No the graphics still look great. They manage to squeeze so much more out of a console than other developers do because of their choice of art style.
No the gameplay is still some of the best.
No idea what the "content" means.
The stories aren't outdated but they aren't really present that often. Which is fine for the most part, they want their games to mostly be about just fun. I'm on board with that. But a few more stories wouldn't hurt. I hope Zelda U has more story depth and also the next Fire Emblem.
outdated in some ways, timeless in many others. For example, no online multiplayer or cough voice chat in some games that cry for it is pretty outdated. But the gameplay itself is timeless
Graphics: Yes, but I don't consider that important
Content: No, how does content become more modern?
Story: Not important
Lololol. You haven't been around art for long, it seems.
Not sure what you mean.
In any case I did think about that since posting and I take it back. Story isn't necessary to be shoehorned into games it doesn't belong but an engaging story is a good thing. For example I hear Xenoblade has a good story.
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Going between PC, Wii U, mobile and 3DS? I don't think outdated is the right word. I don't care how "modern" something is, what matters is whether or not I can enjoy it without constantly saying "well for a ___ game". In terms of visuals I don't think the Wii U is lacking, particularly when it comes to first party games. And I'm saying that as a PC gamer who has stopped playing games because of things like shoddy texture resolution. I've seen people nitpick on this sub-forum things like the shadow resolution in stills of Mario Kart 8. Meh.
For story definitely. I don't think I've seen a Nintendo game with much of an interesting story for a long while. I started Majora's Mask and that seems interesting, need to get back into it, but other than that? Meh. It's certainly not their strength. But I don't think that necessarily makes them uninteresting. It'd be like saying that The Avalanches isn't worth listening to because the lyrics aren't interesting. I mean sure, that's true, but if that's your conclusion you're missing the point.
But with gameplay? Well the thing about gameplay is that when it's great you don't notice it. You only notice the quality of the design if you're pulled out of the game. Maybe it's because I understand Nintendo's style more but I find myself rarely getting stuck in Nintendo's games and when I do I usually blame myself rather than the game. Which is what great design is. Even with some other big critically acclaimed games from other devs, Nintendo is regularly ahead of them in this regard. They can make a game that's easy to play but still interesting enough that it's not boring.
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I hear this a lot, and I've never challenged someone on it, so here goes:
What is revolutionary about Galaxy? It is literally Mario 64 with updated graphics and some areas that have gravity physics and 360-degree movements. It's still a collect-a-thon game with a hub world, similar enemies and bosses and similar ways to defeat them. Based mostly on platforming. Take any level from Galaxy and show me how it differs at all fundamentally from the very first level of Mario 64 where you run up the hill and fight the Bomb-Omb at the top?
My point was that Nintendo doesn't deal with certain design choices, and it seems they either don't agree with them or don't understand them. They are very good at what they do, which is what they pioneered in many cases. They just stick to it. And they DO tend to add a spin on each franchises, it's what keeps the franchises interesting and fresh, but does not change any fundamentals, by any means.
Gameplay: Far from outdated. Most of their old games still hold up and their modern games are still some of the best on the market in terms of quality.
Graphics: Yes, their hardware is outdated compared to the competition but they do make good use of what they have. So this a yea and no answer. Thankfully, graphics aren't really that important, for what it's worth.
Content: Most of their games have tons of content. Just some examples: Smash Bros. WiiiU/3DS, Hyrule Warriors, Mario 3D World, Fire Emblem Awakening etc. Yeah, Nintendo isn't outdated in terms of content. Most of their base games of a good amount of content and now more of their games are supporting DLC which invites even more content.
Story: This is kinda tough to answer. I mean, stories in video games outdated compared to what? Nintendo doesn't really focus on story so you might say their story aspect is outdated but a lot of story in games even today aren't that great. I'd like to see Nintendo focus a bit more on story but not all of their franchises necessarily. Zelda, Paper Mario, Mario and Luigi RPG series, Fire Emblem and Xenoblade all should have solid stories. Which they do, really. Majora's Mask and Paper Mario for example have good stories. As much as I'd like to see Nintendo focus a bit more on stories, they should definitely prioritize gameplay. I dislike how certain story focused games lack in gameplay and have an overwhelming amount of dialogue and cutscenes but that's just me. That's why Majora's Mask is great: solid story without too many cut-scenes and still having the awesome Zelda gameplay.
Graphics: Yes, but I don't consider that important
Content: No, how does content become more modern?
Story: Not important
Lololol. You haven't been around art for long, it seems.
Not sure what you mean.
In any case I did think about that since posting and I take it back. Story isn't necessary to be shoehorned into games it doesn't belong but an engaging story is a good thing. For example I hear Xenoblade has a good story.
My point being that stories have been integral to the human experience since we started painting on cave walls, no matter how fun the hoop and stick or bone games were. In any case, I appreciate your reconsideration.
I don't want to make this about Xenoblade, but Nintendo has really dropped off in terms of narrative recently. My favorite games of theirs were always the ones with thoughtful plots. That's why I love the 3D Zelda and Paper Mario games, and especially why Sticker Star was so disappointing to me.
It's weird because games like the 3D Zeldas, Metroid Primes, and Paper Marios are totally not outdated in 2015, but some of Nintendo's more recent games do feel outdated to me. I might be missing something, as I've yet to finish Fire Emblem: Awakening, but it seemed rather trope-ridden to me.
I don't think I've ever played a Zelda game with good narrative aside from Majora's Mask. That's mostly because their stories are generally generic
Generic stories aren't bad. Not everything has to be the Last of Us, there's plenty of room for entertaining stories that aren't revolutionary. That's the group I would place stuff like Firefly (the TV show), Paper Mario TTYD, Twilight Princess, Super Paper Mario, Ocarina of Time, and the Prime games in.
It's all about character development and world building; like how Yeto pushes you over every time he takes an ingredient from you.
Edit: And I'm not sure that anything there actually is 'generic', simply by the virtue of being their own things. Maybe the basic plot arcs are, but the journey is more important than the destination.
Ocarina is the epitome of generic. Bad guy shows up and tries to take over world. Twilight Princess was interesting until Ganondorf.
Majora's Mask was interesting because it wasn't the typical Zelda narrative. Some kid just wants to kill everyone, whether you like it or not. On that note, I forgot Link's Awakening too.
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There's some debate as whether Nintendo's games are behind the times compared to game like Skyrim, Mass Effect, GTA, etc. So in terms of gameplay
Not a chance. There's a reason why games like Ocarina of Time are still considered some of the best of all time, STILL. TODAY. Even with such great games that cost 500 million dollars to make.
Best game of last generation? Mario Galaxy 1 & 2. Best game of the generation before that? Metroid Prime. Best game of the generation before that? Ocarina of Time. See a trend?
graphics
Outdated meaning "not top of the line", yes. Obviously. But outdated as in "they look awful", not even close.
content
Too broad to really answer. I think Nintendo is lacking in some areas, such as online options for SOME of their games, but the games are definitely not lacking in content. Xenoblade was one of the biggest games of last gen, and it was on little ol' Wii.
story
Not even close. Sure, Nintendo's games don't have the best stories, but most games don't have good stories anymore, period, so it's not like Nintendo's games are falling behind. If anything, the rest of the industry is falling down in par with Nintendo.
Ocarina is the epitome of generic. Bad guy shows up and tries to take over world. Twilight Princess was interesting until Ganondorf.
Majora's Mask was interesting because it wasn't the typical Zelda narrative. Some kid just wants to kill everyone, whether you like it or not. On that note, I forgot Link's Awakening too.
Like I said; in broad strokes every Nintendo game is generic. Everything is in the execution. Like meeting Malon on the ranch at night and returning years later to find her still out at night, singing, and then rescuing Epona. Or even little details like seeing the residents of castle town after they became redeads. Ocarina of Time was my first piece of fantasy fiction and even things like the gorons and zoras; how elementally-aligned that world is, gave me a drastically different expectation for the fantasy setting than Tolkien or anything else in that vein.
That said, I think it was surpassed by The Wind Waker, Majora's Mask, and Twilight Princess in both gameplay and narrative.
And about Twilight Princess, it was interesting before, during, and after the Ganondorf reveal;
Even just in the final battle of TP, the moment where Midna tried to protect Zelda from Ganondorf's possession, when Zelda summons the light spirits, when Zant snaps his neck as Ganondorf dies, or when Midna's tear fractures the Mirror or Twilight and Link rushes toward her. Even in just the end credits there's a ton of love put into that game's story.
There aren't really that many stories to be told. 8 Mile is the same film as Karate Kid.
If you mean broad plots, then yes, there aren't that many different structures to go with. But with regards to characters, scenes, world building, and character building? The possibilities are endless.
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Topic: Do you consider Nintendo games "outdated"?
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