@Grumblevolcano@Ralizah The remasters for Chrono Cross, Legend of Mana, and Saga Frontier weren't opted for Playstation exclusivity. I don't think we have to worry about Final Fantasy Tactics.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
It will all depend on how good Nvidia's software solution for backwards compatibility will be. All the previous generations of Nintendo backwards compatibility (for their handhelds and their home consoles) was obtained by attaching the old hardware to the new hardware. And if no more Tegra X1 chips are being made, Nintendo and Nvidia can't take that path.
@Magician That article was 2021 and was used to give the annual 'Switch Pro soon' rumour some weight lol. It's not my place to know how they do it, but I'm sure they will. Like I said, if they don't I will be genuinely surprised.
I never drive faster than I can see. Besides, it's all in the reflexes.
I imagine some code-savvy Nintendo fan could expound on how seamless or how difficult it would be for developers to transition from the pascal-based Tegra X1to the ampere-based Tegra T239?
I believe every Switch cartridge would require a patch in order to work on the new hardware. Assuming Nintendo keeps the current cartridge format. Assuming third party partners would even want to make the effort on those patches. And assuming Nintendo decided to not go all-digital.
I've got some Anti-Matter bait. Valthirian Arc 2 has been delayed into 2023. Aside from A-M himself, if you've ever wanted to be headmaster of Hogwarts or something like that give the first game a try. It doesn't have the same polish as the Two Point series, but it's a good sim-management game.
Switch Physical Collection - 1,537 games (as of December 22nd, 2025)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)
@Magician@Grumblevolcano I believe I've read that Sony funded the development of that particular Castlevania collection, so it being exclusive makes sense. They generally don't care all that much about snagging exclusivity rights for ancient Square-Enix games, though.
Thankfully, it doesn't matter to me either way. FFT bored me to tears on PS1, so I'm not hugely inclined to repurchase it at a premium, even on my beloved Nintendo Switch.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
Thankfully, it doesn't matter to me either way. FFT bored me to tears on PS1, so I'm not hugely inclined to repurchase it at a premium, even on my beloved Nintendo Switch.
@Giancarlothomaz He never said it would run flawlessly. Just that the "issues" would be widely unnoticeable to the vast majority of players. If it takes a Digital Foundry analysis for them to be noticeable, then there's nothing to worry about.
@Giancarlothomaz I don't understand why you're being so smug about a game having performance issues. We all knew it was going to have issues. Nobody here said that it was going to run perfectly. Besides, these issues may be fixed in post-launch patches.
"Science compels us to explode the sun!"
Currently playing:
Xenoblade Chronicles X Definitive Edition (Switch)
Balatro (PC)
@Giancarlothomaz
You're taking this thing way too seriously guy.
I didn't "lie".
I said if the vast majority of reviewers didn't deem it an issue, than it's probably not an issue worth getting bent out of shape over.
That's because analysis makes things look WAY worse than they really are. Ppl see 50 fps and think "omg! Unplayable!" But when you're just playing the game you don't even notice. Unless it's sharp drops from 60 to 30 and back to 60 again, or drops into the low 20s, or wildly fluctuating from 25 to 55... most ppl can't even tell.
Hence why nobody talks about it. Hence why 70+ reviewers played the game start to finish, and not one of them said they felt performance was detrimental to the experience.
Fanboys have turned performance analysis into a weapon, to the extent that anything less than flawless is tarred and feathered, despite 95% of ppl playing the game finding it perfectly smooth and enjoyable.
@Giancarlothomaz Bayonetta is a franchise that require a high framerate to work, precision to your attack/combos tied to 60fps
Don't know where you're getting this. But it sounds like propaganda you bought into rather than a well reasoned opinion you formed on your own.
Astral Chain demonstrably proves you DO NOT "need 60". Nier Automata on Switch is also 30, yet nobody seems to care.
Bayonetta 2 fluctuated far more than Bayo3, and yet again, everyone enjoyed it just fine.
That whole, "this game NEEDS a flawless 60 and any deviation ruins the game" is absolute horse manure
As long as the game runs reasonably fine without severe stutters that impact enjoyment, it doesn't "need" anything. You, my friend, have bought into console war propaganda.
Nobody's saying it isn't preferred. Obviously we all wish every game was a flawless 60. But acting as if dipping down to 50 from time to time is going to ruin the game just shows willful ignorance.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Yeah, I can't take all this framerate talk seriously. People had no problem playing 30fps games(like God of War 2018) on PS4, but all of a sudden anything below a locked 60 on Switch is a problem.
Especially when it comes to a game like Bayonetta where people are already upset that it's Switch exclusive.
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