@gaming_24_7 fantastic level btw! Definitely the best one I've played of yours so far.
Thank you very much. It was definitely the level I worked the most for. I'm really glad you liked it. At the moment it has a Clear Rate of 50% which is unbelievable high. I guess, it is not so hard as I thought it would be.
Hi everyone,
I'm new to these boards even though I've visited this site often over the past year or so. Anyway, I thought this would be a great place to share some levels, and also check out a bunch of yours. I've posted my level names and codes in my signature. I'll update the rest of my profile later. Have fun.
@Freeon-Leon: Thank you so much! I definitely like creating strong themes/aesthetics in my levels. I'd say it's my strongest and weakest point (as often I'll take visuals over design).
More here. The second is a riff off of Link's Awakening!
@edgedino: Yeah, I keep picking up the Bomb-Ombs (keep saying Bob-Ombs cause that's their german name and old habits don't die, just in case you were wondering ) cause I'm like almost always holding down the Y button to run so I get them by accident. Anyway, you just gave me the best idea I've had (well, truth be told, you had the idea) for the longest time. But I'm gonna keep it a secret cause the level probably ends up happening and if not, I'll let you know what it is. Thanks! xD
Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3
Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88
Hi everyone, would you mind giving some feedback/tips on some levels my 12-year-old son created. I think they are creative and challenging, but I'm trying to help him improve:
Lots o' vines - 13C5-0000-006D-A519 - This is his most played level so far.
Space - 5B3C-0000-0066-99B4 - I thought this one was creative
Flames, Bullets, and Pointy Things - B90A-0000-006D-98F6 - This one was created by his big brother...it's probably frustratingly sadistic.
Bowser's Airship - 1BAC-0000-005F-5A58
Ghost House - 7946-0000-005A-8F2D
Boss Battle - 912D-0000-005F-520F - I told him this one is frustratingly difficult
@Freeon-Leon: Thanks! I just wanted to clarify in case, because sometimes (from experience) "this part was hard" roughly means: "How dare you put that stupid x there it ruined the whole level for me!"
And I agree about momentum. Quite a tricky gameplay element, especially making it fair.
@gaming_24_7 It's probably just the forum people playing it. Once the randos start playing it I'm sure it will go down a fair amount. Although I will say the level was moderately difficult, but not like, "throw-your-controller difficult" by any means.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Here's my newest level Mega Mario The Super Fighting Plumber ID: 8976-0000-0088-FAAD
Go through the 8 different rooms in any order you like to make it to the end. I would appreciate some feedback this level took me a lot to make it.
Well that's my 10th level just got to wait to get to 50 stars to upload more.
Bowser may be Mario's most famous villain, but he's not his first major villain, and this has Bowser upset. To help himself feel better, Bowser has recreated the 4 original Donkey Kong levels, with some deadly Koopa twists, and is making Mario relive his past. Can Jumpman still jump his way to the top?
This one, during creation, seemed to take on a life of its own. Lots of tweaking and erasing entire stages. I've had this one in my head for a few months now, and I finally was able to create it to my satisfaction. I hope you enjoy a remixed trip down memory lane.
@bezerker99: I played both levels and liked the autoscroll more. One can certainly feel a Birdmania vibe in it.
It was fun, however I'd put some enemies that move in a horizontal way, like bullet bills, to make it a little more challenging. But maybe you have better ideas for a level like this, you're the Birdmania expert (I could never reach your high score!).
@Freeon-Leon: thanks for the feedback! I agree with u on the bullet bills. In fact, i had a few in there originally but took them out. However, the more and more i think about it they probably need to be in there.....if anything than to add some challenge to it. Thanks again!
My latest level is finally done, after almost a week of creating it for a few, or even several, hours a day! It is by far the level with the longest development out of all the ones I've made. I'd like some feedback please because it's my first underwater level. Thanks!
Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG
Ok, regarding my Birdmania themed level...I got rid of the non-scrolling level and revised the autoscrolling level to have more enemies and projectiles to dodge. Here's the code if anyone is interested. Cheers~
I want to put this level back out there, it started picking up a lot of stars (almost everyone who completed it starred it),but isn't getting any at the moment. It's not particularly hard, but has a few nasty surprises behind some doors.
I always try and play levels of people who have starred me.
My latest level is finally done, after almost a week of creating it for a few, or even several, hours a day! It is by far the level with the longest development out of all the ones I've made. I'd like some feedback please because it's my first underwater level. Thanks!
The work really paid off. The level is amazing. So far the best underwater level I found in SMM. The idea is very innovative and I find you really implemented it very well.
I want to put this level back out there, it started picking up a lot of stars (almost everyone who completed it starred it),but isn't getting any at the moment. It's not particularly hard, but has a few nasty surprises behind some doors.
The level is really great. I really enjoyed the puzzles! Great job!
My latest level is finally done, after almost a week of creating it for a few, or even several, hours a day! It is by far the level with the longest development out of all the ones I've made. I'd like some feedback please because it's my first underwater level. Thanks!
Damn, that looks amazing! First on my list to try when I get home.
I want to put this level back out there, it started picking up a lot of stars (almost everyone who completed it starred it),but isn't getting any at the moment. It's not particularly hard, but has a few nasty surprises behind some doors.
I always try and play levels of people who have starred me.
Can't wait to try it! 2nd on my list to play when I get home!
@eXtremeHippo - That was the best water course I've played in SMM! Reminded me of the game Fractured Soul on 3DS. So well done! I can tell you put a lot of time and effort into it, and it paid off. @ajmayhew - 333 is an excellent and creative course! So well thought out. I'm very impressed. I added you as a creator to follow.
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Topic: Super Mario Maker Level Sharing
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