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Topic: Super Mario Maker Level Sharing

Posts 1,161 to 1,180 of 1,389

DreamyViridi

@GoldenGamer88: Well, I could do with the stars. I'm still at the 10 limit but uploading these will bump my current upload number to just 5 so I don't mind. The main focus is to challenge people who play the level. So yeah, I decided to upload both (with the original being uploaded first) when the checkpoint update comes.

[Edited by DreamyViridi]

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

GoldenGamer88

Now that's the update has been up for a few hours, I proudly present to you my updated levels. Most of them have been updated to 2.0 (except for Grinding Grinders because that has already been 2.0 before so as I only put up one checkpoint, I named it Grinding Grinders 2.1). The others won't receive checkpoints except for my very first level, Fiery Frenzy in the Frozen Fort. This one receives a major update (I redesigned it a bit, made it less hard and redid the last part after the Thwomps (those who've played it will know what I'm talking about) completely). But seeing how I've already worked on all those levels since I'm awake (like almost 6 hours, pretty much non-stop), I'm gonna take a break and upload the new Fiery Frenzy either this evening or tomorrow.

[Edited by GoldenGamer88]

Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3

Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88

SuperWiiU

An updated version of my NL Level Creation Challenge level with checkpoints. I was disappointed with the checkpoints update. You can only use two and you need to finish the level from the checkpoints too(I was gonna make an evil checkpoint level, but that can't happen).

Chandlero

SuperWiiU wrote:

I was disappointed with the checkpoints update. You can only use two and you need to finish the level from the checkpoints too(I was gonna make an evil checkpoint level, but that can't happen).

I guess, Nintendo had to prevent that someone is locked by using a checkpoint. Of course, you are not able to make an evil checkpoint level but I guess, many people would use them to troll players. Like they already do it with doors.
But I don't understand why Nintendo limited the number of checkpoints. Since you are forced to finish the level from the checkpoints (which is very good thing), makers will automatically use few of them.

[Edited by Chandlero]

Chandlero wrote:

SuperWiiU wrote:

I was disappointed with the checkpoints update. You can only use two and you need to finish the level from the checkpoints too(I was gonna make an evil checkpoint level, but that can't happen).

I guess, Nintendo had to prevent that someone is locked by using a checkpoint. Of course, you are not able to make an evil checkpoint level but I guess, many people would use them to troll players. Like they already do it with doors.
But I don't understand why Nintendo limited the number of checkpoints. Since you are forced to finish the level from the checkpoints (which is very good thing), makers will automatically use few of them.

They could've limited the checkpoints to 8, that is more than enough. But two is very limited, especially if you want to add them to longer levels.
Another downside is that you automatically become Super Mario at a checkpoint, which means I won't be able to use them in the levels I made where you have to be small Mario.

Chandlero

SuperWiiU wrote:

Another downside is that you automatically become Super Mario at a checkpoint, which means I won't be able to use them in the levels I made where you have to be small Mario.

Yes you are right, that is a downside but you can fix that by just adding spikes above or around the checkpoint.

[Edited by Chandlero]

Chandlero wrote:

SuperWiiU wrote:

Another downside is that you automatically become Super Mario at a checkpoint, which means I won't be able to use them in the levels I made where you have to be small Mario.

Yes you are right, that is a downside but you can fix that by just adding spikes above or around the checkpoint.

That isn't really fix. And it can hurt you if you're already a costume character, fire mario or a flyable Mario.

@SuperWiiU: Actually, if you are already costume character, you stay as character. You don't change into Super Mario.
I bet that also applies to fire or flyable Mario too. And if you need player to be small, make him small. My newest level
is actually kind of level where I want player to be small.


Anyways, here's my newest level, first one with checkpoint flags:

[Edited by mrichston]

DreamyViridi

Here's my new levels with the checkpoint update. I'll play other people's levels later.

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

SuperWiiU

mrichston wrote:

@SuperWiiU: Actually, if you are already costume character, you stay as character. You don't change into Super Mario.
I bet that also applies to fire or flyable Mario too.

I know you stay in costume when you touch a checkpoint, but if there are spikes around the checkpoint to make the character small, you will lose the costume to the spikes. I've uploaded a new level and added another costume mushroom to the checkpoint to solve it, but I would've preferred an option to not get Super Mario powerup on checkpoint. And I imagine many other people would like that too.


And here's my latest level:

[Edited by SuperWiiU]

sjmartin

Haven't gotten to explore all the ins and outs of the new update, but thank you all for posting the info! Can't wait to check it out.

And now with the checkpoints, I went back to my 999 level and added a checkpoint at the halfway mark. Should make it more enjoyable for more players, but it can still be easily beaten in 1 run without dying. (Current record is 183 still left on the clock)

Enjoy!
(And I'm looking forward to playing the updated version of some of your courses I already love!)

[Edited by sjmartin]

Mario Maker 2 ID: WKV-KWN-KMF
Luigi’s Twisting Ghost House - QHF-4Q9-3SF
MarioKart Fun-Time Drive - 5MY-7TR-HRG
Toadette’s Speedrun Sprint - 6W1-F24-6FF
Bowser’s Boss Fight Bonanza - 5S2-8WF-5KF
Captain Toad's Adventure - V6G-R6L-8RF
NNID: SJMartin

X:

edgedino

Here are two levels i made the first is me testing the possibility's of the new stuff while the second I focused more on creativity then difficulty.

Made them since internet has been down for a while after i got the update luckily.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

edgedino

@Undead_terror: give my 2 new levels a try air factory you might enjoy but its not hard at all also try to reach the hidden boss.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

NintendoFan64

Two new levels:
The Great Tower (Hard)
A9EC-0000-00D8-AE4F
This level is hard. Chances are that you will not get out without getting hit by anything. Some of the hits are unavoidable at times, but you should be able to beat this. Just giving you guys a warning if you want to try it. Also, I made it so that the music won't play, so you can play whatever song you want when going through it. Good luck.
Airship Walts (Medium)
403F-0000-00D8-5E29
Just an airship level...that is all.
Anyways, I don't have school tomorrow, so I'll be sure to go through some of you guys's levels...after I finish my homework.

There is nothing here...except for the stuff I just typed...

edgedino

@NintendoFan64: wouldn't call the first one hard it was a rather easy breeze to run through but enjoyable, while the second one i would recommend marking easy then again i just dislike airship levels in general and idk why.
I also took the time and beat all your levels, so happy to have internet kinda working now.

[Edited by edgedino]

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

GoldenGamer88

Okay, here's the updated version of my very first uploaded course, Fiery Frenzy in the Frozen Fort. So why did it update to 3.0 and not 2.0 like the others, I hear you ask. Well, Fiery Frenzy has always been the one level that my cousin (whom I usually play multiplayer games with) tried since launch - she has yet to finish it. On her request, I made it a bit easier (less lava bubbles etc.) but kept it to the original layout. This updated version was 2.0. Hence, I named this version right here 3.0. As always, I hope you enjoy myself and I'd be more than happy over feedback.

With that said, I'm gonna take a look to all of your levels soon.

Join the NL Inklings Discord Server: https://discord.gg/5gf7xg3

Nintendo Switch Friend Code: SW-8427-0621-0325, Username: Montillo
PSN: Montillo88

edgedino

@GoldenGamer88: I feel that its lacking something what that is idk it might be with the lack of enemy's and stuff, something that adds a spark of challenge or it could be because of the checkpoints making it easier but might i recommend lava balls with wings in big boxed rooms so that it has an ever changing pattern.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

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