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Topic: Gaming pet peeves

Posts 21 to 40 of 62

Rosona

@Wargoose To be fair though, 90% of these quests (perhaps even more) can be ignored, just the game will be a bit harder.

Rosona

Rosona

It's got to be games either being unplayable from their cartridge (due to huge day 1 update/DLC) or not all of the games of the pack being in the cartridge, yes this is primarily a Switch problem but it's not right, especially when some countries will have both games on the cartridge. I think you know what game I'm talking about there.
Does make me feel like if they are doing physical at all they should have all games on it or not bother doing it as a physical. The amount of parents that have likely picked up the Crash or Spyro trilogy pre-owned only to find out it only has one game on it is just not very nice really, can't feel good and further it isn't like most families have huge amounts of disposable income.

DLC I don't particularly agree with either, ever since horse armour on Oblivion, like where do you draw the line on that it should have been in the game in the first place? Day 1 season passes are one of the worst offenders.
I will state however, actual expansions that wouldn't have been part of the original game and truly further it I do agree with and think that is DLC done right, updates that also add to a game but that charge is also DLC done right Shovel Knight, Dead Cells etc. Mad that most developers that do that are indie.

Rosona

Wargoose

@Rosona in terms of DLC I tend not to mind it much. There are a few exceptions FFXV for example was clearly an unfinished game without the DLC.

Day 1 season passes are fine in my opinion, as from a business point of view it's the only way to make expansions financially viable in a lot of cases. I'd rather have a day 1 season pass, than no extras at all.

Indie Devs often do quite good dlc and free updates, because they've got very low overhead. You can't really do that when your dev team is 50 people +

Wargoose

BabyYoda71

Do bad games count as a pet peeve? If so, that’s one of mine.

Heigh Ho Heigh Ho. It’s off to work (from home) I go.

Dogorilla

It's annoying in RPGs when bosses are immune to special moves or status effects. What's the point in having those moves if you can't use them on the strongest enemies? It's especially frustrating when there's no indication that this is the case so you waste a turn trying to use the move only for it to do nothing.

Rosona wrote:

The amount of parents that have likely picked up the Crash or Spyro trilogy pre-owned only to find out it only has one game on it is just not very nice really

@Rosona Is that actually how it works? I don't have any physical games that require downloads to get the full game (other than post-launch updates), but I assumed that once you put the cartridge in you'd be able to download everything regardless of whether it's pre-owned.

"Remember, Funky's the Monkey!"

Funky Kong

Rosona

@Wargoose Totally agree with 15, like I like the game but the later dlc should have been on the game in the first place, just simply after the finish. It's a horrible hook when a developer of that calibre resorts to tactics like that to sell DLC.

Rosona

Rosona

@TheLightSpirit Haha yes this is very valid, funny in a way but I do get you, whatever is the point in death?

Rosona

Rosona

Dogorilla wrote:

It's annoying in RPGs when bosses are immune to special moves or status effects. What's the point in having those moves if you can't use them on the strongest enemies? It's especially frustrating when there's no indication that this is the case so you waste a turn trying to use the move only for it to do nothing.

Rosona wrote:

The amount of parents that have likely picked up the Crash or Spyro trilogy pre-owned only to find out it only has one game on it is just not very nice really

@Rosona Is that actually how it works? I don't have any physical games that require downloads to get the full game (other than post-launch updates), but I assumed that once you put the cartridge in you'd be able to download everything regardless of whether it's pre-owned.

Eel wrote:

@Dogorilla as far as I know the other games are treated as an update, not a single use redeemable code.

If it is like that then it isn't so bad but as FFX/X-2 was a code for X-2 and Borderlands definitely is which makes me assume Bioshock is. I only assume that them two trilogy's are too. I would love to be proved wrong on that front

Rosona

Dogorilla

@Rosona Oh yeah, I've just looked at some ebay listings and you're right about Final Fantasy and Borderlands being single-use download codes. As far as I can tell though, for the Crash and Spyro trilogies you can just download the additional games as updates even if it's pre-owned. I'm not 100% sure on that but the boxes for those games don't seem to mention download codes, whereas the FFX/X-2 and Borderlands boxes do.

"Remember, Funky's the Monkey!"

Funky Kong

Buizel

Dogorilla wrote:

It's annoying in RPGs when bosses are immune to special moves or status effects. What's the point in having those moves if you can't use them on the strongest enemies? It's especially frustrating when there's no indication that this is the case so you waste a turn trying to use the move only for it to do nothing.

Absolutely this. It's the reason I don't tend to use status effects in RPGs - what's the point of they only work on the enemies that would otherwise go down quickly to direct attacks anyway?

An annoying one from PC gaming - when to change resolution you need to scroll through each resolution option, and in doing this the game refreshes the resolution half a dozen times. What is the point in this?

At least 2'8".

Late

Having to name a town, island, farm, team, etc. and not knowing beforehand if the game adds another word to it before it's too late. I can't recall which games do this off the top of my head but I appreciated Stardew Valley telling me that the game adds the word "farm" automatically so I don't end up with Late's Farm Farm or something.

When there isn't enough space when naming things. Sometimes you have a perfect nickname for a Pokémon and then you notice it's too long.

And to a lesser extent, when the game has no default name option. I'm really bad when it comes to naming things. I can name my main character but if you give me any more characters and don't give them default names, I'll be sitting there for a good while before I can get going.

It's its, not it's.

Switch Friend Code: SW-8287-7444-2602 | Nintendo Network ID: LateXD

Cotillion

HunterLeon wrote:

I have a few regarding cutscenes:

  • When games have too many cutscenes before you even get to control your character.
  • When cutscenes are unskippable.
  • When cutscenes are unpausable.

You forgot the worst for this....unskippable cutscene right before a boss fight. Any death and you have to watch the frigging thing again....and sometimes again and again.

sdelfin wrote:

I also am not a fan of game characters that are too chatty during the game. Too many voice samples can be annoying.

I also dislike this, but it can be done right....rarely. Kid Icarus Uprising, for example, had a ton of chatter and I actually enjoyed it. Or also Portal, cause that game is hilarious.

Cotillion

sdelfin

@Cotillion I agree. There are ways to do that well, but it is tricky to find the right balance and good writing as in a game such as Portal. More often than not, I find less is more when it comes to that.

sdelfin

BabyYoda71

Isabelle’s morning announcements. I wish you could skip it!

Heigh Ho Heigh Ho. It’s off to work (from home) I go.

Tasuki

Games that incorporate tutorial levels in their story modes. I hate that that what instruction booklets are for.

I don't mind do much if the game has a tutorial option mode level like Overwatch for example, I hate it when the first part of the game or first level is a tutorial level. It breaks immersion when you start the game and you get press X to jump press B to attack blah blah blah. I also don't mind when they keep it in game context, like for example some enemies you can't use a weapon attack so you might want to use magic on them for. Just don't say some enemies you can't use a weapon attack so press B and use a magic attack.

God that bugs me.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Sisilly_G

Dogorilla wrote:

As far as I can tell though, for the Crash and Spyro trilogies you can just download the additional games as updates even if it's pre-owned.

Crash includes the complete trilogy on cartridge. In fact, I don't think there have been any updates for it either (from memory, it's still Version 1.0, as any re-release/port should be). Spyro, however, I believe may be unplayable without a download, but yes, the content is tied to an "update" rather than a download code.

Edited on by Sisilly_G

"Gee, that's really persuasive. Do you have any actual points to make other than to essentially say 'me Tarzan, physical bad, digital good'?"

Switch Friend Code: SW-1910-7582-3323

Cotillion

To further expand on what @Tasuki said, excessive hand-holding is a big pet peeve of mine. Nintendo games are really bad for this. Like everytime Link gets bombs, it tells you how to use them, or how keys work, or how maps work....like OMG, I'm 40 hours in, I know how this works, so quit stopping everything to tell me how to do something I've been doing the entire time. These things should be first time only, then tucked away in an in-game instruction manual so you look up later if you need.

I'd like to see in-game tutorials be completely optional. I like to figure things out, but not only that, it really kills an interest to replay when you have to go through the tutorial every time. I've sat down to replay a game and got halted by having to do tutorials and just turned it off. I just wanted to play, not be given a lesson.

Cotillion

Tasuki

@Cotillion Yep alot of reasons that I don't replay a game is those damn tutorials. It's like if everyday you wake up someone tells you how to walk again. So annoying.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

Buizel

I do agree that many games are a bit too handhold-y and overbearing with the tutorials. Personally I think the series that does it best is Xenoblade. The common criticism is that Xenoblade will continue to teach you new mechanics 20+ hours into the game - but I think this is a testament to the depth and pacing of learning in the game. The games very much let you get on with the story, but will continually teach you concepts at a fair pace through pop-up boxes (which are easily skippable and of minimal nuisance on replays).

Completely agree with @TheLightSpirit that Gen 7 of Pokemon is on the other side of the spectrum when it comes to tutorials, making replaying them a chore. Although I'd say that's only part of my problem with these games!

Edited on by Buizel

At least 2'8".

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