@Player_One
Bibi & Tina at Horse Farm, Planet Coaster, Overcooked All You Can Eat, Override 2, Kitaria Fables, etc.
They are tagged from 400,000 - 650,000 IDR.
Yeah the inflated cost - at least for now - only really applies to what companies can sell as “triple a first party” titles, so shovelware, indies and budget titles aren’t currently at any higher of a cost. Although if they can con enough people into paying the extra for the marked up titles, I will imagine the prices for all titles will start creeping up.
Isn't it fairly normal for games that launch during the first 12-18 months hold their price longer, just taking advantage of that novelty/hype factor that comes with 'next gen', and the limited amount of competition on the platform?
You guys had me at blood and semen.
What better way to celebrate than firing something out of the pipe?
With network based gaming coming into it's own during the PS3/360 era I dont think there was anyway that superfluous DLC wouldn't have happened. There have been too many publishers pushing that type of business model. It probably costs next to nothing to offer so it's an easy way to make a buck. I mean, horse armor was a joke when it came out but who among us can say that they haven't paid for some pointless DLC during the last 14 years? I remember buying skins for Kameo on the 360 and that was a launch game.
Yea, you are ultimately right. It was gonna happen at some point or another. And mobile games with microtransactions were always gonna be a thing no matter what we did with horse armor.
But I do think there is a reality where gamers generally didn't buy those early console DLC packs, and publishers found it not worth their time to include that stuff to the degree we see today.
I know it seems far-fetched, but consider that PC games at the time already had paid expansions and such on the regular for a long while (some on disc, though some downloaded), while console games peacefully coexisted and didn't really include much of it, even after consoles like PS2 and Xbox started connecting to the internet regularly.
It's all about the money return for the publisher. Even reskins and seemingly innocuous cosmetic DLC takes a bit of dev time, and therefore money. If console gamers never really bit the hook on that stuff, publishers wouldn't waste their money paying their dev teams to keep making it.
It's all academic, anyway. We live in our reality lol
I think it feels as bad as it does, because as games have become increasingly rammed with predatory monetisation and increasingly chunks of content are sliced out of the core game and locked behind paywalls, we have also seen games increasingly released in a broken, unfinished, state as well.
I am not saying the monetisation would ever feel good, it just feels worse to be sold a literally broken game at full price andwhile the game itself isn’t finished, it has got a fully fleshed MTX shop on launch like it’s pretending it’s free to play and it is literally the only thing that works and is finished.
It’s not a passing strategy, at least, it won’t be if it normalizes.. Once they go up, they don’t come back down unless they got pushback. It’s a one way ticket in that respect. As soon as it becomes normalized, it’s a wrap.
I remember buying Wipeout 2048 on Vita and it came with a paper insert saying you had to pay $10 for the “Online Pass”. Apparently a bunch of games started doing that back then. I was like what? I bought the game, now you’re charging me $10 more just to play online for a few years while the servers are up? That strategy eventually got dropped because ppl weren’t having it.
But with Xbox Live introducing paid online, it became normalized, so by the time PS implemented it, it was too late. People had already accepted it. And certainly by the time Nintendo joined it, it had been normalized for a decade.
But I’m not confident people will push back against $70 games. If ever there’s a chance to break the trend, it has to be now. If people don’t push back now, you can expect every single game to be $70 in a few years, and you can expect Switch 2 games to adopt that pricing as well. And even if Switch gamers rejected it at that time, that would just turn away companies from releasing games on Switch altogether. Higher cart costs and lower profits. Why bother. So if we’re going to reject it, it has to be now. Cut it down at the root.
It would be one thing if inflation was actually eating into their profits and this was an attempt to recoup losses, but that’s definitely not the case. Costs are not increasing due to inflation, they are increasing due to games with larger and larger budgets which garner larger and larger profits. And at the end of the day, costs increasing 30% means nothing if their profits double. And we consistently see record breaking profits. Which means there’s no justification for a price increase except greed. I would be more accepting if their profits were shrinking due to paying developers higher wages or something, but when their profits are expanding at an unprecedented rate, and it’s all going into the pockets of upper management and stockholders… it’s unwarranted.
I don't buy that 70 dollar games are going away. They should because people don't have the money for that, no matter what "BUT ACTUALLY INFLATION" dweebs will tell you, but I can't imagine a company being like "well we'll charge less for now on" unless its actually costing them enough people actually buying the games.
I mean, I'm almost sympathetic to at least Sony because y'know, its not their fault. In a sane, reasonable world, 70 dollars would make sense and they'd be correct. Yet here we are.
@kkslider5552000
Inflation is robbery of the people. It’s not a good thing. It’s an unfortunate reality, but that doesn’t make it ok.
When I hear the, “ya but inflation” argument I can’t help but facepalm. That’s like saying, “ya but you’re getting robbed buying groceries and gas, so you should be totally fine getting robbed on this too! Even though their costs aren’t actually rising due to inflation and their profits are surging, and consumer prices typically only go up due to inflation when rising costs of supplies puts a dent in their profits and they have to pass that on”.
It’s like, “this thing over here is totally not being affected by inflation, in fact profit margins are at record levels, but it’s OK for them to charge you more out of greed because other things have gone up due to inflation. We’ll just use the fact you get robbed in other areas as an excuse to justify it”.
Idk what you mean about not their fault though (unless that was sarcasm). They started this whole thing in the first place.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH When there's pushback, the goal isn't completely scrapped but rather approached in a different way. For example loot boxes got massive pushback which led to the creation of the battle pass which in some ways is a lot worse than loot boxes but is more accepted so the norm for multiplayer games became FTP + Battle Pass + Premium Currency store.
Another very good example is look at Don Mattrick's vision of the XB1 at the infamous May 2013 reveal which had a gigantic backlash and then years later it became that Series X|S is actually a lot closer to that initial vision than you may think.
@WoomyNNYes Yeah, physical eshop gift cards have an area which you scratch it off which reveals the code that you redeem on the eshop.
Loot boxes have been removed from a lot of games that would have otherwise had them due to the pushback, such as Jedi Fallen Order. EA has actually been releasing more games that are single player and without loot boxes. They haven’t gone away but the pushback has had a positive effect. It’s also led to investigations of gambling for minors in certain countries.
Same for Xbox. It might be closer but the fact is, neither X1 nor XS does periodic online DRM checks every 24 hours. That’s a win.
Because if prices start $10 higher, then their sale prices will also be $10 higher (as we've seen with Ratchet and Clank and Demons Souls). Instead of dropping $20 to $39.99, they drop to $49.99, and the floor the game reaches might also be $10 higher as a result. It trickles down. One way or another, that increase carries forward.
I suppose one could counter this buy waiting even longer. But if you typically wait for prices to reach the floor, and the floor is $10 higher, there's no escaping it.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
@JaxonH Of course it's important to pushback against anti-consumer stuff, I was only saying that it's important to be wary of next moves after successful pushbacks. People just accepted battle passes because they considered it to be "better" than loot boxes which then led to abominations like Halo Infinite's progression system. People don't bother trying to win in objective game modes because they're too busy with "Kill enemy spartans with [insert weapon or vehicle]" challenges to progress in the battle pass.
It's a strategy of fatiguing the enemy. Just bombard them with new monetization over and and over. We take a win here and there, but then ppl are too tired to keep it up. That's certainly by design.
"Oh OK, you don't want the system based DRM online checks, no problem"... "OK guys, let's make our games mandate online moving forward, they won't push back if it's just one single game at a time, a few might gripe but not enough will skip it". Then one game becomes two games, becomes four games, etc.
Psalms 22:16 (1,000 yrs before Christ)
They pierced My hands and feet
Isaiah 53:5 (700 yrs before Christ)
He was pierced for our transgressions
Yah, it is always annoying when the whales come out of the woodwork and start defending anti-consumerism because they’re slaves to specific brands. It normalises it in the eyes of the companies and they’ll just keep pushing from there until they eventually upset enough people. Then they’ll do a very slight backpedal and take the praise and pretend they’re all about the consumer, despite just back-pedalling into only slightly less anti-consumer practices.
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