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Topic: Super Mario Maker - OT

Posts 1,861 to 1,880 of 4,786

spizzamarozzi

@MasterWario: no the system must be: one member of the NL staff plays them and picks his/her favourites. No cheating through the awful SMM current system where you can vote your own level (bleh!!).

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Rexcalibr

Between my 5 levels, I now have 43 stars.

I only need 7 more stars to get 50, but I might take a break on making levels because it took me like four hours to make my last one. I'll just play levels for now.

Rexcalibr

Rexcalibr

What are the top things you guys want as DLC?

for me....

Tools:

  • desert theme
  • slopes
  • additional music tracks to use

Enemies/Bosses:

  • Koopalings
  • Boom Boom
  • just make it so beating a boss is mandatory to completing a stage ( if anyone has any advice on how to work around this mechanic, please share)

Rexcalibr

MisterMan

All I'd want is checkpoints

MisterMan

OorWullie

@spizzamarozzi: Great idea,hopefully they'll go for it.The community share they gave us could and should have been great but it seems to be suffering the same problem as the game.Majority of the levels have no ratings,likes or comments. and the ones that are the most popular are all by the same people.For your idea maybe they could let us submit 1 level each per week,even then though not sure how they can get round to playing them all.

[Edited by OorWullie]

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Robot_Raccoon

@Rexcalibr: Mario 2 or gameboy Mario level types, check points (pls), vertical maps, and slops.

block off the end of the level entirely and use a subroom with a boss in it with a pipe at the other side? I know a lot of people would skip but I'd more than likely defeat him personally. It'd be neat if killing a boss was tied to making a platform appear.

Robot_Raccoon

Boo-Thang

@Rexcalibr:
It took me 12 hours to build my most recent course...
If by slope you mean a single block cut diagonally, I totally agree. I want to run on walls like in SMW! I think a desert dlc with shy guys and pokies is possible.

Boo-Thang

spizzamarozzi

@OorWullie: I haven't saved the full text I've sent them but it goes like this: we submit one level each to keep quality high. Somebody from the staff plays them and picks his/her top-5, with added comment to justify their choices (could also be in video form, why not, they have the technology to do it) - you know, classic top-5 stuff. In return, we mention in the miiverse description of the level "this is a level for nintendolife.com" or stuff like that, so to attract other people to the website. Sounds like a good deal to me.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

OorWullie

@Rexcalibr: I've still to get round to playing your levels,I'll do that now.I received my 50th star just as I was finishing up my 10th level,perfect timing.Last time I looked I had 55,hopefully my 10th course has bumped that up.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Rexcalibr

brewsky wrote:

If there is one lament I have with this game, it's how a lot of people skip levels without giving them a few tries at them. I get the notifications when someone plays one of my levels, so I look to see if they beat the level and I can tell how many times they tried the level before they eventually skip it. There have been a fair number of times where people just try it once before moving on and they die at spots that aren't exactly too tricky.

The problem is that this might instill a mentality that the stages have to be made easier so they can beat it on the first try without having to put in some effort, but I feel like my courses won't reach their full potential unless there's at least one challenging spot, whether it be a puzzle or a tricky bit of platforming. Levels stick out in our mind in past games because there was some obstacle that we were happy to overcome, and I feel that is lost in this game because we can skip levels whenever we please.

Of course, taking out the option to skip stages won't solve the problem, because there are some truly terrible levels that deserve to be carted off, sent into space, dropped into the water, or thrown to the dogs (depending on which direction you feel like swiping), but some good courses are being skipped because the option is there.

Just my two cents, really. I don't think there's a better option to what we have now, but it is an issue.

I played your stage "Wall Jumps Will Work". I thought the wall jumping around the Piranha Plant start was good but just honest opinion, the part right after that where you jump to a ledge on the bottom was a huge difficulty gap and when you are reaching down to that area, there is nothing really alerting you that you need to slide down instead of just drop down because there is a bottomless pit.

I gave the level a few shots and couldn't get past that part, and it seems like a lot of deaths occurred there from people who played your level. That said, you got 21 stars out of 89 people who played the stage, which is really good in my opinion. The amount of people completing your stage I guess isn't always a factor on how many stars you will get.

In return, if you have time please play my stage, Lemmy's Circus.

Untitled

another thing about your earlier post on how you check out the layout/map after dying a few times on a stage to see if it's still worth playing, it wouldn't really indicate anything on a map like my level I posted. It's just aesthetic and the entire stage is really in the sub-world that you won't be able to see on the map.

Rexcalibr

OorWullie

@spizzamarozzi: Sounds good to me.Would love to see some levels be reviewed and scored by the staff or is that being too ambitious haha

Cheers for your comment on my level,if you hadn't mentioned Dark side of the room I would never have come up with that haha.I was at 'The Wall' part for an age,just couldn't get it right.I think a lot will not even notice it says 'The Wall' on it.

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Eat_Pie

DarthNocturnal wrote:

@Eat_Pie

There's no privacy options when uploading a stage, is there? Like, friends only, or only those who have its code?

No, I don't think so, since you can't search for friends when looking for a stage. If the stage is bad, non-NL people aren't going to play it or give it stars, so you can get feedback from NL people. Then improve it and upload it again.

Eat_Pie

Yoshi

Rexcalibr wrote:

I played your stage "Wall Jumps Will Work". I thought the wall jumping around the Piranha Plant start was good but just honest opinion, the part right after that where you jump to a ledge on the bottom was a huge difficulty gap and when you are reaching down to that area, there is nothing really alerting you that you need to slide down instead of just drop down because there is a bottomless pit.

I gave the level a few shots and couldn't get past that part, and it seems like a lot of deaths occurred there from people who played your level. That said, you got 21 stars out of 89 people who played the stage, which is really good in my opinion. The amount of people completing your stage I guess isn't always a factor on how many stars you will get.

In return, if you have time please play my stage, Lemmy's Circus.

Untitled

another thing about your earlier post on how you check out the layout/map after dying a few times on a stage to see if it's still worth playing, it wouldn't really indicate anything on a map like my level I posted. It's just aesthetic and the entire stage is really in the sub-world that you won't be able to see on the map.

Thanks for trying it out! Yes, I do understand that there was difficulty spike midway through the level, and it was a little hasty. I tried to make it clear what you were supposed to do at the bottom with coins, since this level was made with the tools available to you at the start, but it can be a little weird. What you were supposed to do is a half-jump and then wall kick off the pipe to the ledge underneath. It's a little tricky, but 53 people have been successful out of the 89 people that have played it. The difficulty spike is something I will be mindful in the future, though.

I played your stage. I liked it! The Ferris wheel type platforms did give a circusy feel to it. Only fault is that you used the SMB3 Ghost House theme. Just kidding, it's fine that you used it. I just don't like the music for it.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

OorWullie

Just turned it on there and got notification to say I've now unlocked all the course elements.The bottom row is still empty though,what's that for?

🇬🇧 Mr Mustard 🇹🇭
SW-6101-8403-1640

🕹️ The Nintendolife Arcade Leaderboards 🕹️

Yoshi

OorWullie wrote:

Just turned it on there and got notification to say I've now unlocked all the course elements.The bottom row is still empty though,what's that for?

That's an extra row for your use. You can put your most used tools there for easy access.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

KryptoniteKrunch

My DLC/patch hopes:

Ice themed level(with the slippery ice blocks)
Desert themed level(with quick sand platforms/ground)
Forest themed level(not sure what would come with this. the purple toxic water?)
Other random themed levels some specific to a certain game(Choco Mountain from SMW, the gray colored mountain terrain from NSMB etc. etc.)

More power-ups(frog suit from 3, balloon from World etc. etc.)

The random missing enemies(Chargin' Chucks, Rexes, Torpedo Ted etc.)

KryptoniteKrunch

Rexcalibr

brewsky wrote:

Rexcalibr wrote:

I played your stage "Wall Jumps Will Work". I thought the wall jumping around the Piranha Plant start was good but just honest opinion, the part right after that where you jump to a ledge on the bottom was a huge difficulty gap and when you are reaching down to that area, there is nothing really alerting you that you need to slide down instead of just drop down because there is a bottomless pit.

I gave the level a few shots and couldn't get past that part, and it seems like a lot of deaths occurred there from people who played your level. That said, you got 21 stars out of 89 people who played the stage, which is really good in my opinion. The amount of people completing your stage I guess isn't always a factor on how many stars you will get.

In return, if you have time please play my stage, Lemmy's Circus.

Untitled

another thing about your earlier post on how you check out the layout/map after dying a few times on a stage to see if it's still worth playing, it wouldn't really indicate anything on a map like my level I posted. It's just aesthetic and the entire stage is really in the sub-world that you won't be able to see on the map.

What you were supposed to do is a half-jump and then wall kick off the pipe to the ledge underneath. It's a little tricky, but 53 people have been successful out of the 89 people that have played it. The difficulty spike is something I will be mindful in the future, though.

I knew that's what you were supposed to do... I just couldn't get the timing right.

Actually, when making this post, I played your stage again and beat it.

The stage was pretty short and it got a lot of stars. I wondering if shorter stages equals higher chance of getting more stars.

I played your stage. I liked it! The Ferris wheel type platforms did give a circusy feel to it. Only fault is that you used the SMB3 Ghost House theme. Just kidding, it's fine that you used it. I just don't like the music for it.

Thanks, yeah I made a ferris wheel with lots of different kinds of enemies riding it. I had to try different things on that one because I wanted to make most of the enemies stay on the ride and Magikoopas will teleport off right when they see you.

I was thinking of ways to give it a more circus feel. I guess I could have done more with the trampolines but I didn't know what theme would have worked best for it so I ended up going with the Ghost House.

I just realized that if you attach the bonus music icon on Mario, the music will play through the whole stage and it would have been perfect for a circus theme.. too late I guess. I gave the circus more of a haunted theme than I probably should have.

[Edited by Rexcalibr]

Rexcalibr

Joeynator3000

unlocks and finishes the NWC levels Geez that castle was annoying. lol
Anyways, yay skinny Mario! xD

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

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Keep it PG-13-ish.

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