might be because I never got to play that in multiplayer. Child of Light's is really made for one player, unless you plan ahead with your buddy.

argh4430

Nicolai

jariw wrote:

Hyrule Warriors two-player I've heard (have only played 1-player mode myself though).

I don't think games like Hyrule Warriors should count, because it's not asynchronous enough just to have players playing on different kinds of screens. When I played Hyrule Warriors with a friend, we both had the same abilities and were just working together.

Scribblenauts Unlimited is asynchronous, but I don't think it really counts as multiplayer. The extent that you control a character with the Wii remote is laughable, really, allowing you to control one of the creations. You just move left or right and jump, but you don't even contribute. The real multiplayer in that game is to huddle around the Gamepad and give suggestions as to what the controller should put in.

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