@Link-Hero
With multiple difficulty options, and casual mode which revives fallen units after each map (meaning you would need to see every one of your units die in one single chapter in order to lose), and the new optional rewind time feature, difficulty should be the last complaint leveled toward Fire Emblem. For those who choose to play on harder difficulties with permadeath, it can indeed provide quite the challenge. Fortunately the game has evolved beyond the era of irritating difficulty.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
So, we're getting Robotics;Notes Elite on Switch, which is pretty cool. At this point, I'm wondering if I should maybe hold out for an Elite version of Steins;Gate 0, considering I've still yet to experience the prequel.
@Link-Hero
If it's not your style, it's not your style. Least you tried it out.
I remember a time when I hated turn based games of any kind. Tried Final Fantasy X on Vita and hated it. Then my brother showed me Path of Radiance and Radiant Dawn for GC/Wii, which he paid good money for, and told me a new game was coming called Fire Emblem Awakening. I'd never heard of FE and wasn't sure about the turn based battles. But my brother said, "You like chess, right? It's basically like that but with way cooler characters and a story". A demo dropped, so I tried it, and I couldn't put it down. Bought the game, played 100 hours, and to this day, that's the only game that's brought a tear to my eye and chills from the killer orchestral music while fighting in the rain right after a beloved character dies.
Been a fan of RPGs ever since, went back to FFX and spent 100 hours on that, which became one of my fave JRPGs of all time.
But, I have a couple friends who, for whatever reason, just dont like the series. I've tried to get them into it time and again, even bought the game for them at one point... I guess some people it clicks with, and others not so much.
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
@Luna_110
Overall, you are probably correct. They probably don't want to put the time into reworking some sections to not have the motion controls/second screen. But I also think we have a tendency to exaggerate the difficult behind that stuff. I remember when people around here first started to muse about Mario Maker coming to the Switch. Everyone was like, "But it simply CANNOT happen without the second screen! There's NO WAY it could work!"
…
lol
So yea, valid opinion, but there are always ways around. Also, I think most of the low scores from professional outlets cited the stupid controls as a big part of the lower score. Oh well, just my opinion that it would be an easy cash grab, even just by leaning on the Star Fox name.
@Luna_110 I think the thing with XCX is less about the work needed and more about marketing.
Nintendo and Monolith want Xenoblade Chronicles to be a premium name in RPGs. Releasing too much too quickly can dilute that.
Think about Final Fantasy. It’s a name that grabs attention but how many “Final Fantasy” games are going to be released this year? How many are worth your attention? It’s a confusing mess at best.
XC2 is just over 2 & a half years old. The standalone expansion is sitting on shelves alongside it and that’s just 1 & a half years old. Do they need to add XCX alongside that? Would it confuse the market? Would it create “Xenoblade fatigue” (think how many people avoided 3D World because they’d had too many games with Mario in the title I’ve the preceding 2 years)?
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