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Topic: The Nintendo Switch Thread

Posts 64,021 to 64,040 of 69,786

GrailUK

Hi, Dave from Digital Floundering here. We have just analysed the performance of Minesweeper. After some slight tweeking, we managed to get the game running at an incredibly smooth 5003 frames per second and believe this should become the standard all games should be measured by.

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

blindsquirrel

You savages play games at 30 fps? If itโ€™s even a frame below 500 fps, then it is practically unplayable.

Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15

Ninfan

What exactley does "the triggers have a surprisingly short travel time" mean when useing a switch controller

Ninfan

blindsquirrel

@Ninfan
Sounds like a bunch of words saying nothing. Kinda like when I do an English essay and I need to stretch it to five pages.

Currently playing: Pokemon Soul Silver, Mario RPG
Enos 1:15

Kermit1

@Rambler Pfft, that's pocket sized. I use one of these.
Untitled

dysgraphia awareness human

Ralizah

@kaisu It'll never go away, and it always only works one direction.

Remember all of the people talking about Monster Hunter World being unplayable on PS4 / Xbox One because of the highly unstable unlocked framerate on those devices? Me either.

It's just a cudgel people use to mindlessly perpetuate a meaningless tribal conflict with Nintendo fans.

Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)

skywake

GrailUK wrote:

@skywake Well you feel how you must, but โ€œmaintaining consumer trust across generationsโ€ sounds like we will take our games with us to me. Surely their 20 year partnership with NVida has this in the roadmap! Also, blimey, we are about 7 years into that! More depending on when it actually began! Didn't they patent expansion slots in the carts fairly recently too,. Not sure what that was for.

Yes, but the slides I posted were from before "NX" and were talking about the same thing in relation to Wii U/3DS and the "console and portable" hardware that would come after it. Cross buy between Wii U and 3DS? Never really happened. Same deal with the transition to Wii U. I mean I ended up buying Shovel Knight on 3DS, Wii U AND Switch

Really, I agree it makes a whole load of sense to do and I think they'd be stupid not to do it. Especially given that the hardware is likely to be super similar and at this stage they're the only ones not to have done it. But I distinctly remember thinking this would be the way we were headed when there was a web-page I could go to scroll through my Wii U purchases on day 1. So I'll believe if when I see it. At this stage the only thing Nintendo has unified across consoles via a unified digital account is our account balance and payment information

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

KryptoniteKrunch wrote:

Yeah, I can't take all this framerate talk seriously. People had no problem playing 30fps games(like God of War 2018) on PS4, but all of a sudden anything below a locked 60 on Switch is a problem.

Same mindset as conservatives who'll complain when you suggest a change that'll improve things. "Why do you hate our country!". Just because we complain about what the Switch is and how Nintendo approaches things doesn't mean we don't have a stack of Nintendo games that we play and enjoy

I mean, a stable high framerate is undoubtedly more desirable. And the Switch generally struggles more than any other platform to meet that. But I think the thing that's often lost in this discussion is that the thing we want is a stable high framerate. The issue with poor framerates most of the time is about pacing not the framerate specifically

I mean step back from our pitchfork brigade here for just a second. @GrailUK is mocking DF here and their performance analysis, have you actually watched their videos on some of the "impossible ports" on Switch? Because 30fps, they don't really complain about it. Instead they praise these games for maintaining a stable 30fps. DF is never really going on about framerates. They're pretty much always about frame timings, which isn't the seme thing

Why? Well, 30fps means every frame is showing for 33ms. Without any kind of VRR if your display is running at 60Hz if you miss a frame window that means you're waiting another 17ms. So if you're hovering at that framerate your options are to either A. drop to 15fps or B. keep going for the next frame window and have frame timings alternate between 33ms and 50ms. Invariably it's the latter, which means the game will stutter

At higher framerates? Lets go one step up and say you're targeting 60fps on a 120Hz display. At 120Hz the frame window comes along every 8ms and at 60fps you're showing a frame every 17ms. If you miss the window, the next one comes around in another 8ms. So you're alternating between 17ms and 25ms. Which still isn't ideal and will still result in some jitter but it's FAR less perceivable

But the real thing that changes the game here, VRR. Which REALLY needs to become a thing everyone is using for all gaming devices and especially lower performing ones. Because with VRR if you're delivering a frame every 34ms you're no longer jumping between 33ms and 50ms delivery. Instead you're showing a frame every 34ms. Someone joked about "infinite framerates" just above, well, mathematically VRR is effectively an infinite refresh rate monitor.... within a specific range of framerates

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

GrailUK

@skywake I'm just being silly mate. I don't even own a pitchfork!

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

skywake

@GrailUK
Sure though still mis-directed silly. The DF performance analysis didn't say Bayonetta 3's framerate was poor or that the Switch sucks. And the idea that what they want is infinite framerates is not only absurd but it also completely misunderstands what they're saying. I mean, the rah-rah PC/XBox/PS fanboys take that out of it but that's not what it is

The complaint was actually about the relatively unstable framerate (unstable != low) with a hope tagged on the end that with new Switch hardware seemingly imminent it might be something worth revisiting. Which I think is a fair point to make. Although, with that said, it doesn't change my interest in Bayonetta 3 in the slightest. We're not talking performance like those new Pokemon games, Bayonetta 3's performance good enough that I'd still be buying it on Switch even if it was multi-platform

But...... there are certainly games where that isn't the case, it is most definitely something to note and it is also one of the many reasons why Nintendo does need to release new hardware at some point. And to go back to my other rant, hopefully I'll be able to get that performance from Bayonetta 3 when they do without having to buy the entire game again

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

JaxonH

@skywake
All of those criticisms are valid and ones I agree with.

The disagreement I tend to have with ppl is not the observational facts or desire for improvement, but rather the response to those facts and the interpretation thereof.

Everything has become so polarized, ppl now scour analyses like a hawk looking for anything that can use to "disqualify" a game and say, "see, X and Y is wrong with it ergo it's unplayable ergo I'm not missing out on anything". It's a coping mechanism for fanboys to shore up their insecurities.

I've played all types of games with all types of framerates. There's two types of games I've encountered. Ones where stutters were consistently visible and interfered with gameplay, and ones where that's not the case. Usually the ones that have exhibited such issues are 30fps games that dip into low 20's, and 60fps games that have sudden swan dives down into the 30's and back up again. It's not so much about how many frames under 60 it is, but rather how quickly it deviates (the slope of the function, if you will... steep slopes cause sudden stutters, like Zelda Link's Awakening when it would instantly drop from 60 to 30 and back up to 60).

Games like Fire Emblem Warriors Three Hopes, and Bayonetta 3, and Neo The World Ends With You... these games all run above 30fps but don't hold a constant 60. Bayonetta 3 comes closest out of all of them. And yet none had issues to the extent my experience was severely impacted. Common theme among them? All higher framerate games that strive for as close to 60 as possible.

Meanwhile other games (The Witcher 3 in certain towns, Y's IX, Ni No Kuni 2, etc.), these games did have issues that severely impacted my enjoyment. The common theme among them? They're all 30fps games that dropped into the low 20's or even further.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

JaxonH

@skywake
All of those criticisms are valid and ones I agree with.

The disagreement I tend to have with ppl is not the observational facts or desire for improvement, but rather the response to those facts and the interpretation thereof.

Everything has become so polarized, ppl now scour analyses like a hawk looking for anything that can use to "disqualify" a game and say, "see, X and Y is wrong with it, ergo, it's unplayable, ergo, I'm not missing out on anything". It's a coping mechanism for fanboys to shore up their insecurities.

I've played all types of games with all types of framerates. There's two types of games I've encountered. Ones where stutters were consistently visible and interfered with gameplay, and ones where that's not the case. Usually the ones that have exhibited such issues are 30fps games that dip into low 20's, and 60fps games that have sudden swan dives down into the 30's and back up again. It's not so much about how many frames under 60 it is, but rather how quickly it deviates (the slope of the function, if you will... steep slopes cause sudden stutters, like Zelda Link's Awakening when it would instantly drop from 60 to 30 and back up to 60).

Games like Fire Emblem Warriors Three Hopes, Bayonetta 3, Neo The World Ends With You... these games all run above 30fps but don't hold a constant 60 all the time. Bayonetta 3 comes closest out of all of them. And yet none had issues to the extent my experience was severely impacted. Common theme among them? All higher framerate games that strive for as close to 60 as possible.

Meanwhile other games (The Witcher 3 in certain towns, Y's IX, Ni No Kuni 2, etc.), these games did have issues that severely impacted my enjoyment. The common theme among them? They're all 30fps games that dropped into the low 20's or even further.

That's not to say games that don't hold a perfect 60 are perfect. Sometimes you might notice a minor blip here and there. But the vast majority of the time, it just feels smooth. That's also not to say there aren't games with unlocked framerates that feel bad at times. I distinctly remember Monster Hunter Stories 2 having some noticeable stutters in one or two areas, for example. But even then, it was fine most of the time. Having imperfections isn't the game breaking issue many make it out to be nowadays.

Of course, with power platforms delivering better performance by comparison, people have a tendency to lose perspective and think all games should be able to meet the same benchmarks and if they don't, it's "unacceptable". Forgetting that it wasn't that long ago many PS4/X1 games were releasing at 30fps with drops into the mid 20's (Monster Hunter World), which is far more noticeable than a 60fps game dropping to 50, and many PS4/X1 games also dropped from 60 to 50 and even 40 (Sonic Racing Transformed) and yet ppl still bought them and enjoyed them just fine. In the PS3/360 generation performance was about what we see on Switch. Worse, even. And yet most ppl brushed it off unless it was absolutely dismal.

The performance analyses aren't the problem, it's the kool-aide drinkers buying into and parroting whatever ideology is being peddled by fanboys and elitists that's the problem. The whole, "X types of game needs 60" is the biggest lie ever told. I have a Steamdeck, and in order to conserve battery I run everything at a locked 30. And I have yet to play a single game that didn't feel amazing at 30. Games that people often rattle off as "needing 60" because they're "fast and fluid".

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

skywake

@JaxonH
Yeah, not much disagreement with you there. Like with most things the actual metric that matters is lost on the average person who skims the headline. So you get comments from both sides where people end up arguing over a side effect

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Ryu_Niiyama

Iโ€™m already seeing the pirates using the DF review to rationalize not paying but still playing the game. Granted most of them will pick any excuse. I always hope those folks have mountains of cash since they donโ€™t wanna buy anything.

Taiko is good for the soul, Hoisa!
Japanese NNID:RyuNiiyamajp
Team Cupcake! 11/15/14
Team Spree! 4/17/19
I'm a Dream Fighter. Perfume is Love, Perfume is Life.

skywake

@Ryu_Niiyama
As someone who spent a fair amount of time in the past doing just that very thing, you don't need an excuse for piracy. I hate saying that things are a slippery slope because those arguments are usually BS but with piracy it really is. Once you've crossed that threshold where you can mentally justify pirating content that you both haven't purchased in any form AND have the ability to purchase? You're just going to pirate all the things

I mean I still sail the seas occasionally myself but it's almost purely limited to "I brought this on Vinyl and want the mp3" or "I physically have this old cartridge and I want the ROM". If I had a Steam Deck you can bet I'd be grabbing Switch game images for games I already own on Switch. So I think there are also some grey areas

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Giancarlothomaz

@JaxonH theres some game genre that demand a high framerate to work( hack e slash, shooters, plataform, racing games e fighting), not having 60fps locked on them could be detrimental to them, how a game like Super Smash Bros Ultimate would play if was runing at 30fps istead of 60fps?(think of this) this genre demand huge deterity and skill level and response from the player, that why 60fps is ideal for this genre
https://www.ign.com/articles/2014/11/05/understanding-frame-r...

i like HD Rumble.

X:

Grumblevolcano

It does seem like every 1st party or major 3rd party new release nowadays brings up more questions about when new hardware. Though with PS5/Series X owners very used to 60fps and games starting to creep back to 30fps like Gotham Knights and Plague Tale Requiem there will probably be questions about where's PS5 Pro/Series X2 in the near future.

Grumblevolcano

JaxonH

@Giancarlothomaz
I understand why it's desired, I understand why it's better. But "detrimental"?

There comes a time where you have to start thinking for yourself and stop adopting all your opinions from other people.

Unless you're playing competitively on a national level, any game can run at 30fps. And anyone telling you otherwise is parroting narrative. Yes, it'll feel better. Yes, we all want it. Yes, it's preferred. But "NEEDED"? Absolutely not.

One frame is every 1/60 second in 60fps, versus 2/60 second in 30fps, a difference of only 16 ms at most, and an average of just 8 ms. That's not enough to turn something from "ideal" to "unplayable". I have throughly studied and investigated this topic, with both mathematical evidence and personal experience. You cannot challenge me on this by parroting others opinions. You didn't come to those opinions yourself. You adopted them from others.

They're wrong. It's as simple as that. Yes, games are better at 60. Yes, we all want it. No, the games won't be "ruined" at less.

I'm really not gonna continue arguing about this. I have to explain all this every time some cocky little fanboy starts going off about how "some games need 60". I'm just tired of it. No game NEEDS 60. Some benefit more from it, but no game NEEDS it. Anyone telling you otherwise is just parroting what they've heard.

This whole mantra stems from ignorance and elitism, abusing the word "unplayable" to define it as anything less than optimal. The mindset started among the PC Master Race and then spread among PS/Xbox gamers when they finally got consoles that could justify the elitism. And, it'll spread to Nintendo gamers as well as soon as a new system releases. Human nature I guess.

[Edited by JaxonH]

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

NintendoByNature

I dk man...I'm sure that person 60_Frames_Please who hangs out in the comment section might care about frame rates ๐Ÿ˜œ

NintendoByNature

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