I made a new level. It didn't take that long to create, so it's probably not my best work. It's set to the fastest auto scrolling speed, so be sure to go fast.
@OorWullie: I haven't played Mario the Kidd in Miracle World yet, but I know I'll like it just because of the name. Very creative! I'll try it out next time I turn on the game.
I haven't made a new one in a few days so here you go! I hope everyone gives this fun level a try. Can you save Luigi and escape this haunted mansion? We shall see!
I reached 150 stars!
Thanks to everyone who has played my levels and stared them. I'll be playing quite a few levels from this thread today, and I'll leave feedback later...
Okay, so I played a bunch of levels, and here is the feedback: @OorWullie: The last part of the level Mario the Kidd was really neat! This level was really fun, and has a great name. Cape me Home was another great level. I like how you had to use Yoshi to get to the goal. Good job!
@crimsontadpoles: Wario Hates Running Into the Air was really fun! The scrolling speed seemed to fit perfectly with the pace of the level. Nice job!
@mrichston: The beginning of the level was a really cool idea, using the Thwomp to push the Piranhas out of the way. Unfortunately, I got stuck with the tower of enimies. I managed to get the first tower down to one Piranha Plant, but that one Piranha Plant blocked the other tower from getting to the fire bar in order to advance. What I played was nice, though!
@Mk_II: This level wasn't very hard, in my opinion. It only took my two tries! It was challenging, but it seemed fair the whole way through. Nicely done!
@Dpishere: This level had all-around good design. Enjoyed the entire level; well done!
@Antaine: This level had great ideas, but I got stuck above Lakitu, probably the same spot @multicoloredyoshi: was talking about. Other than that, I seemed like a really nice level!
@sjmartin: I thought the puzzle was the perfect amount of difficulty; it made you think, but it was easy enough to not get frustrated by it. I also liked the firework ending.
@multicoloredyoshi: The Final Battle was short for me, since I took the shortcut! The level was very generous with the power-ups, and was really well thought out. Good job!
@Ordepro: This level was easy, but enjoyable, too. I like the train idea. I reminded me of my train-inspired levels: Full Steam Ahead! & Full Steam Ahead! 2. You should try them!
@eXtremeHippo: This level was fun and fair. It was the perfect amount of difficulty, too. And to answer your question about how to embed, upload your level to this site, and click where it says "embed" in the yellow and blue box. Copy the code, and paste it into your post. Erase the frame lines, and only leave the hyperlink. Make sure to leave enter spaces above and below the hyperlink, and it should work.
@Angelic_Lapras_King: I played Find the Shroom Then Get Out, and it was a very creative idea! I beat the level, simple, but fun.
Finally, @foodmetaphors: I tried your level, but I couldn't beat it because I got stuck in the room with the clown car. I could get into the car, but the space around me wasn't big enough for me to advance through the stage with the clown car. Is there something I missed?
@GAMEBOYPOCKET Finally played your level [been out of town], I really like it. It's very long though and or I duck and haven't made it to the end yet. I also find myself restarting because I get attached to the first gooba I meet and try to get as far as I can with him. Very fun level Idea.
@MasterWario I absolutely love your medium speed airship level. I like the idea of blocking the finish line like you did till you beat the boss. I may have to steal that idea.
Well done sir.
@Blue_Blur: Thank you for attempting my level. Your question: "I tried your level, but I couldn't beat it because I got stuck in the room with the clown car. I could get into the car, but the space around me wasn't big enough for me to advance through the stage with the clown car. Is there something I missed?"
The clown car is mostly a distraction and can mostly just serve to kill you. Ignore it, instead find the trampoline in the bricks.
I should also add that the difficulty starts increasing in the room after the clown car. If you try it again, please let me know any more issues you have (:
sticking to the first goomba is pointless because I made sure that there are many everywhere in the course and in endless supplies.
I think the most thing that damaged my course is the lack of checkpoint or a world system where I can divide my ideas in short courses.
Noticed a huge chunk of the course are there to teach the player the concept and mechanism of the course, that contain little to no threats but yet fun segment. That how the expert do it, I simply could not start right in the action, that was a very good advice I toke from ex Rare developers (the people who made Donkey Kong country Trilogy), and apparently that was a very good idea as ironically must players just die at the very first goomba (!!) which are there to be used as item and hardly expose any threats or make any challenges.
Hey guys. So I need some help here with evaluating my level. I wanted to make a very difficult level that's still "fair", but when it comes this level of difficulty I'm just not sure. If anyone here is an expert platformer or just pretty good, do you think you could try this level and see if there's anything you think is "unfair"?
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@SuperWiiU: I managed to complete your newest Donkey Kong Jr. level and thought it was pretty good! I do prefer the difficulty of your first Donkey Kong Jr. level more though, since it accurately imitates the difficulty found in said game. Still, this is a fun and challenging level! Good ideas included in it too. Looking forward to your next one! (If you make another.)
Thanks for playing my levels. I made the two levels from different perspectives, the first intentionally more similar to the game. I already made a third level(not uploaded), but that one has more in common with the second one. I'll try and make a fourth one more like the first.
I made this course for the competition and I am very proud of it as it contain many unique but consistence game play mechanism that I put lot of effort in to makeing it up. It works like charm and fit the theme just right and most importantly it is very fair, and pure and simple skill based.
This one is another very unique course, with a unique gameplay mechanism, I made that very few ever bothered to try and most who did shamefully died by the very first, completely harmless, goomba and rage quit!!
It just makes me sad that I put so much soul and effort in to making courses, and only to end up being completely ignored.
The awful search engine and the lack of developer choice in Mario maker doesn't make it any better. It seems like a one hard work would hardly ever be rewarded. I am pretty sure many can relate, as there are many cool courses in this thread that got completely ignored as well. It just cannot be helped I guess.
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