"It's anti-consumer not to let me lend my games to friends" You might want to look up what a consumer is, because if you borrow games from your friends, I got news for you, your not one. Your as good as the pirates you all hate so much.
One is a criminal while one is not. One might (limited chance) buy the game one day, one will not. A group of friends that share games are better or th industry than a group who just pirate games.
How so? How is you borrowing the game for your friend, and playing it without paying for it, any different from a pirate? Both played the game, both didn't pay, both lost the devs a potential sale. Borrowing from your friends is the same as pirating to the industry, you've all just become used to it.
Lending to a friend is not piracy. Get your facts straight. Is the public library a den of piracy because they lend out music, movies, and games on a daily basis?
Interview with Don Mattrick and Phil Spencer on OXM.
-$1 billion investment in games
-15 titles in the first year of the console
-8 of the new titles are new IP
-New Head of Lionhead John Needham is an MMO expert. (Fable MMO incoming)
-Phil Harrison is the head of Microsoft Studios Europe
-Rare is going to revive an old franchise. (Killer Instinct)
-Microsoft Studios Osaka confirmed.
-Xbox One is a platform built for flexibility
-Beefed up smartglass
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Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.
"It's anti-consumer not to let me lend my games to friends" You might want to look up what a consumer is, because if you borrow games from your friends, I got news for you, your not one. Your as good as the pirates you all hate so much.
One is a criminal while one is not. One might (limited chance) buy the game one day, one will not. A group of friends that share games are better or th industry than a group who just pirate games.
How so? How is you borrowing the game for your friend, and playing it without paying for it, any different from a pirate? Both played the game, both didn't pay, both lost the devs a potential sale. Borrowing from your friends is the same as pirating to the industry, you've all just become used to it.
One person had to buy the game, therefore the dev got a sale, if the friends just pirated then there would be no sale. There is a (limited) chance that freind who borrowed the game will buy it later too. In order to share a game someone has to buy the game.
One person had to buy the game, therefore the dev got a sale, if the friends just pirated then there would be no sale. There is a (limited) chance that freind who borrowed the game will buy it later too. In order to share a game someone has to buy the game.
One person had to buy the game to pirate it too. Doesn't make up for those who don't pay. And as for the limited chance you might buy it afterwords, I feel like i've heard this before, oh right, its the same thing pirates say.
One person had to buy the game, therefore the dev got a sale, if the friends just pirated then there would be no sale. There is a (limited) chance that freind who borrowed the game will buy it later too. In order to share a game someone has to buy the game.
One person had to buy the game to pirate it too. Doesn't make up for those who don't pay. And as for the limited chance you might buy it afterwords, I feel like i've heard this before, oh right, its the same thing pirates say.
One person had to buy it before they put it on the internet. Each pair (or group) of friends has to buy a copy. Multiple people in a group of friends might buy a game too, espcially if they want to do co-op or multiplayer. Someone who borrowed a game is more likely to buy it than a pirate becuase when you borrow something you have to return it too. That person might want to play the game again or play the multiplayer or co-op and would buy the game to do that. A pirate will always have that game and has no real reason to buy it since they were already dishonest enough to pirate it.
One person had to buy it before they put it on the internet. Each pair (or group) of friends has to buy a copy. Multiple people in a group of friends might buy a game too, espcially if they want to do co-op or multiplayer. Someone who borrowed a game is more likely to buy it than a pirate becuase when you borrow something you have to return it too. That person might want to play the game again or play the multiplayer or co-op and would buy the game to do that. A pirate will always have that game and has no real reason to buy it since they were already dishonest enough to pirate it.
You have a point with having to return the game to your friend, but at the same time this attitude kills the industry. Games must be replayable and have a great multiplayer, otherwise its the dev's fault we sold/lent the game and they lost sales! So any single player game, that was fun, but not necessarily replayable doesn't deserve to survive in this industry. This is why games have become so generic. Nobody wants to take the risk making a new single player game, and have it bought used or lent to a friend who plays it through, and they go out of business.
@Yamagushi: I don't quite keep up with your logic. Where do you draw the line then? Do you think libraries shouldn't exist because you can lend books from there? What if I lend my pencil to my friend at school? Do you consider it bad too?
Lending means you give something to someone for some time. When pirating you have no limits how long you own the thing you pirated. If you lend a thing to someone and decide to let him keep it then he owns the thing and it has been already paid once. I don't see how lending and pirating are the same thing...
One person had to buy it before they put it on the internet. Each pair (or group) of friends has to buy a copy. Multiple people in a group of friends might buy a game too, espcially if they want to do co-op or multiplayer. Someone who borrowed a game is more likely to buy it than a pirate becuase when you borrow something you have to return it too. That person might want to play the game again or play the multiplayer or co-op and would buy the game to do that. A pirate will always have that game and has no real reason to buy it since they were already dishonest enough to pirate it.
You have a point with having to return the game to your friend, but at the same time this attitude kills the industry. Games must be replayable and have a great multiplayer, otherwise its the dev's fault we sold/lent the game and they lost sales! So any single player game, that was fun, but not necessarily replayable doesn't deserve to survive in this industry. This is why games have become so generic. Nobody wants to take the risk making a new single player game, and have it bought used or lent to a friend who plays it through, and they go out of business.
Umm, I have never heard of that as a reason before. New IPs in general are a risk. It has pretty much nothing to do with lending games. Multiplayer is simply a selling point, not something to combat used games, the market simply loves multiplayer. These games are risky mulitplayer or no multiplayer. New single-player IPs can still succed though. Look at Dishonered. Replayability is also because people are looking to get their moneys worth with the time they spend on the game.
@Yamagushi: I don't quite keep up with your logic. Where do you draw the line then? Do you think libraries shouldn't exist because you can lend books from there? What if I lend my pencil to my friend at school? Do you consider it bad too?
Lending means you give something to someone for some time. When pirating you have no limits how long you own the thing you pirated. If you lend a thing to someone and decide to let him keep it then he owns the thing and it has been already paid once. I don't see how lending and pirating are the same thing...
A game is digital, you don't continue were the last person left off like tangible items. If you buy a car used, you can't get say the first 50k miles back. If you bought a game and had to continue were the last person stopped playing and couldn't restart, then it would truly be a used item. But you get to play the game all the way through no different than if it were new. I would argue the same for books, movies, and music. You aren't getting a used experience.
Umm, I have never heard of that as a reason before. New IPs in general are a risk. It has pretty much nothing to do with lending games. Multiplayer is simply a selling point, not something to combat used games, the market simply loves multiplayer. These games are risky mulitplayer or no multiplayer. New single-player IPs can still succed though. Look at Dishonered. Replayability is also because people are looking to get their moneys worth with the time they spend on the game.
Big enough company with enough money to advertise the crap out of the game and make it look visually appealing. But its a rare case, most new IP's die because people aren't sure and wait to buy it used. How many sales do you think a game like dishonored lost to new? I bet gamestop made more money than the devs did.
The no used games thing is going to hurt the Xbox One on some level. Renting games have been around since the olden days of NES. Used games have helped popularize many games, why is this a problem now? By that standard Gamefly and GameStop shouldn't exist. When I buy a product, as long as I am not copying it, I should be able to do whatever I want. That includes lending it to my friend.
The no used games thing is going to hurt the Xbox One on some level. Renting games have been around since the olden days of NES. Used games have helped popularize many games, why is this a problem now? By that standard Gamefly and GameStop shouldn't exist. When I buy a product, as long as I am not copying it, I should be able to do whatever I want. That includes lending it to my friend.
It would only hurt Gamefly. GameStop is going to be one of the few places where we can trade in games. I don't think it will hurt as much as people think since nothing will be changing that much on a consumer level. The once a 24 hour online check is going to much more damage in the long run.
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The no used games thing is going to hurt the Xbox One on some level. Renting games have been around since the olden days of NES. Used games have helped popularize many games, why is this a problem now? By that standard Gamefly and GameStop shouldn't exist. When I buy a product, as long as I am not copying it, I should be able to do whatever I want. That includes lending it to my friend.
It would only hurt Gamefly. GameStop is going to be one of the few places where we can trade in games. I don't think it will hurt as much as people think since nothing will be changing that much on a consumer level. The once a 24 hour online check is going to much more damage in the long run.
Won't small, not-chain used game stores be burned by the Xbone as well?
The no used games thing is going to hurt the Xbox One on some level. Renting games have been around since the olden days of NES. Used games have helped popularize many games, why is this a problem now? By that standard Gamefly and GameStop shouldn't exist. When I buy a product, as long as I am not copying it, I should be able to do whatever I want. That includes lending it to my friend.
It would only hurt Gamefly. GameStop is going to be one of the few places where we can trade in games. I don't think it will hurt as much as people think since nothing will be changing that much on a consumer level. The once a 24 hour online check is going to much more damage in the long run.
Consumers who sell games will probably get less for their games and/or consumers who buys used games will see a rise in price. The lending part will be pretty bad though. Not being able to lend a game to a friend when I gotten tired of it? It really feels like a nickel-and-diming scheme.
@TysonOfTime Yes, it will probably kill off a couple of the smaller stores.
Most people will probably not feel the effects of the phone home requirement. Those that do will be pissed, but they will be a small minority. Well, unless their servers goes down...
But the most "evil" part of this is that all your bought game will in the future be unplayable. Whenever they feel like turning off the servers, you can no longer play any game you bought.
Yeah mom and pop store will probably die, was just thinking on the renting business. These are dark time s were heading toward and I have little faith the main consumer cares enough to boycott the system. Microsoft is going to use next gen Kinect, a to f first and third party exclusives, plus a giant marketing budget to get thiss thing to be successful.
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