@edgedino: Thanks for the feedback. The koopa is a problem in the feather one, should I put a block at the end of the platform with the koopa to keep it from falling? I'm glad you liked the Ike one, alternate paths would've been cool, but I didn't want to make it too hard. I like to make my levels challenging, but no extremely hard. I appreciate the honest feedback, thanks again.
And I would play the level you want me to play, but I think some of the code is missing...
oops i corrected but here it is again 4CCB-0000-0033-D611
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
My levels thus far:
Pipes: (C9B4-0000-001C-493E)
Wings and Jumps: (286B-0000-001D-8D0A)
Winged Path: (0C41-0000-001E-689D)
Seafood Cannon: (7B8C-0000-001F-EA89)
Secrets: (A797-0000-0029-FDCC)
Objects in Water: (3B38-0000-002D-D618)
There's a Ghost house and a Bowser's Castle I'm working on which I think are better than most of these. Really, most of these levels were just experiments more than anything. Trying to work out which style of level works best and so on.
I am going to make a new course and have 2 different choices i would like people to choose which one to make and post for people to play so I will give one day for people to vote.
Piranha plant castle or thanks for choosing air spiny
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@EdJericho: I will test them out and let you know after i wake up tomorrow and do the new runescape vampire quest and stuff also is that picture of yours from an anime and generally people just type the code and name.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
@edgedino: Thanks for the feedback. The koopa is a problem in the feather one, should I put a block at the end of the platform with the koopa to keep it from falling? I'm glad you liked the Ike one, alternate paths would've been cool, but I didn't want to make it too hard. I like to make my levels challenging, but no extremely hard. I appreciate the honest feedback, thanks again.
And I would play the level you want me to play, but I think some of the code is missing...
oops i corrected but here it is again 4CCB-0000-0033-D611
Hey peeps! Made a level now that I've got a complete toolbox! I'm personally really proud of it so if you guys could check it out and let me know what you think, would be really appreciated. And I'm more than willing to play some of your courses as well
Edgedino, I played the 3 trials of bowserdome part 1 level and it had way to many enemy's for my liking especially with the magicians making more. I didn't finish it. I prefer the exploration/puzzle type levels or difficult jump levels over enemy packed action levels
@99mushrooms: the magicians also make it easy it was made to be a bit of a challenge and there aren't to many but the goal for it is to win against a challenge with survival being the first part for a bowser which they typical are good at with falling in lava and pits all the time.
my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted
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