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Topic: Is the Wii U a failure?

Posts 261 to 280 of 459

Neoproteus

Haru17 wrote:

Neoproteus wrote:

Unfortunately, longer games with lots of content like Zelda, Metroid, Pokemon, and Fire Emblem are exactly the types of single player games complex enough that putting additional information on a second screen would actually be beneficial.

Yeah, Ocarina of Time sure was crap, it then magically became good on 3DS because of the dinky touchscreen.

Honestly the only thing that the second screen is really good for is moving UI off of the main display. An advantage that, to my knowledge, only Capcom has really taken advantage of in Monster Hunter. Because Nintendo supports the fatwa on options menus.

Ocarina of Time was a masterpiece. Ocarina of Time 3D just made it better. Also, Wind Waker HD did the same thing. Most of the time, there's not enough to stress you out in the environment that pausing the game to access the inventory is necessary, so these two titles, along with Majora's Mask 3D, don't require you to do so. It's arguable that just having an extra button like the N64 did would be better than having two touch screen only buttons, but it's hard to deny that Ocarina of Time 3D is the definitive version of that game.

Also, I'm not saying it's completely necessary or that games without a second screen in those genres are crap, just that they're really the type of game that would benefit most from removing clutter that the player doesn't need to see all the time. It's certainly better than the cloned screen Nintendo does for most titles...

Neoproteus

LzWinky

Haru17 wrote:

Neoproteus wrote:

Unfortunately, longer games with lots of content like Zelda, Metroid, Pokemon, and Fire Emblem are exactly the types of single player games complex enough that putting additional information on a second screen would actually be beneficial.

Yeah, Ocarina of Time sure was crap, it then magically became good on 3DS because of the dinky touchscreen.

Honestly the only thing that the second screen is really good for is moving UI off of the main display. An advantage that, to my knowledge, only Capcom has really taken advantage of in Monster Hunter. Because Nintendo supports the fatwa on options menus.

Pardon my language, but what?

Current games: Everything on Switch

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UGXwolf

Haru17 wrote:

Neoproteus wrote:

Unfortunately, longer games with lots of content like Zelda, Metroid, Pokemon, and Fire Emblem are exactly the types of single player games complex enough that putting additional information on a second screen would actually be beneficial.

Yeah, Ocarina of Time sure was crap, it then magically became good on 3DS because of the dinky touchscreen.

Honestly the only thing that the second screen is really good for is moving UI off of the main display. An advantage that, to my knowledge, only Capcom has really taken advantage of in Monster Hunter. Because Nintendo supports the fatwa on options menus.

Ocarina of Time was never bad, but it's easily the worst 3D Zelda. The 3DS version is a lot better due to similar gameplay tweaks to those in WindWaker HD, where they fixed problems that may have well ruined the game for some players.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

TimelessJubilee

OneBagTravel wrote:

I swear this is just a troll bait thread.

Well it baited me, so i guess it is.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

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Haru17

UGXwolf wrote:

Haru17 wrote:

Neoproteus wrote:

Unfortunately, longer games with lots of content like Zelda, Metroid, Pokemon, and Fire Emblem are exactly the types of single player games complex enough that putting additional information on a second screen would actually be beneficial.

Yeah, Ocarina of Time sure was crap, it then magically became good on 3DS because of the dinky touchscreen.

Honestly the only thing that the second screen is really good for is moving UI off of the main display. An advantage that, to my knowledge, only Capcom has really taken advantage of in Monster Hunter. Because Nintendo supports the fatwa on options menus.

Ocarina of Time was never bad, but it's easily the worst 3D Zelda. The 3DS version is a lot better due to similar gameplay tweaks to those in WindWaker HD, where they fixed problems that may have well ruined the game for some players.

I mean, Ocarina of Time is great. It's combat is janky, mechanics are janky, textures are janky, (or on the 3DS resolution is tiny) but it still holds up. The world, puzzles, bosses, and story are all still great.

Skyward Sword had the benefit of time, so it looks a lot better, has smoother mechanics largely, and has good combat. Despite all that I think it ended up as the worst 3D Zelda. Probably because it also made the misstep of centering a 50 hour basically JRPG around motion controls. That and the annoying, I feel, uninspired overworld.

The story and quests are all so boring, though. I never cared about any of the characters or plotlines. It's so weirdly generic, the plot is this real basic gender-rolled-my-eyes, hero's journey, you've done this before, good vs evil affair. I mean really, tell me how a game released in 2011 can end up with a more generic plot than was simultaneously overbearing and too thin. I mean Ocarina of Time had the Hylians and other races of the world invaded by Ganondorf, a darklord type, who came from the Gerudo culture. There was this whole prophecy about him, too. Skyward Sword was just this humans vs rando western demons thing.

And to top it all off Skyward Sword did this r.a.n.d.o.m. time travel plot twist that was totally undeserved. I mean, it was THE prequel and probably will be the only one for a long time, but it has all these robots and demons that did all of these things further in the past. WHY AREN'T WE DOING ALL THAT IN THAT TIME? That's writing 101; set your story in the most interesting time in that world. There was no reason for all of this time-travel BS besides a half-hearted Ocarina of Time reference.

I mean, at least Twilight Princess channeled what Ocarina of Time was all about in the actual game. Skyward Sword just cut it up and wore its skin around like it was Halloween.

Gah! Anyway, tl;dr I think Ocarina of Time holds up far better than Skyward Sword, despite the latter's every opportunity to be better (time, technology, etc.) It just goes to show that tech doesn't make better art, creativity and hard work does.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

skywake

Getting back to the actual topic rather than the ongoing "people who don't own the Wii U moaning about the Wii U's library". There was this post from a few pages back responding to my argument about why the NX is more likely a portable. Although I'm going to ignore the bit about the Wii U in this post because it was nothing much in it. Well the implication was that the Wii U has hit market saturation and that the 3DS hasn't..... that rebuttal writes itself.... moving on!

BlueSkies wrote:

The 3DS has competition. There are about 1 billion smart phones out there. The problem with releasing a new portable in the next two years is that Nintendo just launched a new portable. Their new portable has so few changes in design and hardware that even hardcore Nintendo fans can't tell it's new-- even though Nintendo intently put the word New in its name. The New 3DS is a new portable. The old 3DS can't play games built for the New 3DS and that is what defines a new platform. After 30-something years, Nintendo has come full circle to the mistakes of the Atari generation-- making iterations of hardware instead of a whole new product.

For a start I specifically said that the 3DS doesn't have any real competition in the dedicated handheld gaming device space. Mobile gaming has eaten into that market, for sure, but that doesn't mean it's dead. There's definitely a market for that sort of device hence why there is an install base of 50mill 3DS. Whatever the success of Nintendo's future platforms, if it's a monopoly vs a three horse race? It'll be only very occasionally that their portable device isn't the one kicking most of the goals.

Then there's the bit about the New 3DS being their next portable. I simply don't agree. The New 3DS is a revision, it's not a new portable. As of right now the only game out that's New 3DS exclusive is Xenoblade. And TBH I can only think of a few interesting titles that are coming out for the 3DS at all and none of them are New 3DS exclusive. So your point about "games", what games? There might be some interesting indie titles on the way but other than that, there isn't much. In the history of Nintendo portable revisions as of now it's more of a DSi than a GBC. It's a nice device for sure, if I was to buy a 3DS now it'd be the one I'd get. But it's not the start of a new generation of portables.

You say they need a platform that moves 50mill units. The 3DS has been that platform but it isn't that platform anymore. The Wii U won't be that platform either for sure but I doubt any new home-console will be if it's living in the shadow of the PS4. If however they release a new portable console, one that's actually a decent upgrade? Spend the next year and a half working on software for it's launch so it doesn't flop like their previous platforms have on day 1. Make a not-quite-a-PS3 that you can pocket that launches with Mario and Zelda. People would line up around the block.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Bolt_Strike

I also think the Wii U is a failure creatively in that I haven't seen a lot of new ideas introduced or technological progress that distinguishes it or gives it a defining identity. It's mainly coasting on past successes (particularly the Wii). Hardware wise, there's not much the Wii U can do that the Wii or DS couldn't, having a second touch screen and gyroscopic controls are nothing new and have been done before with the Wii and DS. And Off TV Play isn't really a useful feature in its own right either. Software wise, the games have gotten more and more formulaic and for the most part fail to introduce new ideas or put a new twist on the gameplay (most of the games that do being niche third party games). As I said before, this is especially true of the platformers, which have been moving more and more to 2D linear style and have been reverting to their classic formulas instead of introducing quirky concepts to freshen things up like we saw in 5th, 6th, and early 7th gen. For a company that routinely brags about how innovative they are it really comes off as being hypocritical.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

skywake

How many threads are going to be turned into dudes who don't own Wii U's complaining about how forumlaic software they haven't played? Of course you think it's formulaic, YOU HAVEN'T PLAYED IT! You're judging it based on what you think it's like. Which not surprisingly is precisely the same as other games in the series....

Hey guys, guess what. That new Avengers movie? I haven't watched it. But it's an Avengers movie so I bet it's precisely like the first one. Because it's still an Avengers movie. That new Star Wars? I know it's going to be just another Star Wars movie. I watched Episode 1, I know what Star Wars is like. It's going to be pretty average.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

UGXwolf

@Bolt_Strike http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_g... This list implies you think the Wii is also a creative failure. Not seeing a lot of new ideas, here. Wii Sports and Wii Sports Resort came with the system, so that's an unfair comparison. The other Wii [blank] titles were all mostly following along that idea, and lord knows Wii Fit isn't the first fitness game out there. And what's left? Mario Kart. New Super Mario Bros. Mario Galaxy. Smash. Mario Galaxy. Donkey Kong. Twilight Princess. A sequel to a Rhythm game (those almost never do any real innovation.) Heck, the first actually innovative title on the list that did well without having to be packaged with the system was Link's Crossbow Training. Which is essentially a light gun game. Duck Hunt with a much more impressive facade.

For the sake of comparison, let's go here: http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Ga... and look at Gamecube titles. Another Smash, alright. Another Mario Kart (easily the most different one in the series). Mario (again, easily the most different one of the series). Wind Waker (not the most different one, but didn't feel at all like its N64 predecessors). Luigi's Mansion. Animal Crossing (a port from the N64, but still an original game). Mario Party. Prime. Poke'mon Colosseum. Looks like this would be a far more creatively successful platform, then. And yet, that creativity got outright ignored by the gaming market with the Wii selling over 4 times as much as the Gamecube.

Different times, different audiences, but that doesn't change the fact that clearly, how "creative" the library is doesn't really make a big difference in the grand scheme of things, and I'm inclined to agree entirely with that sentiment. I love the Wii U's games, even the ones that really do feel like "just the next logical step in the series." But yet again, you've overstepped your boundaries because yet again, you're criticizing games you haven't played on things you wouldn't actually know because you haven't played those games, so I'm not going to pick that apart again. You get the idea, by now. Either you're blind to it or willfully ignorant.

Also, lay off with the Platformer hate. We get it. Not your genre. You can't fathom how the game can be entirely different without changing the theming one bit, and yet, as someone who has played all four NSMB games, I can attest that only NSMB2 ever felt like "more of the same." None of the others did, and that's what sets you apart from me as gamers. If you don't like reiterative titles, then maybe you should go chase down the indies. That seems to be far more your style.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Haru17

Don't hate me because I'm bnahabulous.

skywake

Can I just make a little bit of a noise here?

ugh.

That is all

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Haru17

UGXwolf wrote:

Third, I'd like to point out that saying "it was Miyamoto's fault" doesn't make the game better. Again, you can make blank canvases more interesting than Link is in Ocarina of Time. It's possible to do so without the character breaking all immersion for the player. Regardless of if that's a specific developer's mistake, Link often suffers from feeling uncharacterized, but OoT is by far the worst about it (in the 3D Zeldas, anyways.)

Part of it is points off for regression. The Skyward Sword facial animations just feel so plastic after everyone looked so fluid and well animated in Twilight Princess. I dunno, much of Skyward Sword's visual aesthetic just looks ugly to me. shrug

Untitled

Also, "ad nauseum?" What is with you and vaguely (but not entirely) misusing words most of us haven't heard since English Comp? You can just say it gets irritating over time, which I don't agree with, but fair enough, if you think that. "Ad nauseum" however, refers to an argument that is dropped or allowed simply because people are sick of talking about it. Wonderful words to describe Bolt_Strike's insistence that he can know everything about a game without playing it, but not useful for describing a piece of music you've grown tired of.

I would expect someone who likes stories, likes writing, writes on an online forum, to use the full breadth of their vocabulary. I also like having fun and word play, so, nadir, nadir, alliteration nadir, h8rz!!!
Anyway, your definition of 'ad nauseum' is a little too restrictive. Among other things, it means until one is nauseated. I'M SAYING THAT THE SKY MUSIC MADE ME WANT TO VOMIT It's not terribly ivory tower, lol ('ad-ad nauseum' wasn't intended to be grammatically correct, for instance.) The sense that I'm using the phrase in is that repetition can make you like anything, especially a track, much less. With how much the sky and Girahim's theme were played they started to actually hurt my ears. I can still hear the sound swelling as I take flight and the damnable sharp noises in Girahim's fight, while my migraine builds.

Skyward Sword does have some beautiful music, though. Unfortunately, like Xenoblade, it is most-often found on the soundtrack, not in-game.

Finally, let me get this straight: This whole time, we've been arguing not over a best or second best, but literally over what we both think constitutes 4th and 5th in the 3D Zelda compendium? Because funny enough, Twilight Princess is my favorite Zelda, but I believe Majora's Mask to be a better game, and Wind Waker is no slouch by any means.

Yes, we've been arguing over last place, lol. Wind Waker is great, if tedious in part. I don't really make the separation between 'favorite' and 'best' in subjective matters, though. Or at least I've decided not to lately.

I feel that Twilight Princess and Majora's Mask are just too different games to be really compared head-to-head. I think they kinda tie for first because one is trying to be this epic linear adventure while the other recognizes the N64's limitations and goes for a more abstract, subtler story with many side stories, while still having freakin' lunar impact. I guess I do have more of an attachment to Twilight Princess, though. I just dig that game's vibe. Especially the level design + art style and the music.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

Bolt_Strike

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

shaneoh

Bolt_Strike wrote:

shaneoh wrote:

You do realise that the powerups are the different movesets? Mario and Super Mario are not supposed to be able to do anything other than run and jump. Should Nintendo just give Mario a hammer, Luigi some boxing gloves, and the Toads a gun that they can use at any time? Or maybe only parts of a level can be accessed by one particular character? What happens when several people are playing? Are they forced to wait because Mario can't go through the poison area while Luigi can?

Bubbling always works. Or they could not have co-op in every single game, co-op doesn't work well with platforming anyway

Really? "Hey everybody, sit the rest of the level out while I do this." Or maybe: "Damn I brought the wrong character, I have to start all over again."

Untitled

Bolt_Strike wrote:

co-op doesn't work well with platforming anyway"

I'm still convinced you want to give Toad a gun

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skywake

Bolt_Strike wrote:

skywake wrote:

How many threads are going to be turned into dudes who don't own Wii U's complaining about how forumlaic software they haven't played? Of course you think it's formulaic, YOU HAVEN'T PLAYED IT! You're judging it based on what you think it's like. Which not surprisingly is precisely the same as other games in the series....

Hey guys, guess what. That new Avengers movie? I haven't watched it. But it's an Avengers movie so I bet it's precisely like the first one. Because it's still an Avengers movie. That new Star Wars? I know it's going to be just another Star Wars movie. I watched Episode 1, I know what Star Wars is like. It's going to be pretty average.

Again, a false equivalency. You need to watch a movie to judge most of its elements, unless you have access to a full script of the movie you can't really understand the plot beyond basic summaries, characterization, spectacle, pretty much anything. But that's not the case with games because many of the elements that go into video games can be observed through other means. Gameplay can be observed by watching what kinds of actions the character performs on screen and through descriptions of said actions. Level design is largely visual, so that can simply be watched. Pretty much the only thing that can't is the controls, which is completely irrelevant to my point. Experience doesn't matter as much in the context of this argument as you think it does, any argument you could possibly make in regards to gameplay formula can easily be picked up on through research and observation

Needless to say I think this is a pile of Equine Ejecta

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Haru17

shaneoh wrote:

Bolt_Strike wrote:

co-op doesn't work well with platforming anyway"

I'm still convinced you want to give Toad a gun

You do remember how the new thing with NSMBWii (phonetic) was harassing your teammates and jumping off of their heads, pushing them down into pits, etc. That's what 3D World is from the gameplay I've seen of it, if less obnoxious because there is more space to maneuver on a 3D plane.

[Edited by Haru17]

Don't hate me because I'm bnahabulous.

skywake

Haru17 wrote:

shaneoh wrote:

Bolt_Strike wrote:

co-op doesn't work well with platforming anyway"

I'm still convinced you want to give Toad a gun

You do remember how the new thing with NSMBWii (phonetic) was harassing your teammates and jumping off of their heads, pushing them down into pits, etc. That's what 3D World is from the gameplay I've seen of it, if less obnoxious because there is more space to maneuver on a 3D plane.

It's not like that but then again how would you know? You haven't played it.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

shaneoh

Haru17 wrote:

shaneoh wrote:

Bolt_Strike wrote:

co-op doesn't work well with platforming anyway"

I'm still convinced you want to give Toad a gun

You do remember how the new thing with NSMBWii (phonetic) was harassing your teammates and jumping off of their heads, pushing them down into pits, etc. That's what 3D World is from the gameplay I've seen of it, if less obnoxious because there is more space to maneuver on a 3D plane.

Yeah and I remember myself and friends beating each other up in streets of rage for stealing each other's power up. So what? People are d#$ks to each other.

The Greatest love story ever, Rosie Love (part 33 done)
The collective noun for a group of lunatics is a forum. A forum of lunatics.
I'm belligerent, you were warned.

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