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Topic: The Nintendo Switch Thread

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kkslider5552000

The sad thing its actually way better than it used to be. Trying to go on non-Nintendo specific sites in the middle of the Wii era was at times, absolutely miserable. And watching so many quality games be entirely ignored and sell like trash was so sad.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Buizel

@JaxonH @kkslider5552000 Nintendo is always put to different standards. I dunno whether it's cause they're seen as old-fashioned, overly Japanese, too childish or their typical focus on lower power hardware and greater success in the handheld market...but probably a combination of the above. And I guess it can kinda work both ways for them.

The funny thing about the Wii era is that Nintendo had conquered the lion's share of the hardwaremarket for much of this era, with the two best-selling systems at the time. But you wouldn't know it in a lot of spaces.

[Edited by Buizel]

At least 2'8".

Ralizah

@JaxonH I'm sure many people think of Rise as the 'lesser' portable version of Monster Hunter made to sate the Nintendo audience while Capcom's "A-team" works on the 'real' next Monster Hunter game. And you hear a lot of that "A-team"/"B-team" stuff when you attempt to talk to people about the series online. And whether it's regarding Capcom, Atlus, Square-Enix, etc., that same dismissive attitude generally extends to everything they release exclusively or primarily on Nintendo consoles. Because Nintendo consoles, in their minds, are supposed to be non-threatening first-party ghettos that can safely be ignored outside of a handful of Mario and Zelda releases every generation. That trend has reversed itself somewhat with the Switch, which is why I think many people seem genuinely offended when you want to play multiplatform games on Nintendo's console. You're supposed to play those games on a 'real' console.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

Grumblevolcano

@Buizel @Dogorilla @Ralizah The rest of the 2022 schedule may not have been precise enough in June 2021 such that BotW 2 may have had a tentative spot far enough away from Pokemon that was still in 2022 (e.g. maybe BotW 2 had the September slot instead of Xenoblade 3). Delays are usually announced alongside new game info and the next info drop is likely E3 so what I see happening is big new trailer followed by precise release date of March 3rd 2023 (the 6th anniversary of the Switch and BotW is on a Friday).

@IceClimbers Possibly, Jedi Fallen Order had a similar situation in 2019.

Grumblevolcano

Paperboy

Tempest 4000 is out now on Switch. Is a review from NL in the works?

Paperboy

Magician

@Paperboy

Tempest really hasn't changed much since 1981, aside from more explosions and more clutter.

The series is awesome, and you should play it, without hesitation.

Switch Physical Collection - 1,555 games (as of March 31st, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Paperboy

Magician wrote:

@Paperboy

Tempest really hasn't changed much since 1981, aside from more explosions and more clutter.

The series is awesome, and you should play it, without hesitation.

Sure, I'm just curious about the port and how it performs on Switch.

Paperboy

Solaine

@JaxonH Absolutely agree on the amount of games published being crazy this year, but Monster Hunter Rise Sunbreak is not exclusive right? not even timed or did i get that wrong

[Edited by Solaine]

"on a scale of 1 to 10, she's an 11, and she'd give herself a 12" ~The Burst, Furi

My Nintendo: Solaine | X: | Bluesky: solaine.bsky.social

Magician

@Solaine

MHR is console exclusive to Switch, but it also released on PC late last year.

Edit: My bad, the Steam version launched January 12th. I thought it was November or something.

[Edited by Magician]

Switch Physical Collection - 1,555 games (as of March 31st, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

Solaine

@Magician Thanks and sorry, i wanted to type MH rise Sunbreak, edited my original post now

"on a scale of 1 to 10, she's an 11, and she'd give herself a 12" ~The Burst, Furi

My Nintendo: Solaine | X: | Bluesky: solaine.bsky.social

Magician

I was reminded today that the Switch will be getting a port of Circus Electrique.

But I'm not sure how interested I am in a Darkest Dungeon clone?

Especially considering that I haven't gotten around to Vambrace or Mistover yet.

Switch Physical Collection - 1,555 games (as of March 31st, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

JaxonH

@Solaine
The Sunbreak expansion for Rise is a console exclusive. The original game was only on Switch for about a year. Now that Rise is on both Switch + PC though, the expansion will release day and date, but it still won't be available on any other consoles.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Solaine

@JaxonH Ohh, alright. I didn't get the console part, thanks for clearing it up

"on a scale of 1 to 10, she's an 11, and she'd give herself a 12" ~The Burst, Furi

My Nintendo: Solaine | X: | Bluesky: solaine.bsky.social

TimelessJubilee

@Magician, I would skip Vambrace & Mistover. Those games weren't very good. Both tried desperately to be like the Darkest Dungeon but failed miserably.

The only game that came close was Warsaw. Even that had its problems.

[Edited by TimelessJubilee]

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

StuTwo

I think the video games market has become so vast that an element of segregation in the media and marketing channels for it is inevitable. This has been the case for a very long time.

In some cases it's easy to be cynical - Sony and Microsoft (and the big third party publishers) often prop up the gaming media through advertising/promotion - whether it's money that changes hands or not. Nintendo has a fairly vast sub-culture of independent but essentially captive media in its orbit (not to mention a stronger tradition of direct communication with consumers going back to the 80's) and because of this maybe doesn't feel the need to feed the "machine" in the same way. Some of the attention deficit is a reflection of this.

That said though it works both ways - often the more mainstream media (e.g. newspapers and television that aren't specifically gaming) reflect Nintendo on more of an equal footing and have a much broader reach. We also see that console gaming more generally is given a much more preferential place in the media than mobile gaming that is basically spoken of with disdain on nearly all gaming sites (despite mobile gaming being much bigger overall in turns of turnover and often in terms of innovation).

StuTwo

Switch Friend Code: SW-6338-4534-2507

JaxonH

@StuTwo
I think the reason mobile gaming isn't treated as an equal by media or dedicated gamers is two fold: one, because it's a result of making the most of what you've got already on devices that were never explicitely designed around the enjoyment of video games, and two, that segment of gaming is dominated by ruthless microtransactions, ads and play timers, which, if you're into gaming as a hobby, is not something you typically want to be exposed to across the board.

Mobile gaming has evolved to extract as much money from the pockets of consumers for as little content as possible, whereas dedicated gaming devices and PC provide a more optimal gaming experience, and while aspects of the mobile market have crept in, they're not the dominant experience on consoles.

In past generations, there was a very clear divide between the types of experiences available on Nintendo platforms (that actually sold well, indicating market demand) and games on other consoles. So it made sense to segregate discussions to an extent. But Switch has changed that. There's a massive overlap now between the types of experiences and the appeal of games across Switch and PS/Xbox/PC.

The issue I see, and what Ralizah was referring to, was that games which would receive a spotlight focus from the majority of media and influencers when on other consoles, seem to be ignored when on Switch. I think this contributes to segregation among gamers, as it encourages the ostrich approach. When MH World was releasing, NintendoLife ran no less than 4 separate articles on it. So the Nintendo community and media doesn't ignore games that interest them when on other consoles. But you'd be hard pressed to find dedicated PS/MS sites running 4 articles on MH Rise and Sunbreak. Even many of the (supposedly) platform agnostic influencers who covered World with great enthusiasm ignored it.

And that is unfortunate.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

StuTwo

@JaxonH I agree - it is unfortunate. MH Rise and Sunbreak are sequels to a breakout hit and - although they've been successful - they've not captured the same sort of attention as they should have. Perhaps this is franchise fatigue though or simply a recognition that Capcom hasn't been able to promote the game as well as they did MH:W for various reasons (the expansion for MH:W didn't capture anything like the same amount of attention).

Although it was obviously always an impressive looking game the original media attention for MH:W may also have been fed in some part by the idea in some places that it was somehow a nail in the Nintendo coffin. This was Sony coming in to steal one of Nintendo's crown jewels away from them - it gave the game a narrative outside of the product itself.

In terms of mobile gaming - I'm a big critic. Apple and Google had the fruit on the vine and they let it wither away for greed. Gaming captures a big part of the usage time for modern smartphones and is clearly a big factor driving consumers to upgrade... but the games that users are loading up are typically microtransaction garbage. Great and innovative stuff exists on mobile but it's never given the impression of being particularly valued by anyone.

I do live in fear that GamePass and other subscription services might gradually erode console gaming into the same type of space. Once the games themselves are given away "for free" the publishers and developers often latch on to DLC/microtransactions to make money.

StuTwo

Switch Friend Code: SW-6338-4534-2507

JaxonH

@StuTwo
the original media attention for MH:W may also have been fed in some part by the idea in some places that it was somehow a nail in the Nintendo coffin. This was Sony coming in to steal one of Nintendo's crown jewels away from them - it gave the game a narrative outside of the product itself

I think that could be part of it, and would explain the lack of coverage for Rise and Sunbreak as it firmly rejects that narrative and spins it right back around- noooo, Monster Hunter is not "leaving Nintendo" and will continue to see exclusive entries built ground up until the day comes a single multiplatform release can capably run across all platforms. And the ones that were proudly boasting World as ushering in this "new era" where every last gem on Nintendo was stolen for themselves... they are now eating crow. Hard to be excited for a game that spits your narrative back in your face, I suppose.

That said, Capcom hasn't put as much effort into marketing or with crossovers, which have all been Capcom characters this time. Perhaps the lack of Nintendo characters is specifically to not alienate the traditional non-Nintendo gamer its trying to attract, but the lack of 3rd party crossovers is inexplicable, and seems to be a budget constraint.

You're right about Iceborne, and I said as much back then. World was lightning in a bottle and failed to replicate that success with Iceborne. It did well for an expansion but does show the majority of players were not retained. I somewhat expect a similar outcome with Sunbreak. A lot of ppl buy the base game but never get around to truly playing it, understanding it and getting hooked. Those ppl are unlikely to buy the expansion since it requires completing the base game first.

I am surprised at the relatively low success of Rise on PC though. I was expecting it to do a lot better judging World's PC success. The Switch version crushed it. But PC seems to have barely pushed a million copies. Not sure why. Are they all graphics whores or is it just the result of the vast majority of players who bought World on PC deciding its not for them? Hard to say. I do know not having cross save really hurt it though, as many Switch gamers like myself would gladly buy both and bounce saves back and forth if we could.

I'm not really worried about GamePass in that way. It's not replacing games being sold, it's just an alternative option for devs to secure a bag. And that decision is likely made by publishers after the fact or near the end of development anyways so I don't expect it has any impact on development choices.

Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions

Switch Friend Code: SW-1947-6504-9005

Ralizah

Kirby and the Forgotten Land is a delight. Really happy we're finally getting a really good Kirby game on Switch, because Star Allies just wasn't cutting it for me.

@JaxonH I think the performance of World 2 on PC/PS5/XSX will be illuminating. It'll answer a few questions: was World's breakout success a one-time thing, motivated primarily by the introduction of the franchise to new audiences? I mean, a World 2 would 100% sell well regardless, but maybe not 20 million strong.

Considering the expansions are only accessible to people who beat the base versions, it's amazing Iceborne even sold as well as it did. Only a fraction of people bother actually completing the games they buy, if you judge based on trophy data for games released on PS/Xbox consoles.

All this being said, I'm just glad Rise performed as well as it did on Switch. 7+ million is still way beyond what you saw in the 3DS era, and it pretty much guarantees we'll continue getting exclusive Monster Hunter games on the Switch going forward.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

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