Splatoon 2's News and required button pushing, is annoying. (but I know it's unskippable to deter online disconnects)
@HunterLeon Ahhh, but with the Switch, you can tap the home button to pause cutscenese It works for most all games (maybe not for online games). I do it regularly. Maybe you know this, though. I think the Switch's mobile hardware is what allows it. I agree, though, it's definitely annoying when you can't pause cutscenes on other consoles.
@HunterLeon Ahhh, but with the Switch, you can tap the home button to pause cutscenese It works for most all games (maybe not for online games). I do it regularly. Maybe you know this, though. I think the Switch's mobile hardware is what allows it. I agree, though, it's definitely annoying when you can't pause cutscenes on other consoles.
Of course! It's a feature I use all the time. But with PC gaming and older consoles it's not always an option. Annoyingly on some systems (PS3 comes to mind), bringing up the home menu doesn't seem to pause the game!
Another random pet peeve: why has Nintendo not released white joy-cons yet? They would go great with just about any other colour!
@Benhop07 Haha, Gamestop and their price tag stickers on used games - definitely sucks. I don't think eStarland does that I've gotten a couple complete used games from them. They're in the DC area.
Gaming pet peeves? I’ll just say Game, and leave it at that. (British equivalent of Gamestop.) What a lousy consumer experience.
Oh, just thought of another one: the way classic Nintendo games seem to retain their value. How on earth can Fire Emblem Awakening still be going for full retail price even now?! In some ways, it’s very charming and great that these older titles retain (and even appreciate in) value, but it’s so strangely at odds with the secondhand market in other formats.
When I'm in the middle of playing a game and the disc becomes hard to read. (Example: "Disc cannot be read"/"an error has occurred" messages while playing GameCube/Wii games) Similarly, I hate it when games crash too.
RPGs with a million insignificant sidequests. So many RPGs these days which completely destroy their story pacing, and gameplay balance. Just so Chad in marketing can put 100 hours+ on the back of the case.
When there's long segments of characters just talking to each other while walking (basically a different type of unskipabble cutscene).
Checkpoints just after that very annoying section (sometimes even further away!).
Unskipabble tutorials on games where they're not that really needed. One of the biggest issues of Mario & Luigi: Dream Team imo, where there are a lot of different mechanics but the game just needs to make sure you know how to use R/L to change from jumping to using a hammer.
This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.
I mostly can't stand games that waste your time anymore. If something is a pointless thing that exists to waste my time rather than being engaging in anyway, delete it. Stop having redundant conversations, stop using slow, mandatory tutorials that even the people that need them don't like. Stop making time wasting video games like free to play games unless they are actually free to play.
This isn't the same as pointless extra content in games you can do if you want btw. That's sometimes fun at least, even if its lead to a lot of bloated games.
-Low health alarms.
-Equipment durability.
-Button layouts that can't be remapped.
-Games with a frame rate below 20 fps (not sure how I tolerated that in the N64 days, lol).
Switch Physical Collection - 1,247 games (as of April 15th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay
Honestly, the only reason I didn't say "mandatory, massive day 1 patches on consoles that take forever" is that I haven't bought a game that did that. Mostly because I don't own a PS4. But even knowing that exists infuriates me.
@HunterLeon I totally agree on those cutscene issues. It's why I never got into Okami on the PS2. It took nearly 20 minutes to get to game play. That game has other things I hate, like nonsense voiceovers, and annoying sidekicks. I hate when games feel extremely padded for length. I also am not a fan of game characters that are too chatty during the game. Too many voice samples can be annoying.
Two-option menus where you can’t really tell which option you’re highlighting.
This is a good one.
There's a bunch of weird, confusing menu stuff that some games don't get how to do, and it makes things needlessly confusing. And that's not even including any in-game stuff, that's like main menus.
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Topic: Gaming pet peeves
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