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Topic: Super Mario Maker Level Sharing

Posts 901 to 920 of 1,389

edgedino

@GoldenGamer88: well i thought of a way and decided if you had in little chambers of rooms like a dungeon it helps alot in the long run and add in tiny little things but if a person wants to i would recommend the newest style for wall jumps and add minor things like walkways but ultimately ya not much can be done with what we have unless you throw in a bowser, the 3 trials of bowserdom should give you some ideas on the matter though. I didn't star cause didn't think of them at the time and was kinda sleepy cause of the time also if you click water grave and look where the x's appear you can tell how the difficulty curve work's, though the thing is starting to turn red in general lol.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

nintendorules

Toads going to another castle in Adventure to another castle C003-0000-0084-72E2

3ds name steven
ac new leaf dream code 6000-2194-6895

frantzruff

Hey, I've made some one-screen puzzle rooms I want your opinion. I believe these levels are quite challenging.

Puzzle Room #1: 3C46-0000-007B-7477
Puzzle Room #2: 58BF-0000-007D-CD14
Puzzle Room #3: F028-0000-0084-D517

The third one is by far the most challenging. I'll be happy if you send me some feedback.

Thanks in advance.

"Stay awhile and listen" by Deckard Cain

My newest level: Working at the Chomp Wash!
I believe this is the hardest level I've made so far. So, if you're looking for a challenge, be sure to try it! Good luck!

Splatoon Rank: S+
Splatoon 2 Ranks: SZ: S+ / TC: S+ / RM: S+ / CB: S+

Gridatttack

My latest level, completely original this time:

I was editing SMB3 with the Reuben editor, so I got in the mood for level making. This level was going to be more, but I reached the object limit lol.

Hope you people like it :>

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Blue_Blur

@Gridatttack: Just out of curiosity, what is the object limit? Did it tell you the exact number? I've never been notified of reaching the limit, but I'm curious of what it is.

Splatoon Rank: S+
Splatoon 2 Ranks: SZ: S+ / TC: S+ / RM: S+ / CB: S+

Gridatttack

@Blue_Blur: I reached the object limit of 2000.

Since its a ghost house, I had to add a lot of solid walls so on most cases, you don't see the other side.

New Super Mario Bros. Deluxe, a remake of Super Mario Bros 1 and The Lost Levels for NSMBDS.
new 3DS: 0276-2211-7514

Blue_Blur

@Gridatttack: Thanks for the info! I'll try out your level later.

Splatoon Rank: S+
Splatoon 2 Ranks: SZ: S+ / TC: S+ / RM: S+ / CB: S+

alephbetnun

Third level! This one is a massive ship, let me know what you think!

[Edited by alephbetnun]

Mario Kart Main: Mii (Mid-Weight) w/ Gold Kart, Gold Tires, MKTV Parafoil (VR: 3100+)
Smash Bros. Main: Olimar
Splatoon Main: Octobrush (Rank: S)
My Super Mario Maker Levels: https://supermariomakerbookmark.nintendo.net/profile/redneckgamer3826?type=posted

MasterWario

Got a new level I made for the contest. Wasn't sure if it'd be medium or hard so let me know what you think about the difficult if you play it.

Now, has anyone noticed, are people getting really picky about starring your levels lately? And it's not me being upset about people playing my levels and not starring them; the levels that I used to get a steady flow of stars in are hardly getting them anymore. I just thought it was strange...

@gaming_24_7 fantastic level btw! Definitely the best one I've played of yours so far.

[Edited by MasterWario]

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

Freeon-Leon

@MasterWario: I feel that too. My most played level had a ratio of almost 1 star per 2 players but now it's a little less than 1:3. It's getting harder to get those stars.

btw, I'll play your level in a moment!

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

bezerker99

Freeon-Leon wrote:

@bezerker99: I played your levels and gave a star to the ones I liked. Hope you can reach 50 stars soon!

psst, you should make a Birdmania-like level

I created two Birdmania themed levels. Thanks for the idea!

2F63-0000-0085-CD16
75B4-0000-0085-D479 (both levels are the same except this one has a super-fast autoscroll)

[Edited by bezerker99]

GoldenGamer88

@edgedino: Yeah, I use the "room" strategy in most of my levels in order to lead the player (this, however, causes me to reach the Block limit fairly quickly). Most of my attempts at making a Bob-Omb level usually involves either a Fire Flower, Lava Bubbles or Fire Piranha Plants. I avoid using Bowser because I feel like he's pretty random - sometimes he's using that move, sometimes he spits a lot of fireballs and then he jumps around. The thing is that I feel like throwing Bob-Ombs is a bit tiring, especially when I have a hard time telling where the Bob-Omb will land when I throw it in a certain way. But I guess trial and error are the way to go.
About the Water Grave, yeah, I know - but that doesn't make it any easier. An enemy around every corner and the Magikoopas don't make it any better (not to say it's a bad level, of course, I like it and am still trying to beat it!) Well, I'm not that good in water levels in general that's why I haven't created one yet (although I am working on one right now). A lot of the early X's might be mine, though. Gotta get that Super Mushroom, you know.

Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3

Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88

Jigglystuff

Free The Captive Yoshi: FFB8-0000-0086-0FCF
Theme: SMW Overworld/Airship
My attempt at a traditional level with lots of secrets. Rescuing Yoshi is not required to clear the level - it's just a challenge.

Jigglystuff

MasterWario

EDIT: You guys are starting to get really good at making levels, relative to some of the first ones I've played. Keep up the good work!

@Freeon-Leon: Thanks for playing my level through to the end! Unfortunately some of the jumps had to be as difficult as they were or else you could just by-pass the puzzle. (That and the people in the contest thread seem to enjoy difficult levels.)

Also, are you coming out with another level anytime soon? It's been a while since your last one and was wondering if you had another one in the works.

[Edited by MasterWario]

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

Freeon-Leon

@MasterWario: Yup, I'm working on a new level! It's a castle with lots of ice and basically 2 challenges that'll merge in the last part. I'm trying to add some momentum play in it so it may take some time because it's a bit difficult to get it right. Maybe this wekeend it'll be finished.

And don't get me wrong, although your level is hard, it's really creative. I liked the concept and how you use the statues to add a reference at the time of finding those hidden blocks. You're one of the few people I'm following and that's because your levels are great.

@bezerker99: I'm really looking forward to play them!

Check out my super awesome Super Mario Maker levels.

edgedino

@GoldenGamer88: i seem to truly enjoy water levels and am great at those the only thing i stinks at would be the air ship based level's and troll levels but thats a given. now for bomb ombs sometimes its smarter to kick them and you could make it where certain times you have to move like a block/space/block walkway with a spike ceiling and a giant monty mole to chase you to the next area this way it can add change and excitement to a simple idea to keep it refreshing and add a good challenge.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

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