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Topic: Alternate history with a Zelda game

Posts 1 to 7 of 7

blaisedinsd

So I was thinking, twilight princess launched on the GameCube and Wii almost same day basically with Wii version enhanced with motion controls.

Breath of the wild launched on switch and Wii U with switch running it slightly better.

GameCube and Wii were similar graphically and switch and Wii U were similar as well

Well what if Wii U launched earlier and Skyward sword came out for both Wii and Wii U with the Wii U obviously playing higher resolution minimum?

I think this might have greatly helped sell not only the Wii U but skyward sword as well. It would have greatly showed the enhancements of the Wii U over the Wii and made a clearer case on why you should upgrade than the case nintendo ever made themselves. Instead Nintendo’s desire to milk the success of the Wii led them to hang on too long to it and assume the Wii U would sell just like it because it was also called Wii.

The console launch zeldas are the best sellers and I really think we might get a switch 2/pro version of BOTW2 launching along side switch. This has historically been a great spot to put Zelda in. Skyward sword is unfortunately the first one to miss that window since TP and it seems like the game and the Wii U suffered because of it.

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Dogorilla

The problem with that is that launch games are supposed to show off the unique features of the console. Skyward Sword would need to be completely reworked to incorporate the Wii U GamePad, otherwise it would just contribute to the confusion people had as to what the Wii U offered that the Wii didn't.

(Also, I'm just being pedantic here but when you say Skyward Sword was the first Zelda game since Twilight Princess not to be a console launch game, that's a bit of a redundant statement considering SS was the first home console Zelda game since TP, full stop.)

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MS7000

Dogorilla wrote:

The problem with that is that launch games are supposed to show off the unique features of the console. Skyward Sword would need to be completely reworked to incorporate the Wii U GamePad, otherwise it would just contribute to the confusion people had as to what the Wii U offered that the Wii didn't.

(Also, I'm just being pedantic here but when you say Skyward Sword was the first Zelda game since Twilight Princess not to be a console launch game, that's a bit of a redundant statement considering SS was the first home console Zelda game since TP, full stop.)

Pretty much this. I was also kind of bummed that the Wii U never had its own "unique" Zelda game. I believe that Eiji Aonuma said they had to redevelop a lot of the puzzles in Breath of the Wild that originally made use of Gamepad only features etc. I would of loved to have seen more of the ideas they had for the gamepad beyond the map (although that could be wishful thinking as there were very few games that made full use of the gamepad; very under-utilised).

Edited on by MS7000

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blaisedinsd

Well in this alternate reality I think basically giving the game a performance and resolution bump on the Wii U with off TV play being the game pad specific feature would be the thing. They shoe horned waggle controls on to twilight princess they could of gotten by with just that. If not running that game any better performance wise other than the widescreen support and waggle were the only benefits didn't that kind of undersell the Wii? Yes they stripped out second screen functionality of BOTW because they didn’t want Wii U version to be better but the Wii U was capable of all the motion controls for skyward sword so it’s not like the Wii could do it any better.

I guess overall I always kind of wished the Wii U enhanced Wii games a little bit in some way. It doesn’t really even if you do get hdmi output. But a real tangible enhancement I always felt could have been a marketing home run for the system since the Wii was entrenched as a budget console and I know lots of kids whose parents had it as there only console, if it played all the old games better it would have made a statement that increased performance was a selling point. Instead the Wii U was just considered underpowered.

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Eel

Can you imagine? In universe Z135d-B, there's people complaining that the Switch version of Skyward Sword lacks the gamepad features from the WiiU version.

Another faction of people says that the gamepad integration was gimmicky at best and the Switch version is better without it.

Edited on by Eel

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blaisedinsd

@MS7000 I was a bit sad to lose the game pad features on BOTW too. I played it on Wii U first and heck the launch of the Wii U they were already promising this Zelda game I’m pretty sure.

At least before skyward sword HD there was the consolation prize of Wwhd and tphd along the gba and ds ones and nes and snes and n64 ones and the original Ss making it the ultimate Zelda machine playing botw too to boot.

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blaisedinsd

Eel wrote:

Can you imagine? In universe Z135d-B, there's people complaining that the Switch version of Skyward Sword lacks the gamepad features from the WiiU version.

Another faction of people says that the gamepad integration was gimmicky at best and the Switch version is better without it.

Lol, you know they would too

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