@Ralizah cool! It does make me wonder if the demo would actually help convert people into buying it though as it’s niche appeal would have likely reach all of its potential niche audience already.
Jokes aside, I would go with F Zero and Advance Wars. There are series I'd prefer returning than F Zero, but it should obviously get another chance. It's been forever, its a genre without a lot of competition, people want it, I inherently dislike any series in the original Smash Bros being ignored. I love Golden Sun, but I really doubt they're continuing the cliffhanger of the DS game or enough people care that much, and I also doubt they'd make another that truly lived up to the GBA games. I was surprised enough people cared that we even got the DS game back then.
And Advance Wars should come back instead of having only endless Fire Emblem games. It's a different series, with a different appeal, that deserves the same chance Fire Emblem Awakening had.
I dislike the vast majority of dormant Nintendo IP others hold in high regard. I can’t stand Advance Wars (same for Wargroove, it was just as bad- I know it’s not Nintendo but, still a spiritual successor of sorts) so I’m kinda glad it’s just Fire Emblem. I would’ve been down for a new entry on 3DS in 3D to see how it panned out, but I can’t imagine playing that series on Switch.
I’m also not a fan of Golden Sun. Never understood why it’s held in such high regard. And Chibi Robo... it’s cute and all. But Zip Lash was the best game in the series as far as I’m concerned, and that says something.
Tbh, most series that are dormant or dead... they just weren’t that good IMO. The exception to that would be F-Zero, but even that had its issues. The only semi-modern entry was harder than Dark Souls, which is a recipe for disaster if you want mainstream appeal. Kid Icarus was good, but again, it had its issues. Horrible control scheme- potentially in the running for worst control scheme of any game in the history of the medium, rivaling the claw grip for Monster Hunter Freedom Unite on PSP. It literally came with its own stand it was so uncomfortable. If they were to make a new entry in either series, those issues would need to be addressed. Dual analog with gyro would work best, like a modern Sin and Punishment.
Speaking of which, that’s a series that needs to make a return. Or at least remaster Star Successor.
I dislike the vast majority of dormant Nintendo IP others hold in high regard. I can’t stand Advance Wars (same for Wargroove, it was just as bad- I know it’s not Nintendo but, still a spiritual successor of sorts) so I’m kinda glad it’s just Fire Emblem. I would’ve been down for a new entry on 3DS in 3D to see how it panned out, but I can’t imagine playing that series on Switch.
I’m also not a fan of Golden Sun. Never understood why it’s held in such high regard. And Chibi Robo... it’s cute and all. But Zip Lash was the best game in the series as far as I’m concerned, and that says something.
"The two dormant series I'd bring back is **** everything you like" is certainly a bold take but ok
Chibi-Robo, when it's a sandbox adventure game, is one of the best IPs from Nintendo in my opinion. The original and Park Patrol are gold, and I'm going to try and teach myself enough Japanese to better enjoy the 3rd game that released on the DS. Custom Robo would be my other choice. It has the potential to offer another great multiplayer experience for the Switch, and provide another quality action RPG adventure to the library. I don't think there are any games quite like these two IPs currently on the platform.
"The secret to ultimate power lies in the Alimbic Cluster."
Advance Wars: Days of Ruin is a better tactics game than any Fire Emblem I've ever played. Full stop. There's a big benefit to its complete lack of RPG elements, which is that levels are allowed to be more creative, and you're forced to come up with new strategies on the fly instead of relying on a handful of overpowered units. You're challenged to come up with optimal strategies to beat the levels as fast as possible to get a high score, which makes every level like an intricate little puzzle box.
I'd love to see Advance Wars revived on the Switch.
Don't really care about the others, although, admittedly, I've never tried Golden Sun.
I do really need to replay Days of Ruin someday. I was turned off by it at the time from the different tone and aesthetic, and I never got super far into it. But that being said, when I replayed the Advance Wars 1 and 2 on Wii U's VC, the difference in how the game works compared to Fire Emblem really stood out to me. Beyond just RPG mechanics, it seems like FE's perma-death really limits how compelling the levels can be as levels, because they have to broadly work for whatever you have. But in Advance Wars every level is either specific units you're given, or just bases to make your own, or both and each map was far more compelling for that.
I mean, I've only personally played the GBA FE games out of the main series, but I did ask a friend about interesting levels in Awakening and she only remembered them for story reasons so...yeah.
You can probably blame Smash for that, Sakurai is never gonna work on something else at this rate.
If people call Sakurai a genius game designer I ask.. why he hasn't been given chances to show it more. He has the talent but he's been working with Smash for twenty years so maybe he's rusty.
@TheJGG Whilst it’s not as flashy as creating Kirby or working on Meteos & Kid Icarus: Uprising I’d argue he shows it with Smash. The newer fighters on the roster has some very clever mechanics for what is basically a 2D fighter.
Plus I reckon he doesn’t like the idea of anyone else touching Smash as it’s his baby.
@kkslider5552000 Yeah, the bleak apocalyptic tone is bit jarring coming off of the happy-go-lucky tone of the other AW games, but I like it. When it first came out, you didn't see a lot of games doing the grimdark future thing like you do now. The story is actually interesting, which is more than I can say for other games in the series. There are also, for a Nintendo-published game, some shocking character moments.
But the real reason to play it is because the campaign is huge, meaty, and incredibly satisfying. The lack of a War Room sucks, but you do get the often really challenging trial maps, and, while it's totally defunct now, the online multiplayer was really cool at the time.
But yeah, one reason I've argued for playing with permadeath enabled in the FE games is because the expendability of your units massively impacts the game design, and FE games are designed with permadeath in mind. AW games are balanced around the idea of your units being expendable, and this allows a lot more tactical freedom, since you don't need to be committed to keeping every character alive. It also means drastically harder and more experimental maps.
Frankly, unless we're talking Fates: Conquest (which has the dumbest writing I've ever seen in a video game, but also some surprisingly experimental maps), the 3DS Emblems have VERY boring map design and mission goals. Even the GBA games, which had a bit more variety to them, still don't allow the same degree of tactical freedom.
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