@GoldenGamer88: well i thought of a way and decided if you had in little chambers of rooms like a dungeon it helps alot in the long run and add in tiny little things but if a person wants to i would recommend the newest style for wall jumps and add minor things like walkways but ultimately ya not much can be done with what we have unless you throw in a bowser, the 3 trials of bowserdom should give you some ideas on the matter though. I didn't star cause didn't think of them at the time and was kinda sleepy cause of the time also if you click water grave and look where the x's appear you can tell how the difficulty curve work's, though the thing is starting to turn red in general lol.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
I completed my level I was working the last days: Ghosts in the Machine.
It surely is the hardest level I ever created but I guess it is still very beatable. Please give it a try
My newest level: Working at the Chomp Wash!
I believe this is the hardest level I've made so far. So, if you're looking for a challenge, be sure to try it! Good luck!
@Gridatttack: Just out of curiosity, what is the object limit? Did it tell you the exact number? I've never been notified of reaching the limit, but I'm curious of what it is.
Mario Kart Main: Mii (Mid-Weight) w/ Gold Kart, Gold Tires, MKTV Parafoil (VR: 3100+)
Smash Bros. Main: Olimar
Splatoon Main: Octobrush (Rank: S)
My Super Mario Maker Levels: https://supermariomakerbookmark.nintendo.net/profile/redneckgamer3826?type=posted
Got a new level I made for the contest. Wasn't sure if it'd be medium or hard so let me know what you think about the difficult if you play it.
Now, has anyone noticed, are people getting really picky about starring your levels lately? And it's not me being upset about people playing my levels and not starring them; the levels that I used to get a steady flow of stars in are hardly getting them anymore. I just thought it was strange...
@gaming_24_7 fantastic level btw! Definitely the best one I've played of yours so far.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: I feel that too. My most played level had a ratio of almost 1 star per 2 players but now it's a little less than 1:3. It's getting harder to get those stars.
@edgedino: Yeah, I use the "room" strategy in most of my levels in order to lead the player (this, however, causes me to reach the Block limit fairly quickly). Most of my attempts at making a Bob-Omb level usually involves either a Fire Flower, Lava Bubbles or Fire Piranha Plants. I avoid using Bowser because I feel like he's pretty random - sometimes he's using that move, sometimes he spits a lot of fireballs and then he jumps around. The thing is that I feel like throwing Bob-Ombs is a bit tiring, especially when I have a hard time telling where the Bob-Omb will land when I throw it in a certain way. But I guess trial and error are the way to go.
About the Water Grave, yeah, I know - but that doesn't make it any easier. An enemy around every corner and the Magikoopas don't make it any better (not to say it's a bad level, of course, I like it and am still trying to beat it!) Well, I'm not that good in water levels in general that's why I haven't created one yet (although I am working on one right now). A lot of the early X's might be mine, though. Gotta get that Super Mushroom, you know.
Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3
Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88
Free The Captive Yoshi: FFB8-0000-0086-0FCF
Theme: SMW Overworld/Airship
My attempt at a traditional level with lots of secrets. Rescuing Yoshi is not required to clear the level - it's just a challenge.
EDIT: You guys are starting to get really good at making levels, relative to some of the first ones I've played. Keep up the good work!
@Freeon-Leon: Thanks for playing my level through to the end! Unfortunately some of the jumps had to be as difficult as they were or else you could just by-pass the puzzle. (That and the people in the contest thread seem to enjoy difficult levels.)
Also, are you coming out with another level anytime soon? It's been a while since your last one and was wondering if you had another one in the works.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: Yup, I'm working on a new level! It's a castle with lots of ice and basically 2 challenges that'll merge in the last part. I'm trying to add some momentum play in it so it may take some time because it's a bit difficult to get it right. Maybe this wekeend it'll be finished.
And don't get me wrong, although your level is hard, it's really creative. I liked the concept and how you use the statues to add a reference at the time of finding those hidden blocks. You're one of the few people I'm following and that's because your levels are great.
@bezerker99: I'm really looking forward to play them!
@GoldenGamer88: i seem to truly enjoy water levels and am great at those the only thing i stinks at would be the air ship based level's and troll levels but thats a given. now for bomb ombs sometimes its smarter to kick them and you could make it where certain times you have to move like a block/space/block walkway with a spike ceiling and a giant monty mole to chase you to the next area this way it can add change and excitement to a simple idea to keep it refreshing and add a good challenge.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
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