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Topic: The Nintendo Switch Thread

Posts 561 to 580 of 69,785

skywake

@WebHead: I assume you would have said the same of HD resolutions in 2004. 4K is far more realistic now than 720p was back just before the 360 launched. And not just a little bit more realistic, a LOT more realistic. Does that mean I think Nintendo's next console will drive 4K? No. Does that mean I think Sony and MS will try when they release their next systems? Yes. Do I think it'll be amazing 4K at a solid 60fps? No. But the idea that you'd just rule it out as being completely unrealistic? It's bordering on delusional.

Frankly I wouldn't be at all surprised if Nintendo's next home console did support 4K in some form. Even if just for the menus and a few video streaming apps. For things like that 4K support is pretty trivial, it'd add pretty much no extra cost for a gaming console.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

HDMI 2.0 became a standard in late 2013. I think it's fair to assume that any new home console would technically be able to output at 4K 60Hz. In terms of power consumption 4K gear is already efficient enough that it wouldn't look insane compared to the most power hungry consoles. Development of "4K" games isn't an issue, big AAA games are already detailed enough for 4K.

The only issue is pricing. I reckon we're 2-3 years off it being affordable enough that they can throw 4K capable hardware into a cost-competitive box. Especially if they don't want to sell at a massive loss like they did with the 360/PS3. That's not that far away in the grand scheme of things. If anything I'd be kinda surprised if we get a PS5/XBtwo before then.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Jamotello

we may have something more substantial about the nx. this is a trailer for a game the developer said was an nx game, but was released early for steam because he had to release it sooner. he notes that the difference with the nx version is that unlike pc, the option will be for 8 colors instead of 4. it's a sequel to a 3ds game but the dev says he can't update the 3ds version to match the new version because it really was meant for nx. i don't have the old game so i dunno what the controls are, but from what he says, the nx will have some new controls to it. i suspect it's that rotating/scrolling patent thing. dunno what the policy is of nlife for posting links to other nintendo fansites tho' so just this trailer.

here's the facebook post where he talks about it. and the nx.

[Edited by Jamotello]

Jamotello

Therad

@Jamotello: The controls seems to be 4 colors controlled with one hand, and the same 4 colors with the other hand, to be able to switch between different colors very fast.

That could work with the free-form patent, where parts around the sticks lights up. Would be quite intuitive. Of course, a touch screen could also work, where you have 8 colored fields on either side of the control.

Therad

Therad

skywake wrote:

HDMI 2.0 became a standard in late 2013. I think it's fair to assume that any new home console would technically be able to output at 4K 60Hz. In terms of power consumption 4K gear is already efficient enough that it wouldn't look insane compared to the most power hungry consoles. Development of "4K" games isn't an issue, big AAA games are already detailed enough for 4K.

The only issue is pricing. I reckon we're 2-3 years off it being affordable enough that they can throw 4K capable hardware into a cost-competitive box. Especially if they don't want to sell at a massive loss like they did with the 360/PS3. That's not that far away in the grand scheme of things. If anything I'd be kinda surprised if we get a PS5/XBtwo before then.

It seems like they still have trouble hitting 1080p60 with the current consoles, I doubt many games will hit anywhere near 4k at 60 Hz even with the next gen.

To simplify graphics a bit; when you have more GPU power to play with you can do three things:
1. you can increase the resolution (more pixels)
2. you can increase the details in the game world (more polygons)
3. higher frame rates.
Or a combination of the three. Each and everyone of those have diminishing returns, your eyes have limitations. It seems like triple-As have taken a step backwards this gen. While they have increased the resolution and detail this gen, they seem to have decreased the frame rate.

Oh, the logical name for the next xbox would be Xbox three hundred sixty if they continue their naming trend.

Therad

skywake

@Therad:
They should call it the XBox Zero and really confuse everyone.

Also I didn't say that all games would be 4K 60fps, I said that they'd support 4K. In the same way that the PS4, XBOne, Wii U, 360 and PS3 support 1080p. I suspect that a lot of games will run at 1440p or 30fps, possibly both. But we're certaintly not far from some games running at 4K one way or another and they'll certainly put 4K on the box. Even if just for UHD Blu-Rays, Youtube, Netflix etc.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

Therad

@skywake: I know you didn't, but I used your post to explain for others.

Therad

WebHead

That game plans to let you scroll 8 something apparently....scrolling wheel shoulder buttons confirmed?

WebHead

Jamotello

skywake wrote:

Oh, the logical name for the next xbox would be Xbox three hundred sixty if they continue their naming trend.

they can call it the xbox u.

[Edited by Jamotello]

Jamotello

GauBan

I think the NX will the next generation of portable console. which will have game carts and micro SD XC card slot. You will be able to play cart games or downloads off the e-Shop. These games will be lower resolution or even be "cut down"/part of games to keep the game sizes smaller.

However there will also be a NX home unit which will be what you connect to the TV. This will act as a hub for the portable unit. The portable will then be the controller for the home unit. Meaning that every additional player needs the NX portable.

Each game (cart or download) will be linked to the NX portable/Nintendo ID and then once the game is run on the NX portable the home unit will then download the "home" version of the game to the home unit and store it on the HDD. This will have "extra" content, higher detail and local multi player etc.

When the drive is full the system checks the game activity logs and deletes games that have not been played for a while. But all the save data is kept on each persons portable. So you can move from multiple home units without loosing save data.

Well that is what I was thinking it could be.

GauBan

X:

Grumblevolcano

@skywake: There would be some sense in the name as it would suggest some kind of "retelling" of the Xbox 360 era (their most popular console) kind of like how Star Fox Zero is pretty much a retelling of Star Fox 64.

Grumblevolcano

DefHalan

@GauBan: Sounds like a developer's nightmare

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

GauBan

@DefHalan: Maybe, but if Nintendo make sure that they have the right support for developers (Which they really need anyway) then it would be a case of almost drag and drop modules to use the systems abilities.

I would see the home unit and the portable may run on similar base hardware. one low spec for the portable and one "high" spec for base unit.

GauBan

X:

DefHalan

@GauBan: How would developers making big budget titles release on this platform? they aren't going to want a lower end version on the market? What area is going to be "scaled" on this platform? If a game is very CPU heavy will you still get the same experience on the handheld? How can Nintendo guarantee that? I just don't see this working well for developers, Indie or AAA.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

GauBan

@DefHalan: It would also explain there patent for the "network" processing sharing. "Low" res while away from home unit and then extra processing power when at home either on the TV or on the portable.

GauBan

X:

GauBan

DefHalan wrote:

@GauBan: How would developers making big budget titles release on this platform? they aren't going to want a lower end version on the market? What area is going to be "scaled" on this platform? If a game is very CPU heavy will you still get the same experience on the handheld? How can Nintendo guarantee that? I just don't see this working well for developers, Indie or AAA.

Not sure, not a game programmer or hardware developer. Thinking along the lines of PC gaming. Games have not be CPU hungry for years most of the work is done by the GPU. A system with a i3 or an i7 will work just as well if they've got the same GPU with them.

We've also got various options of switching GPU again with PC. If you have an i5 or above and put in a AMD/nVidia graphics card the system can be set to switch between the GPU. graphics card for Gaming and then intel internal card for standard work/browsing. You've even got the external docking stations (Which tend to use thunderbolt) for laptop that allow you to install full size PCIe GPU cards and additional hard drives just by plugging it up.

GauBan

X:

DefHalan

@GauBan: I don't think anyone can guarantee any type of performance, especially on AAA games, with that type of a set up. I also don't think it would be wise to increase the price of Dev Units so much for Indies, to create a game for Nintendo you are forced to make sure your game runs on two different hardware set ups. Making it expensive and time consuming to support them, two things Indies don't have a lot of. (Money and time)

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

skywake

GauBan wrote:

We've also got various options of switching GPU again with PC. If you have an i5 or above and put in a AMD/nVidia graphics card the system can be set to switch between the GPU. graphics card for Gaming and then intel internal card for standard work/browsing. You've even got the external docking stations (Which tend to use thunderbolt) for laptop that allow you to install full size PCIe GPU cards and additional hard drives just by plugging it up.

That's very different to having a portable unit and a non-portable system talking to each other. It wouldn't even remotely work in the way you're suggesting here. Without going into too much detail a good speed for WiFi is maybe 300Mbps or so. Hard to guarantee but just for the sake of argument lets say that's what it is. Enough bandwidth to stream video but not enough to connect a graphics card. Incredibly slow. For perspective I'm going to post some years that new PC interface standards were introduced at what speed:

2015: Thunderbolt 3 - 40Gbps
2013: Thunderbolt 2 - 20Gbps, USB 3.1 - 10Gbps
2011: Thunderbolt - 10Gbps
2010: PCIe 3.0 - 126Gbps
2008: USB 3.0 - 5Gbps
2007: PCIe 2.0 - 64Gbps
2004: PCIe - 32Gbps
2002: AGP 3.0 - 16Gbps
2000: USB 2.0 - 480Mbps
1998: AGP 2.0 - 8Gbps
1996: AGP - 4Gbps, USB: 12Mbps
1993: PCI 2.0 - 2Gbps
1992 - PCI - 1Gbps

Where does the wireless speed you're likely to get of, on a good day, ~300Mbps or so slot into this? An external caddy connected to via Thunderbolt maybe. USB 3.1 is also maybe realistic. But wirelessly? Not going to happen.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

iKhan

As far as development goes, if you have to develop a game to work on portable hardware, that will be the bottleneck by which developers are limited. It doesn't matter if you have a more powerful version, because you might not get it to run on the portable.

IF this is a hybrid system (and it probably isn't), the home unit must be able to independently run it's own set of games.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

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