Here's my first attempt at a Ghost House level titled Boo This Course! Here's the ID: 07D9-0000-0022-2831
(PM if you want me to add you)
Life is like a jar of jalapenos; What you do today can burn your @$$ tomorrow!
Pokémon 3DS Friend Safari - Electric - Luxio, Electrode, & Helioptile
Hammer Bros. Capturing Team: 880C-0000-0033-41CF
This one is kinda insane, I place power-ups in places where it's easier to survive the chaos. Also, it's an autoscroller, so...enjoy. (the next Hammer Bros. level I plan on making sure it's easy, though)
My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr
Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.
I've been meaning to make an amiibo level, but not too big a fan of the Super Mario Bros. 1 style. I finally did it though.
So break out your expert vine climbing skills, cause it's: DK's Vine Frenzy - 50DC-0000-0033-5997
...That's two titles with the word "frenzy" already; better make sure I don't use it anymore.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: to bad there arn't more things like a factory style background or or gears let alone the spike thwomp enemys that roll or even mecha koopa's cause if there were u could make frantic factory from dk64.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@Blue_Blur: the feather one just feels to simple but understandable with the feathers speed but the fact the turtle walks into the hole just makes u have to do a force loss. The ike one I feel could have been made more brutal or at least give some trick paths for people to enter but otherwise it's just fine.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@DiscoGentleman: 4CCB-0000-0033-D611 try that you might enjoy it and it will play differently each time so you have to adapt each time and let me know what you think.
@edgedino: Thanks for the feedback. The koopa is a problem in the feather one, should I put a block at the end of the platform with the koopa to keep it from falling? I'm glad you liked the Ike one, alternate paths would've been cool, but I didn't want to make it too hard. I like to make my levels challenging, but no extremely hard. I appreciate the honest feedback, thanks again.
And I would play the level you want me to play, but I think some of the code is missing...
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Topic: Super Mario Maker Level Sharing
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