@edgedino: Yeah, I'm not totally happy with this version either. It's always hard for me to bring a satisfying end to my levels. Who knows, maybe I'll put more Lava Bubbles up now that you basically get Super Mushrooms/Fire Flowers left and right and have a trail of coins leading you over the ponds of lava. I was also thinking about Winged Lava Bubbles but I think I'm gonna keep that for another one of these levels (this is gonna be a series of four levels. Each time I hit another milestone, I'll create the next level.).
Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3
Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88
I haven't uploaded a level in awhile, so here's my newest level called 99 Coins
ID:77E3-0000-00D9-A1CB
It's a easy level, however the difficulty comes from getting all 99 coins. There are three different endings. Good Ending: 0-97 coins Great Ending: 98 Coins and the Best Ending: All 99 Coins. (There aren't any checkpoints because your coin total doesn't save after death.)
@edgedino...Huh. Maybe I just suck at my own levels. Anyways, thank you for playing my level. I'll give yours a try today.
I agree with @edgedine after playing those two levels. I'd rate the first one medium as there are few places that can catch you out, but the airship level is definitely easy.
@edgedino Just got around to playing your levels. I thought they were rather interesting, though a bit difficult for me to get through. Nevertheless, I'm glad I gave them a try. @SuperWiiU . Ah. I see. Thanks for telling me what you thought about the level difficulty in my stages. You and @edgedino. Also, I just played your Sexy Arino level, and I just have some slight criticism: Why would you make a vine block that is practically necessary to beat the level invisible!? If you're going to do that, at least leave some subtle hint to tell that it's there. Don't just outright say it, but leave something to indicate it. Sorry if I sound rude @sjmartin: Good course. Here. Have a star.
There is nothing here...except for the stuff I just typed...
Also, I just played your Sexy Arino level, and I just have some slight criticism: Why would you make a vine block that is practically necessary to beat the level invisible!? If you're going to do that, at least leave some subtle hint to tell that it's there. Don't just outright say it, but leave something to indicate it. Sorry if I sound rude
Thanks for playing my level. The vine is there as a secret and isn't necessary to beat the level, there are more ways to get the hammer.
Well as soon as I said I had no enthusiasm, I shelled out this monstrosity (Once I finally get an idea it seems I have no issues). This level would be on the order of insane if I didn't include (Scaling) Power-ups and Checkpoints, but I think it's pretty bearable because I did. Definitely one of the more challenging courses mechanically that I've made, although probably not as bad as Para-Trip.
If you manage to find the secret checkpoint and then grab the raccoon leaf you can potentially skip half the level, but if you manage to do that you deserve to skip half of it, lol.
With these checkpoints and scaling power-ups it's definitely easier to make harder levels because checkpoints make it more forgiving and scaling power-ups reward players who master a section of the course, making the next section a little easier.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
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