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Topic: The Nintendo Switch Thread

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Buizel

TheLZdragon wrote:

Buizel wrote:

gcunit wrote:

@Buizel Don't no where you'd have paid $350 equivalent in the UK for a Wii, but you got done. Launch price was more like £180, which didn't convert to $350. Think I got mine new for £130, not at launch but within a year I think.

My mistake - the Wii was indeed £180 at launch here, and the exchange rate was almost $2 to the pound: http://www.x-rates.com/average/?from=GBP&to=USD&amoun... meaning that with tax we would've paid about $350. Without tax, however, it was $300 (for fairer comparison to the tax-free US price of $250).

Conversions don't really mean much with prices unless you buy internationally.

My point isn't so much about the consumer, but the return to Nintendo. Does this extra cost in USD reflect any extra costs to them for selling in the UK?

At least 2'8".

Octane

@BiasedSonyFan It's not as if there's no difference between the Wii Remote and 4K media playback. One changes the way you play games and limits the amount of games playable on the console, the other is just an extra feature. The GamePad itself didn't do anything wrong, cause it does what every controller does, but it does look like a clunky oversized Fisher-Price toy, and it was expensive. Of course, those aren't the only reasons that the Wii U didn't fly off the store shelves.

Also not sure where that 4K rant is coming from, but I do have a question, how many of the households that own a video game console are expected to have a 4K TV by the end of this year, or next year? I reckon that's more than the 15% or 50% you mentioned.

Octane

TuVictus

"Gimmicks" that add to the way you play, or enhance the way you play, is definitely very different than completely changing and restricting how you play a game (starfox zero) . Nintendo is just a ton more eccentric with their "gimmicks" than Sony or Microsoft, who stick to what gamers know and instead opt for more software based ideas to get people interested.

[Edited by TuVictus]

TuVictus

Buizel

My gripe with the word "gimmick" is that it's entirely subjective, and it's use it=s usually biased towards features that were one-off (which we can try to predict, but only really know in hind-sight). Where do you draw the line? Was the rumble pak a gimmick? Touch screens? Wireless controllers? Internet connectivity? Is VR?

[Edited by Buizel]

At least 2'8".

LzWinky

Buizel wrote:

TheLZdragon wrote:

Buizel wrote:

gcunit wrote:

@Buizel Don't no where you'd have paid $350 equivalent in the UK for a Wii, but you got done. Launch price was more like £180, which didn't convert to $350. Think I got mine new for £130, not at launch but within a year I think.

My mistake - the Wii was indeed £180 at launch here, and the exchange rate was almost $2 to the pound: http://www.x-rates.com/average/?from=GBP&to=USD&amoun... meaning that with tax we would've paid about $350. Without tax, however, it was $300 (for fairer comparison to the tax-free US price of $250).

Conversions don't really mean much with prices unless you buy internationally.

My point isn't so much about the consumer, but the return to Nintendo. Does this extra cost in USD reflect any extra costs to them for selling in the UK?

There's a lot more to it than a simple exchange rate though. I often point out that exchange rates are overused in arguments regarding comparisons across regions.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky

TuVictus

@BiasedSonyFan I meant in the sense that it's the only way you can play the game. You can't play with regular controls. And yes people learn but those controls are specific to that game. If they were used in every wii u game then maybe I'd see your point. Plus, I think the general consensus is that they were a bad idea.

TuVictus

Octane

BiasedSonyFan wrote:

I do have a question, how many of the households that own a video game console are expected to have a 4K TV by the end of this year, or next year?

I don't know about households with video game consoles. I don't see why that matters, though. Most homes just buy consoles for their existing TVs, and they don't really upgrade their TVs unless they need to meet more general TV needs beyond getting a better IQ for their video games.

For any household, last time I checked, it's about 15% by the end of 2016, 33% by 2019, and 50% by 2020. That's just the adoption rate for getting any 4K TV. Then you have to factor in prices for UHD TVs that are large enough for people to enjoy the IQ improvement over 1080p at the typical 9-foot viewing distance that American homes view their TVs from: in the living room, the same room where home consoles are usually found. Gamers might sit closer to the TV, but you still need a 75+-inch TV to fully enjoy the IQ improvement over the same 1080p display at a 5-foot viewing distance.

It kinda does. The average 60+-year old couple won't get a 4K TV anytime soon, they won't be buying consoles either. I think that the people with gaming as a hobby, and especially younger people (age 20-30) are in the group that upgrades to a 4K TV first when they become affordable. They are also the most likely people to buy a home console. And the people who can afford a gaming console and multiple games, are more likely to be able to afford a 4K TV than people who can't afford a gaming console. So even if there's only a 15% market saturation for 4K TVs by the end of this year, I think that there's a big overlap between the people that buy 4K TVs and the people that buy gaming consoles. You're treating the two variables as completely random, when they aren't. So the 50% market saturation by the end of 2020? That doesn't mean that only 50% of the home console owners own a 4K TV by then, it's more likely the saturation of 4K TVs is a lot higher for home console owners.

BiasedSonyFan wrote:

It's not as if there's no difference between the Wii Remote and 4K media playback. One changes the way you play games and limits the amount of games playable on the console, the other is just an extra feature.

Define limits. No developer is limited from making an award-winning video game with the Wiimote for GamePad. Many developers only make video games to satisfy the gaming needs of the market, and the market that Western AAA developers market to don't like the Wiimote or GamePad. If the market accepted the GamePad, then the Wii U likely would have more video games for it.

And sure, UHD Blu-Ray and 4K TVs are optional. Sony and Microsoft know that many gamers don't see these things as optional, however; these gamers see them as necessities. That's the whole point of using gimmicks.

Well, the Wii lacked a second control stick to begin with. And just the general lay-out made it that the games were limited to a certain set of controls. Not saying that you can't make good games on those systems, but it's important for stuff like third party support. I personally found a lot of the Wii games that relied heavily on motion controls to be nothing more than fancy tech demos. Some worked, but the controls in most games were kinda wonky. So I can completely understand why people don't like the waggle motion controls. And let's not pretend that this is some western aversion towards motion controls. The Wii sales from Japan were only a fraction of the sales in the west. The Wii has the same ratio of sales in Japan as the PS4 for example.

I also disagree about ''accepting'' the GamePad. There was nothing to accept, it does everything a regular controller does, it only looks a bit weird. And it lacks analog triggers.. Other than that, it's pretty similar. Anyway, that's not what caused the Wii U to become the commercial joke that it is, it was the lack of marketing, the different architecture, the incapability to run third party games, and therefore the lack of support, the lack of sales as a result and finally a downward spiral from there on.

Octane

erv

Hmm. Call of duty black ops was best on Wii.

Played it a lot too.

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

rallydefault

The 4k adoption rate is more important/higher than you guys think. Since we're discussing games, to just ask such a broad question like "How many households are expected to have 4k TVs in 2017?" is pretty darn unfair. So you want to lump in half the population or more (baby boomers - ages 51-69) into data that you're going to try and impress upon video game consoles? Maybe you guys do, but I don't know many 65 year-olds who are on the cutting edge of video games; my dad's not rushing out to buy Gears 4 or anything this weekend.

The question you should ask is how many MILLENIAL households (ages 18-34) will have 4k TVs in 2017 and beyond, as that is your key age market for video game consoles. Not only does that include your "hardcore" gamers of high school and college age, but also your young adults and young family households. Those are the people/places you would likely see 4k TV adoption, and that's most likely where Nintendo/Microsoft/Sony are looking when evaluating the usefulness of going 4k. And my guess would be that the adoption rate within that age group, AKA the one that actually matters to game companies, is MUCH higher than what some of you are citing.

rallydefault

TuVictus

I think many people would agree that pointer controls are a very good alternative to traditional controls for first person shooters. But I'd give that up if it meant a traditional control scheme for every other genre

TuVictus

Buizel

Operative wrote:

I think many people would agree that pointer controls are a very good alternative to traditional controls for first person shooters. But I'd give that up if it meant a traditional control scheme for every other genre

I agree.

I'd love to see Wiimote compatibiity return, but only in a completely optional way. The NX controller should be compatible with, and the standard for, every game, but I'd be quite happy to see, for example, FPSs having Wiimote and mouse/keyboard compatibility.

[Edited by Buizel]

At least 2'8".

skywake

On the rants about 4K there's one simple point I'll make here. How many people had 1080p sets when the Wii launched? We're about at a similar point now with 4K I'd argue.

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

rallydefault

@skywake
Lol "rants" - so if we have stuff to say you assign it a negative word? People are making good points, my friend. And it's kind of a huge deal. If the NX isn't capable of not only running games at 4k, but running them well, Nintendo can very much find this sparkling new system of theirs stalling out a couple years down the line when its competitors are anchored in with capable tech.

rallydefault

skywake

@rallydefault
I didn't mean any negative connotations. I only used that word because my response was going to be short and dispassionate by comparison. The simple point is that 4K, whatever you think of the merits, is about as big now as 1080p was in 2006. Which is to say that it doesn't matter much at this very moment. But like 1080p it might matter a lot very quickly.

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

skywake

I was looking for a source to back up my claim that UHDTVs now are where HDTVs were in 2006. But if you go based on these numbers? It's actually moving quite a bit faster. Though to be fair this is the sets themselves. I'm pretty sure content isn't moving anywhere near as fast. UHD content barely exists....

Untitled
http://venturebeat.com/2016/09/19/4k-uhd-tvs-are-being-adopte...

[Edited by skywake]

Some playlists: Top All Time Songs, Top Last Year
An opinion is only respectable if it can be defended. Respect people, not opinions

rallydefault

@skywake
Yea, 4k content is pretty darn slim right now. But based on what you're showing, actual hardware adoption is on the ups. I expect to see some aggressive bumps in available 4k content through 2017. I am starting to see advertisements for certain programs being available in UHD on some of the main channels here in the U.S. (Fox/ABC/NBC/CBS). I believe certain portions of the Olympics this summer were available in UHD, too.

And we know Sony and Microsoft have it firmly in their sights.

@BiasedSonyFan
"The market that they're trying to appeal to doesn't even care about that." Seriously, man? Some of the stuff you type just makes me shake my head. As a Nintendo fan firmly in Nintendo's target market, you certainly do NOT speak for my feelings on the matter. You've gotta stop making these absolute statements that assume YOU know what EVERY consumer wants.

rallydefault

Moshugan

The NX will most likely not be able to run games in 4K out-of-the-box, but that's what the Supplemental Computing Device is for, isn't it?

My Super Mario Maker 2's Maker ID: R7B-M93-5GF

gcunit

@Moshugan Yes, that's right - 4k, and toasted sandwiches.

SCD = Sandwich Crisping Device.

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Therad

BiasedSonyFan wrote:

@skywake

4K is being adopted faster than 1080p. Just 46% of American households had a HD TV in 2010. HD TVs entered the TV market in 2000, I think? So 4K TVs are expected to be in 50% of American households in about half the time it took for HD TVs reached the same adoption rate (by 2020).

With that said, the faster adoption rate seems to have alot to do with networks trying to push 4K as the standard for programming and TV manufacturers following suit. However, diminishing returns are a thing, and it's difficult for a typical American household even with a video game console to justify getting a 4K TV. Even a 70-inch 4K TV display (which is not exactly a small TV) doesn't provide the full benefits of improvement over a 70-inch 1080p display unless you're sitting less than 5 feet away from the TV (the average TV viewing distance is 9 feet).

To be fair, people really don't understand 4k. They only know it is better than 1080p. With the right marketing, it will sell. Just look at any gamer forum, many want 4k. Not because they benefit from it, but a perceived benefit.

I think 4k can pick up speed fairly quickly, since the price has gone down rapidly. I bought a second TV recently, and the difference between 1080p and 4k with hdr was quite small.

HDR btw, is where gamers could gain better graphics. That is what we should hope for.

[Edited by Therad]

Therad

Therad

Moshugan wrote:

The NX will most likely not be able to run games in 4K out-of-the-box, but that's what the Supplemental Computing Device is for, isn't it?

The SCD patent is really misquoted. It is more about sharing cpu power over the internet than graphics processing. For me it sounded like a way for someone to more or less outsource their server infrastructure. So a box like that could be used for replacing Mario kart servers for example.

Therad

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